Add ABM required neighbor check

master
Perttu Ahola 2011-12-03 18:18:59 +02:00
parent ac56053c74
commit 7d37913ea4
4 changed files with 84 additions and 3 deletions

View File

@ -73,6 +73,7 @@
-- minetest.register_node(name, node definition)
-- minetest.register_craftitem(name, craftitem definition)
-- minetest.register_craft(recipe)
-- minetest.register_abm(abm definition)
-- minetest.register_globalstep(func(dtime))
-- minetest.register_on_placenode(func(pos, newnode, placer))
-- minetest.register_on_dignode(func(pos, oldnode, digger))
@ -285,6 +286,16 @@
-- }
-- }
--
-- ABM (ActiveBlockModifier) definition:
-- {
-- nodenames = {"lava_source"},
-- neighbors = {"water_source", "water_flowing"}, -- (any of these)
-- ^ If left out or empty, any neighbor will do
-- ^ This might get removed in the future
-- interval = 1.0, -- (operation interval)
-- chance = 1, -- (chance of trigger is 1.0/this)
-- action = func(pos, node, active_object_count, active_object_count_wider),
-- }
-- print("minetest dump: "..dump(minetest))

View File

@ -565,6 +565,7 @@ struct ActiveABM
{
ActiveBlockModifier *abm;
int chance;
std::set<content_t> required_neighbors;
};
class ABMHandler
@ -602,6 +603,18 @@ public:
aabm.chance = 1.0 / pow((float)1.0/chance, (float)intervals);
if(aabm.chance == 0)
aabm.chance = 1;
// Trigger neighbors
std::set<std::string> required_neighbors_s
= abm->getRequiredNeighbors();
for(std::set<std::string>::iterator
i = required_neighbors_s.begin();
i != required_neighbors_s.end(); i++){
content_t c = ndef->getId(*i);
if(c == CONTENT_IGNORE)
continue;
aabm.required_neighbors.insert(c);
}
// Trigger contents
std::set<std::string> contents_s = abm->getTriggerContents();
for(std::set<std::string>::iterator
i = contents_s.begin(); i != contents_s.end(); i++){
@ -646,6 +659,29 @@ public:
if(myrand() % i->chance != 0)
continue;
// Check neighbors
if(!i->required_neighbors.empty())
{
v3s16 p1;
for(p1.X = p.X-1; p1.X <= p.X+1; p1.X++)
for(p1.Y = p.Y-1; p1.Y <= p.Y+1; p1.Y++)
for(p1.Z = p.Z-1; p1.Z <= p.Z+1; p1.Z++)
{
if(p1 == p)
continue;
MapNode n = map->getNodeNoEx(p1);
content_t c = n.getContent();
std::set<content_t>::const_iterator k;
k = i->required_neighbors.find(c);
if(k != i->required_neighbors.end()){
goto neighbor_found;
}
}
// No required neighbor found
continue;
}
neighbor_found:
// Find out how many objects the block contains
u32 active_object_count = block->m_static_objects.m_active.size();
// Find out how many objects this and all the neighbors contain

View File

@ -108,9 +108,15 @@ public:
ActiveBlockModifier(){};
virtual ~ActiveBlockModifier(){};
// Set of contents to trigger on
virtual std::set<std::string> getTriggerContents()=0;
// Set of required neighbors (trigger doesn't happen if none are found)
// Empty = do not check neighbors
virtual std::set<std::string> getRequiredNeighbors()
{ return std::set<std::string>(); }
// Trigger interval in seconds
virtual float getTriggerInterval() = 0;
// chance of (1 / return value), 0 is disallowed
// Random chance of (1 / return value), 0 is disallowed
virtual u32 getTriggerChance() = 0;
// This is called usually at interval for 1/chance of the nodes
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};

View File

@ -709,15 +709,18 @@ private:
int m_id;
std::set<std::string> m_trigger_contents;
std::set<std::string> m_required_neighbors;
float m_trigger_interval;
u32 m_trigger_chance;
public:
LuaABM(lua_State *L, int id,
const std::set<std::string> &trigger_contents,
const std::set<std::string> &required_neighbors,
float trigger_interval, u32 trigger_chance):
m_lua(L),
m_id(id),
m_trigger_contents(trigger_contents),
m_required_neighbors(required_neighbors),
m_trigger_interval(trigger_interval),
m_trigger_chance(trigger_chance)
{
@ -726,6 +729,10 @@ public:
{
return m_trigger_contents;
}
virtual std::set<std::string> getRequiredNeighbors()
{
return m_required_neighbors;
}
virtual float getTriggerInterval()
{
return m_trigger_interval;
@ -2575,7 +2582,9 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
lua_pushlightuserdata(L, env);
lua_setfield(L, LUA_REGISTRYINDEX, "minetest_env");
/* Add ActiveBlockModifiers to environment */
/*
Add ActiveBlockModifiers to environment
*/
// Get minetest.registered_abms
lua_getglobal(L, "minetest");
@ -2603,6 +2612,25 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, -1)){
trigger_contents.insert(lua_tostring(L, -1));
}
lua_pop(L, 1);
std::set<std::string> required_neighbors;
lua_getfield(L, current_abm, "neighbors");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
required_neighbors.insert(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, -1)){
required_neighbors.insert(lua_tostring(L, -1));
}
lua_pop(L, 1);
@ -2613,7 +2641,7 @@ void scriptapi_add_environment(lua_State *L, ServerEnvironment *env)
getintfield(L, current_abm, "chance", trigger_chance);
LuaABM *abm = new LuaABM(L, id, trigger_contents,
trigger_interval, trigger_chance);
required_neighbors, trigger_interval, trigger_chance);
env->addActiveBlockModifier(abm);