working good
parent
4ba5cd580d
commit
c32da52104
|
@ -143,7 +143,7 @@ void FixedHeightmap::makeDiamond(
|
|||
|
||||
f32 n = avgDiagNeighbours(center, a/2);
|
||||
// Add (-1.0...1.0) * randmax
|
||||
n += ((float)rand() / (float)(RAND_MAX/2) - 1.0)*randmax;
|
||||
n += ((float)myrand() / (float)(MYRAND_MAX/2) - 1.0)*randmax;
|
||||
bool worked = setGroundHeightParent(center, n);
|
||||
|
||||
if(a >= 2 && worked)
|
||||
|
@ -176,7 +176,7 @@ void FixedHeightmap::makeSquare(
|
|||
|
||||
f32 n = avgNeighbours(center, a/2);
|
||||
// Add (-1.0...1.0) * randmax
|
||||
n += ((float)rand() / (float)(RAND_MAX/2) - 1.0)*randmax;
|
||||
n += ((float)myrand() / (float)(MYRAND_MAX/2) - 1.0)*randmax;
|
||||
bool worked = setGroundHeightParent(center, n);
|
||||
|
||||
if(a >= 4 && worked)
|
||||
|
|
148
src/main.cpp
148
src/main.cpp
|
@ -820,7 +820,7 @@ public:
|
|||
|
||||
s32 Rand(s32 min, s32 max)
|
||||
{
|
||||
return (rand()%(max-min+1))+min;
|
||||
return (myrand()%(max-min+1))+min;
|
||||
}
|
||||
private:
|
||||
bool keydown[KEY_KEY_CODES_COUNT];
|
||||
|
@ -830,124 +830,6 @@ private:
|
|||
bool rightclicked;
|
||||
};
|
||||
|
||||
#if 0
|
||||
void updateViewingRange(f32 frametime, Client *client)
|
||||
{
|
||||
// Range_all messes up frametime_avg
|
||||
if(draw_control.range_all == true)
|
||||
return;
|
||||
|
||||
float wanted_fps = g_settings.getFloat("wanted_fps");
|
||||
|
||||
// Initialize to the target value
|
||||
static float frametime_avg = 1.0/wanted_fps;
|
||||
//frametime_avg = frametime_avg * 0.9 + frametime * 0.1;
|
||||
//frametime_avg = frametime_avg * 0.7 + frametime * 0.3;
|
||||
//frametime_avg = frametime_avg * 0.5 + frametime * 0.5;
|
||||
//frametime_avg = frametime_avg * 0.0 + frametime * 1.0;
|
||||
frametime_avg = frametime_avg * 0.7 + frametime * 0.3;
|
||||
|
||||
static f32 counter = 0;
|
||||
if(counter > 0){
|
||||
counter -= frametime;
|
||||
return;
|
||||
}
|
||||
//counter = 1.0; //seconds
|
||||
counter = 0.5; //seconds
|
||||
//counter += 0.1; //seconds
|
||||
//counter = 0.3; //seconds
|
||||
|
||||
//float freetime_ratio = 0.2;
|
||||
//float freetime_ratio = 0.4;
|
||||
float freetime_ratio = FREETIME_RATIO;
|
||||
|
||||
float frametime_wanted = (1.0/(wanted_fps/(1.0-freetime_ratio)));
|
||||
|
||||
//float fraction = sqrt(frametime_avg / frametime_wanted);
|
||||
//float fraction = pow(frametime_avg / frametime_wanted, 1./3);
|
||||
|
||||
float fraction_unbiased = frametime_avg / frametime_wanted;
|
||||
|
||||
float fraction = pow(fraction_unbiased, 20./(float)draw_control.wanted_range);
|
||||
|
||||
/*float fraction = 1.0;
|
||||
// If frametime is too high
|
||||
if(fraction_unbiased > 1.0)
|
||||
fraction = pow(fraction_unbiased, 1./2);
|
||||
// If frametime is too low
|
||||
else
|
||||
fraction = pow(fraction_unbiased, 1./5);*/
|
||||
|
||||
/*float fraction = sqrt(frametime_avg / frametime_wanted) / 2.0
|
||||
+ frametime_avg / frametime_wanted / 2.0;*/
|
||||
|
||||
//float fraction = frametime_avg / frametime_wanted;
|
||||
|
||||
static bool fraction_is_good = false;
|
||||
|
||||
//float fraction_good_threshold = 0.1;
|
||||
//float fraction_bad_threshold = 0.25;
|
||||
|
||||
/*float fraction_good_threshold = 0.075;
|
||||
float fraction_bad_threshold = 0.125;*/
|
||||
// If frametime is too low
|
||||
/*if(fraction < 1.0)
|
||||
{
|
||||
fraction_good_threshold = pow(fraction_good_threshold, 4);
|
||||
fraction_bad_threshold = pow(fraction_bad_threshold, 4);
|
||||
}*/
|
||||
|
||||
float fraction_good_threshold = 0.23;
|
||||
float fraction_bad_threshold = 0.33;
|
||||
|
||||
float fraction_limit;
|
||||
// Use high limit if fraction is good AND the fraction would
|
||||
// lower the range. We want to keep the range fairly high.
|
||||
if(fraction_is_good && fraction > 1.0)
|
||||
fraction_limit = fraction_bad_threshold;
|
||||
else
|
||||
fraction_limit = fraction_good_threshold;
|
||||
|
||||
//if(fabs(fraction - 1.0) < fraction_limit)
|
||||
if(fabs(fraction_unbiased - 1.0) < fraction_limit)
|
||||
{
|
||||
fraction_is_good = true;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
fraction_is_good = false;
|
||||
}
|
||||
|
||||
//dstream<<"frametime_avg="<<frametime_avg<<std::endl;
|
||||
//dstream<<"frametime_wanted="<<frametime_wanted<<std::endl;
|
||||
/*dstream<<"fetching="<<client->isFetchingBlocks()
|
||||
<<" faction = "<<fraction<<std::endl;*/
|
||||
|
||||
JMutexAutoLock lock(g_range_mutex);
|
||||
|
||||
s16 viewing_range_nodes_min = g_settings.getS16("viewing_range_nodes_min");
|
||||
s16 viewing_range_nodes_max = g_settings.getS16("viewing_range_nodes_max");
|
||||
|
||||
s16 n = (float)draw_control.wanted_range / fraction;
|
||||
if(n < viewing_range_nodes_min)
|
||||
n = viewing_range_nodes_min;
|
||||
if(n > viewing_range_nodes_max)
|
||||
n = viewing_range_nodes_max;
|
||||
|
||||
bool can_change = true;
|
||||
|
||||
if(client->isFetchingBlocks() == true && n > draw_control.wanted_range)
|
||||
can_change = false;
|
||||
|
||||
if(can_change)
|
||||
draw_control.wanted_range = n;
|
||||
|
||||
/*dstream<<"draw_control.wanted_range = "
|
||||
<<draw_control.wanted_range<<std::endl;*/
|
||||
}
|
||||
#endif
|
||||
|
||||
void updateViewingRange(f32 frametime_in, Client *client)
|
||||
{
|
||||
if(draw_control.range_all == true)
|
||||
|
@ -967,15 +849,15 @@ void updateViewingRange(f32 frametime_in, Client *client)
|
|||
//counter = 0.1;
|
||||
counter = 0.2;
|
||||
|
||||
dstream<<__FUNCTION_NAME
|
||||
/*dstream<<__FUNCTION_NAME
|
||||
<<": Collected "<<added_frames<<" frames, total of "
|
||||
<<added_frametime<<"s."<<std::endl;
|
||||
<<added_frametime<<"s."<<std::endl;*/
|
||||
|
||||
dstream<<"draw_control.blocks_drawn="
|
||||
/*dstream<<"draw_control.blocks_drawn="
|
||||
<<draw_control.blocks_drawn
|
||||
<<", draw_control.blocks_would_have_drawn="
|
||||
<<draw_control.blocks_would_have_drawn
|
||||
<<std::endl;
|
||||
<<std::endl;*/
|
||||
|
||||
float range_min = g_settings.getS16("viewing_range_nodes_min");
|
||||
float range_max = g_settings.getS16("viewing_range_nodes_max");
|
||||
|
@ -1001,12 +883,12 @@ void updateViewingRange(f32 frametime_in, Client *client)
|
|||
float wanted_frametime = 1.0 / wanted_fps;
|
||||
|
||||
f32 wanted_frametime_change = wanted_frametime - frametime;
|
||||
dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
|
||||
//dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
|
||||
|
||||
// If needed frametime change is very small, just return
|
||||
if(fabs(wanted_frametime_change) < wanted_frametime*0.2)
|
||||
{
|
||||
dstream<<"ignoring small wanted_frametime_change"<<std::endl;
|
||||
//dstream<<"ignoring small wanted_frametime_change"<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1038,11 +920,11 @@ void updateViewingRange(f32 frametime_in, Client *client)
|
|||
if(time_per_range < min_time_per_range)
|
||||
{
|
||||
time_per_range = min_time_per_range;
|
||||
dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
|
||||
//dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
dstream<<"time_per_range="<<time_per_range<<std::endl;
|
||||
//dstream<<"time_per_range="<<time_per_range<<std::endl;
|
||||
}
|
||||
|
||||
f32 wanted_range_change = wanted_frametime_change / time_per_range;
|
||||
|
@ -1050,28 +932,28 @@ void updateViewingRange(f32 frametime_in, Client *client)
|
|||
//wanted_range_change *= 0.9;
|
||||
//wanted_range_change *= 0.75;
|
||||
wanted_range_change *= 0.5;
|
||||
dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
|
||||
//dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
|
||||
|
||||
// If needed range change is very small, just return
|
||||
if(fabs(wanted_range_change) < 0.001)
|
||||
{
|
||||
dstream<<"ignoring small wanted_range_change"<<std::endl;
|
||||
//dstream<<"ignoring small wanted_range_change"<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
new_range += wanted_range_change;
|
||||
dstream<<"new_range="<<new_range/*<<std::endl*/;
|
||||
//dstream<<"new_range="<<new_range/*<<std::endl*/;
|
||||
|
||||
float new_range_unclamped = new_range;
|
||||
//float new_range_unclamped = new_range;
|
||||
if(new_range < range_min)
|
||||
new_range = range_min;
|
||||
if(new_range > range_max)
|
||||
new_range = range_max;
|
||||
|
||||
if(new_range != new_range_unclamped)
|
||||
/*if(new_range != new_range_unclamped)
|
||||
dstream<<", clamped to "<<new_range<<std::endl;
|
||||
else
|
||||
dstream<<std::endl;
|
||||
dstream<<std::endl;*/
|
||||
|
||||
draw_control.wanted_range = new_range;
|
||||
|
||||
|
|
113
src/map.cpp
113
src/map.cpp
|
@ -26,45 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "voxel.h"
|
||||
#include "porting.h"
|
||||
|
||||
#if 0
|
||||
MapBlockPointerCache::MapBlockPointerCache(Map *map)
|
||||
{
|
||||
m_map = map;
|
||||
m_map->m_blockcachelock.cacheCreated();
|
||||
|
||||
m_from_cache_count = 0;
|
||||
m_from_map_count = 0;
|
||||
}
|
||||
|
||||
MapBlockPointerCache::~MapBlockPointerCache()
|
||||
{
|
||||
m_map->m_blockcachelock.cacheRemoved();
|
||||
|
||||
/*dstream<<"MapBlockPointerCache:"
|
||||
<<" from_cache_count="<<m_from_cache_count
|
||||
<<" from_map_count="<<m_from_map_count
|
||||
<<std::endl;*/
|
||||
}
|
||||
|
||||
MapBlock * MapBlockPointerCache::getBlockNoCreate(v3s16 p)
|
||||
{
|
||||
core::map<v3s16, MapBlock*>::Node *n = NULL;
|
||||
n = m_blocks.find(p);
|
||||
if(n != NULL)
|
||||
{
|
||||
m_from_cache_count++;
|
||||
return n->getValue();
|
||||
}
|
||||
|
||||
m_from_map_count++;
|
||||
|
||||
// Throws InvalidPositionException if not found
|
||||
MapBlock *b = m_map->getBlockNoCreate(p);
|
||||
m_blocks[p] = b;
|
||||
return b;
|
||||
}
|
||||
#endif
|
||||
|
||||
/*
|
||||
Map
|
||||
*/
|
||||
|
@ -1573,12 +1534,12 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
|
|||
tree_max = a / (t/0.03);
|
||||
else
|
||||
tree_max = a;
|
||||
u32 count = (rand()%(tree_max+1));
|
||||
u32 count = (myrand()%(tree_max+1));
|
||||
//u32 count = tree_max;
|
||||
for(u32 i=0; i<count; i++)
|
||||
{
|
||||
s16 x = (rand()%(MAP_BLOCKSIZE-2))+1;
|
||||
s16 z = (rand()%(MAP_BLOCKSIZE-2))+1;
|
||||
s16 x = (myrand()%(MAP_BLOCKSIZE-2))+1;
|
||||
s16 z = (myrand()%(MAP_BLOCKSIZE-2))+1;
|
||||
s16 y = sector->getGroundHeight(v2s16(x,z))+1;
|
||||
if(y < WATER_LEVEL)
|
||||
continue;
|
||||
|
@ -1597,11 +1558,11 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
|
|||
bush_max = (pitness*a*4);
|
||||
if(bush_max > a)
|
||||
bush_max = a;
|
||||
u32 count = (rand()%(bush_max+1));
|
||||
u32 count = (myrand()%(bush_max+1));
|
||||
for(u32 i=0; i<count; i++)
|
||||
{
|
||||
s16 x = rand()%(MAP_BLOCKSIZE-0)+0;
|
||||
s16 z = rand()%(MAP_BLOCKSIZE-0)+0;
|
||||
s16 x = myrand()%(MAP_BLOCKSIZE-0)+0;
|
||||
s16 z = myrand()%(MAP_BLOCKSIZE-0)+0;
|
||||
s16 y = sector->getGroundHeight(v2s16(x,z))+1;
|
||||
if(y < WATER_LEVEL)
|
||||
continue;
|
||||
|
@ -1614,11 +1575,11 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
|
|||
*/
|
||||
if(m_params.ravines_amount != 0)
|
||||
{
|
||||
if(rand()%(s32)(20.0 / m_params.ravines_amount) == 0)
|
||||
if(myrand()%(s32)(20.0 / m_params.ravines_amount) == 0)
|
||||
{
|
||||
s16 s = 6;
|
||||
s16 x = rand()%(MAP_BLOCKSIZE-s*2-1)+s;
|
||||
s16 z = rand()%(MAP_BLOCKSIZE-s*2-1)+s;
|
||||
s16 x = myrand()%(MAP_BLOCKSIZE-s*2-1)+s;
|
||||
s16 z = myrand()%(MAP_BLOCKSIZE-s*2-1)+s;
|
||||
/*s16 x = 8;
|
||||
s16 z = 8;*/
|
||||
s16 y = sector->getGroundHeight(v2s16(x,z))+1;
|
||||
|
@ -1737,11 +1698,11 @@ MapBlock * ServerMap::emergeBlock(
|
|||
const s32 ued_max = 5;
|
||||
const s32 ued_min = 3;
|
||||
bool underground_emptiness[ued_max*ued_max*ued_max];
|
||||
s32 ued = (rand()%(ued_max-ued_min+1))+1;
|
||||
s32 ued = (myrand()%(ued_max-ued_min+1))+1;
|
||||
//s32 ued = ued_max;
|
||||
for(s32 i=0; i<ued*ued*ued; i++)
|
||||
{
|
||||
underground_emptiness[i] = ((rand() % 5) == 0);
|
||||
underground_emptiness[i] = ((myrand() % 5) == 0);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1830,9 +1791,9 @@ MapBlock * ServerMap::emergeBlock(
|
|||
*/
|
||||
|
||||
v3f orp(
|
||||
(float)(rand()%ued)+0.5,
|
||||
(float)(rand()%ued)+0.5,
|
||||
(float)(rand()%ued)+0.5
|
||||
(float)(myrand()%ued)+0.5,
|
||||
(float)(myrand()%ued)+0.5,
|
||||
(float)(myrand()%ued)+0.5
|
||||
);
|
||||
|
||||
// Check z-
|
||||
|
@ -1911,13 +1872,13 @@ continue_generating:
|
|||
for(u16 i=0; i<3; i++)
|
||||
{
|
||||
v3f rp(
|
||||
(float)(rand()%ued)+0.5,
|
||||
(float)(rand()%ued)+0.5,
|
||||
(float)(rand()%ued)+0.5
|
||||
(float)(myrand()%ued)+0.5,
|
||||
(float)(myrand()%ued)+0.5,
|
||||
(float)(myrand()%ued)+0.5
|
||||
);
|
||||
s16 min_d = 0;
|
||||
s16 max_d = 4;
|
||||
s16 rs = (rand()%(max_d-min_d+1))+min_d;
|
||||
s16 rs = (myrand()%(max_d-min_d+1))+min_d;
|
||||
|
||||
v3f vec = rp - orp;
|
||||
|
||||
|
@ -2098,12 +2059,12 @@ continue_generating:
|
|||
*/
|
||||
for(s16 i=0; i<underground_level*1; i++)
|
||||
{
|
||||
if(rand()%2 == 0)
|
||||
if(myrand()%2 == 0)
|
||||
{
|
||||
v3s16 cp(
|
||||
(rand()%(MAP_BLOCKSIZE-2))+1,
|
||||
(rand()%(MAP_BLOCKSIZE-2))+1,
|
||||
(rand()%(MAP_BLOCKSIZE-2))+1
|
||||
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
||||
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
||||
(myrand()%(MAP_BLOCKSIZE-2))+1
|
||||
);
|
||||
|
||||
MapNode n;
|
||||
|
@ -2111,14 +2072,14 @@ continue_generating:
|
|||
|
||||
//if(is_ground_content(block->getNode(cp).d))
|
||||
if(block->getNode(cp).d == CONTENT_STONE)
|
||||
if(rand()%8 == 0)
|
||||
if(myrand()%8 == 0)
|
||||
block->setNode(cp, n);
|
||||
|
||||
for(u16 i=0; i<26; i++)
|
||||
{
|
||||
//if(is_ground_content(block->getNode(cp+g_26dirs[i]).d))
|
||||
if(block->getNode(cp+g_26dirs[i]).d == CONTENT_STONE)
|
||||
if(rand()%8 == 0)
|
||||
if(myrand()%8 == 0)
|
||||
block->setNode(cp+g_26dirs[i], n);
|
||||
}
|
||||
}
|
||||
|
@ -2131,16 +2092,16 @@ continue_generating:
|
|||
u16 coal_rareness = 60 / coal_amount;
|
||||
if(coal_rareness == 0)
|
||||
coal_rareness = 1;
|
||||
if(rand()%coal_rareness == 0)
|
||||
if(myrand()%coal_rareness == 0)
|
||||
{
|
||||
u16 a = rand() % 16;
|
||||
u16 a = myrand() % 16;
|
||||
u16 amount = coal_amount * a*a*a / 1000;
|
||||
for(s16 i=0; i<amount; i++)
|
||||
{
|
||||
v3s16 cp(
|
||||
(rand()%(MAP_BLOCKSIZE-2))+1,
|
||||
(rand()%(MAP_BLOCKSIZE-2))+1,
|
||||
(rand()%(MAP_BLOCKSIZE-2))+1
|
||||
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
||||
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
||||
(myrand()%(MAP_BLOCKSIZE-2))+1
|
||||
);
|
||||
|
||||
MapNode n;
|
||||
|
@ -2150,14 +2111,14 @@ continue_generating:
|
|||
|
||||
//if(is_ground_content(block->getNode(cp).d))
|
||||
if(block->getNode(cp).d == CONTENT_STONE)
|
||||
if(rand()%8 == 0)
|
||||
if(myrand()%8 == 0)
|
||||
block->setNode(cp, n);
|
||||
|
||||
for(u16 i=0; i<26; i++)
|
||||
{
|
||||
//if(is_ground_content(block->getNode(cp+g_26dirs[i]).d))
|
||||
if(block->getNode(cp+g_26dirs[i]).d == CONTENT_STONE)
|
||||
if(rand()%8 == 0)
|
||||
if(myrand()%8 == 0)
|
||||
block->setNode(cp+g_26dirs[i], n);
|
||||
}
|
||||
}
|
||||
|
@ -2172,9 +2133,9 @@ continue_generating:
|
|||
//for(u16 i=0; i<2; i++)
|
||||
{
|
||||
v3s16 cp(
|
||||
(rand()%(MAP_BLOCKSIZE-2))+1,
|
||||
(rand()%(MAP_BLOCKSIZE-2))+1,
|
||||
(rand()%(MAP_BLOCKSIZE-2))+1
|
||||
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
||||
(myrand()%(MAP_BLOCKSIZE-2))+1,
|
||||
(myrand()%(MAP_BLOCKSIZE-2))+1
|
||||
);
|
||||
|
||||
// Check that the place is empty
|
||||
|
@ -2295,18 +2256,18 @@ continue_generating:
|
|||
n.d = CONTENT_STONE;
|
||||
MapNode n2;
|
||||
n2.d = CONTENT_AIR;
|
||||
s16 depth = maxdepth + (rand()%10);
|
||||
s16 depth = maxdepth + (myrand()%10);
|
||||
s16 z = 0;
|
||||
s16 minz = -6 - (-2);
|
||||
s16 maxz = 6 -1;
|
||||
for(s16 x=-6; x<=6; x++)
|
||||
{
|
||||
z += -1 + (rand()%3);
|
||||
z += -1 + (myrand()%3);
|
||||
if(z < minz)
|
||||
z = minz;
|
||||
if(z > maxz)
|
||||
z = maxz;
|
||||
for(s16 y=depth+(rand()%2); y<=6; y++)
|
||||
for(s16 y=depth+(myrand()%2); y<=6; y++)
|
||||
{
|
||||
/*std::cout<<"("<<p2.X<<","<<p2.Y<<","<<p2.Z<<")"
|
||||
<<std::endl;*/
|
||||
|
|
|
@ -1021,11 +1021,11 @@ void MapBlock::stepObjects(float dtime, bool server, u32 daynight_ratio)
|
|||
m_spawn_timer -= dtime;
|
||||
if(m_spawn_timer <= 0.0)
|
||||
{
|
||||
m_spawn_timer += rand() % 300;
|
||||
m_spawn_timer += myrand() % 300;
|
||||
|
||||
v2s16 p2d(
|
||||
(rand()%(MAP_BLOCKSIZE-1))+0,
|
||||
(rand()%(MAP_BLOCKSIZE-1))+0
|
||||
(myrand()%(MAP_BLOCKSIZE-1))+0,
|
||||
(myrand()%(MAP_BLOCKSIZE-1))+0
|
||||
);
|
||||
|
||||
s16 y = getGroundLevel(p2d);
|
||||
|
|
|
@ -630,8 +630,8 @@ public:
|
|||
m_counter2 -= dtime;
|
||||
if(m_counter2 < 0.0)
|
||||
{
|
||||
m_counter2 += (float)(rand()%100)/100*3.0;
|
||||
m_yaw += ((float)(rand()%200)-100)/100*180;
|
||||
m_counter2 += (float)(myrand()%100)/100*3.0;
|
||||
m_yaw += ((float)(myrand()%200)-100)/100*180;
|
||||
m_yaw = wrapDegrees(m_yaw);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include <iostream>
|
||||
#include <stdlib.h>
|
||||
#include <errno.h>
|
||||
#include "utility.h"
|
||||
|
||||
// Debug printing options
|
||||
#define DP 0
|
||||
|
@ -194,8 +195,8 @@ void UDPSocket::Send(const Address & destination, const void * data, int size)
|
|||
{
|
||||
bool dumping_packet = false;
|
||||
if(INTERNET_SIMULATOR)
|
||||
dumping_packet = (rand()%10==0); //easy
|
||||
//dumping_packet = (rand()%4==0); // hard
|
||||
dumping_packet = (myrand()%10==0); //easy
|
||||
//dumping_packet = (myrand()%4==0); // hard
|
||||
|
||||
if(DP){
|
||||
/*dstream<<DPS<<"UDPSocket("<<(int)m_handle
|
||||
|
|
|
@ -723,9 +723,9 @@ struct TestHeightmap
|
|||
void Random()
|
||||
{
|
||||
dstream<<"Running random code (get a human to check this)"<<std::endl;
|
||||
dstream<<"rand() values: ";
|
||||
dstream<<"myrand() values: ";
|
||||
for(u16 i=0; i<5; i++)
|
||||
dstream<<(u16)rand()<<" ";
|
||||
dstream<<(u16)myrand()<<" ";
|
||||
dstream<<std::endl;
|
||||
|
||||
const s16 BS1 = 8;
|
||||
|
|
|
@ -893,7 +893,7 @@ void VoxelManipulator::flowWater(
|
|||
*/
|
||||
s32 k = 0;
|
||||
if(active_nodes.size() != 0)
|
||||
k = (s32)rand() % (s32)active_nodes.size();
|
||||
k = (s32)myrand() % (s32)active_nodes.size();
|
||||
|
||||
// Flow water to active nodes
|
||||
for(;;)
|
||||
|
|
Loading…
Reference in New Issue