pause menu added
parent
c951ce3b7c
commit
451f46f623
2
Makefile
2
Makefile
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@ -2,7 +2,7 @@
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# It's usually sufficient to change just the target name and source file list
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# and be sure that CXX is set to a valid compiler
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TARGET = test
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SOURCE_FILES = mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
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SOURCE_FILES = guiPauseMenu.cpp mapnode.cpp tile.cpp voxel.cpp mapblockobject.cpp inventory.cpp debug.cpp serialization.cpp light.cpp filesys.cpp connection.cpp environment.cpp client.cpp server.cpp socket.cpp mapblock.cpp mapsector.cpp heightmap.cpp map.cpp player.cpp utility.cpp main.cpp test.cpp
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SOURCES = $(addprefix src/, $(SOURCE_FILES))
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OBJECTS = $(SOURCES:.cpp=.o)
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FASTTARGET = fasttest
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28
src/main.cpp
28
src/main.cpp
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@ -236,6 +236,7 @@ Doing now:
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#include <fstream>
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#include <time.h>
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#include <jmutexautolock.h>
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#include <locale.h>
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#include "common_irrlicht.h"
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#include "debug.h"
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#include "map.h"
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@ -249,7 +250,7 @@ Doing now:
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#include "constants.h"
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#include "strfnd.h"
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#include "porting.h"
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#include <locale.h>
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#include "guiPauseMenu.h"
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IrrlichtDevice *g_device = NULL;
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@ -431,6 +432,7 @@ public:
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if(event.KeyInput.Key == irr::KEY_ESCAPE)
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{
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//TODO: Not used anymore?
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if(g_game_focused == true)
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{
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dstream<<DTIME<<"ESC pressed"<<std::endl;
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@ -1260,6 +1262,9 @@ int main(int argc, char *argv[])
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scene::ISceneManager* smgr = device->getSceneManager();
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// Pause menu
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guiPauseMenu pauseMenu(device, &receiver);
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gui::IGUIEnvironment* guienv = device->getGUIEnvironment();
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gui::IGUISkin* skin = guienv->getSkin();
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gui::IGUIFont* font = guienv->getFont("../data/fontlucida.png");
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@ -1543,6 +1548,12 @@ int main(int argc, char *argv[])
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while(device->run())
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{
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/*
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Random calculations
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*/
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v2u32 screensize = driver->getScreenSize();
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core::vector2d<s32> displaycenter(screensize.X/2,screensize.Y/2);
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// Hilight boxes collected during the loop and displayed
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core::list< core::aabbox3d<f32> > hilightboxes;
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@ -1695,10 +1706,10 @@ int main(int argc, char *argv[])
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/*
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Special keys
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*/
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if(g_esc_pressed)
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/*if(g_esc_pressed)
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{
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break;
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}
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}*/
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/*
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Player speed control
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@ -1758,7 +1769,7 @@ int main(int argc, char *argv[])
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Mouse and camera control
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*/
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if(device->isWindowActive() && g_game_focused)
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if(device->isWindowActive() && g_game_focused && !pauseMenu.isVisible())
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{
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device->getCursorControl()->setVisible(false);
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@ -1767,15 +1778,15 @@ int main(int argc, char *argv[])
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first_loop_after_window_activation = false;
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}
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else{
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s32 dx = g_input->getMousePos().X - 320;
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s32 dy = g_input->getMousePos().Y - 240;
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s32 dx = g_input->getMousePos().X - displaycenter.X;
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s32 dy = g_input->getMousePos().Y - displaycenter.Y;
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//std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl;
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camera_yaw -= dx*0.2;
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camera_pitch += dy*0.2;
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if(camera_pitch < -89.5) camera_pitch = -89.5;
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if(camera_pitch > 89.5) camera_pitch = 89.5;
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}
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g_input->setMousePos(320, 240);
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g_input->setMousePos(displaycenter.X, displaycenter.Y);
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}
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else{
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device->getCursorControl()->setVisible(true);
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@ -2076,9 +2087,6 @@ int main(int argc, char *argv[])
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Calculate stuff for drawing
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*/
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v2u32 screensize = driver->getScreenSize();
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core::vector2d<s32> displaycenter(screensize.X/2,screensize.Y/2);
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camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y);
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/*
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