A very poor (but better than nothing) inventory icon for fences
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acd7ce897d
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@ -224,6 +224,7 @@ void init_mapnode()
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->air_equivalent = true; // grass grows underneath
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f->setInventoryTexture("item_fence.png");
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// Deprecated
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i = CONTENT_COALSTONE;
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