Fix random node definition stuff

master
Perttu Ahola 2011-11-25 22:06:50 +02:00
parent d2eed169ae
commit 425db289d5
3 changed files with 9 additions and 4 deletions

View File

@ -84,7 +84,7 @@ minetest.register_node("air", {
walkable = false,
pointable = false,
diggable = false,
buildable_to = false,
buildable_to = true,
air_equivalent = true,
})

View File

@ -628,9 +628,9 @@ function inventorycube(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
.. "{" .. img1:gsub("^", "&")
.. "{" .. img2:gsub("^", "&")
.. "{" .. img3:gsub("^", "&")
.. "{" .. img1:gsub("%^", "&")
.. "{" .. img2:gsub("%^", "&")
.. "{" .. img3:gsub("%^", "&")
end
-- Legacy nodes
@ -642,6 +642,7 @@ minetest.register_node("stone", {
is_ground_content = true,
often_contains_mineral = true, -- Texture atlas hint
material = digprop_stonelike(1.0),
dug_item = 'NodeItem "cobble" 1',
})
minetest.register_node("dirt_with_grass", {
@ -649,6 +650,7 @@ minetest.register_node("dirt_with_grass", {
inventory_image = inventorycube("mud.png^grass_side.png"),
is_ground_content = true,
material = digprop_dirtlike(1.0),
dug_item = 'NodeItem "dirt" 1',
})
minetest.register_node("dirt_with_grass_footsteps", {

View File

@ -498,6 +498,9 @@ static int l_register_node(lua_State *L)
// Default to getting the corresponding NodeItem when dug
f.dug_item = std::string("NodeItem \"")+name+"\" 1";
// Default to unknown_block.png as all textures
f.setAllTextures("unknown_block.png");
/*
Read definiton from Lua
*/