Add minetest.get_modpath(modname)

master
Perttu Ahola 2011-12-11 16:49:40 +02:00
parent 012bcbcb48
commit bd21f00f0a
6 changed files with 50 additions and 8 deletions

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@ -110,6 +110,7 @@
-- minetest.chat_send_all(text)
-- minetest.chat_send_player(name, text)
-- minetest.get_player_privs(name) -> set of privs
-- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
--
-- stackstring_take_item(stackstring) -> stackstring, item
-- stackstring_put_item(stackstring, item) -> stackstring, success

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@ -405,4 +405,6 @@ minetest.register_abm({
end,
})--]]
print("experimental modpath="..dump(minetest.get_modpath("experimental")))
-- END

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@ -17,6 +17,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef MODS_HEADER
#define MODS_HEADER
#include "irrlichttypes.h"
#include <set>
#include <string>
@ -59,3 +62,5 @@ struct ModSpec
core::list<ModSpec> getMods(core::list<std::string> &modspaths)
throw(ModError);
#endif

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@ -1334,6 +1334,23 @@ static int l_get_player_privs(lua_State *L)
return 1;
}
// get_modpath(modname)
static int l_get_modpath(lua_State *L)
{
const char *modname = luaL_checkstring(L, 1);
// Get server from registry
lua_getfield(L, LUA_REGISTRYINDEX, "minetest_server");
Server *server = (Server*)lua_touserdata(L, -1);
// Do it
const ModSpec *mod = server->getModSpec(modname);
if(!mod){
lua_pushnil(L);
return 1;
}
lua_pushstring(L, mod->path.c_str());
return 1;
}
static const struct luaL_Reg minetest_f [] = {
{"register_nodedef_defaults", l_register_nodedef_defaults},
{"register_entity", l_register_entity},
@ -1350,6 +1367,7 @@ static const struct luaL_Reg minetest_f [] = {
{"chat_send_all", l_chat_send_all},
{"chat_send_player", l_chat_send_player},
{"get_player_privs", l_get_player_privs},
{"get_modpath", l_get_modpath},
{NULL, NULL}
};

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@ -910,10 +910,10 @@ Server::Server(
throw ModError("Failed to load and run "+builtinpath);
}
// Load and run "mod" scripts
core::list<ModSpec> mods = getMods(m_modspaths);
for(core::list<ModSpec>::Iterator i = mods.begin();
i != mods.end(); i++){
ModSpec mod = *i;
m_mods = getMods(m_modspaths);
for(core::list<ModSpec>::Iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
infostream<<"Server: Loading mod \""<<mod.name<<"\""<<std::endl;
std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
bool success = scriptapi_loadmod(m_lua, scriptpath, mod.name);
@ -4203,10 +4203,9 @@ void Server::SendTextures(u16 peer_id)
texture_bunches.push_back(core::list<SendableTexture>());
u32 texture_size_bunch_total = 0;
core::list<ModSpec> mods = getMods(m_modspaths);
for(core::list<ModSpec>::Iterator i = mods.begin();
i != mods.end(); i++){
ModSpec mod = *i;
for(core::list<ModSpec>::Iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
std::string texturepath = mod.path + DIR_DELIM + "textures";
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(texturepath);
for(u32 j=0; j<dirlist.size(); j++){
@ -4560,6 +4559,17 @@ IWritableCraftItemDefManager* Server::getWritableCraftItemDefManager()
return m_craftitemdef;
}
const ModSpec* Server::getModSpec(const std::string &modname)
{
for(core::list<ModSpec>::Iterator i = m_mods.begin();
i != m_mods.end(); i++){
const ModSpec &mod = *i;
if(mod.name == modname)
return &mod;
}
return NULL;
}
v3f findSpawnPos(ServerMap &map)
{
//return v3f(50,50,50)*BS;

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@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gamedef.h"
#include "serialization.h" // For SER_FMT_VER_INVALID
#include "serverremoteplayer.h"
#include "mods.h"
struct LuaState;
typedef struct lua_State lua_State;
class IWritableToolDefManager;
@ -502,6 +503,8 @@ public:
IWritableCraftDefManager* getWritableCraftDefManager();
IWritableCraftItemDefManager* getWritableCraftItemDefManager();
const ModSpec* getModSpec(const std::string &modname);
private:
// con::PeerHandler implementation.
@ -646,6 +649,9 @@ private:
// CraftItem definition manager
IWritableCraftItemDefManager *m_craftitemdef;
// Mods
core::list<ModSpec> m_mods;
/*
Threads
*/