0bf533f753Switch more stuff to use the logging thing and fix segfault on player leave from server as introduced in a previous switch-to-logging commit
Perttu Ahola
2011-10-16 16:28:12 +03:00
67a6bc4ab5Fix map delete on windows (concatenate paths correctly with / or \ depending on OS)
Perttu Ahola
2011-10-16 16:16:47 +03:00
ef397dca7cUpdate changelog (albeit a bit late)
Perttu Ahola
2011-10-16 15:20:04 +03:00
b65a5aceb0Use the logger; also, default to not showing much crap in console. Use --info-on-stderr to enable crap.
Perttu Ahola
2011-10-16 14:57:53 +03:00
875abb76dbFixed: Linux compilation error
jachoo
2011-10-16 11:57:14 +02:00
4846846a2dInitially add small and tight logging facility
Perttu Ahola
2011-10-16 12:45:00 +03:00
414c614893Add peaceful / not peaceful distinction in mobs and the only_peaceful_mobs setting
Perttu Ahola
2011-10-16 11:52:33 +03:00
a17abae128Update Linux build instructions in README.txt a bit and list the bat script used for releases
Perttu Ahola
2011-10-16 03:08:11 +03:00
3f58028d31Make dungeon masters though and make oerkkis disappear when they get to you (because hitting them doesn't work for some unknown reason)
Perttu Ahola
2011-10-15 16:04:25 +03:00
94dfececf6strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
Perttu Ahola
2011-10-15 15:02:28 +03:00
74febd5c31Handle death and respawn better
Perttu Ahola
2011-10-15 14:46:59 +03:00
857fe0551cSet a better version number
Perttu Ahola
2011-10-15 12:51:30 +03:00
b60b58b627Saner block modification flag operation for not saving everything always
Perttu Ahola
2011-10-12 10:53:37 +03:00
0c5485108bGroups renamed to Clans.
jachoo
2011-09-30 22:14:12 +02:00
3e975d8f28minetestmapper: Fix the way ylist is computed, use cStringIO instead of rolling own Bytestream, remove some artifacts when drawing underground blocks, introduce a --drawunderground switch (defaults to of), 'blocknum' renamed to 'content'.
Kahrl
2011-09-27 02:38:19 +02:00
2ecd53ce09Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit
Perttu Ahola
2011-09-26 15:09:04 +03:00
561bb64963Support Python 2 and 3 in sectors2sqlite.py.
Kahrl
2011-09-26 13:24:21 +02:00
d5899a53fdFix processing of blocks below y=0 in sectors2sqlite.py.
Kahrl
2011-09-26 13:10:22 +02:00
b9e680d06cServer user limit configuration option
Perttu Ahola
2011-09-26 11:57:51 +03:00
63eca0feb2Merge pull request #10 from joshbeck/master
celeron55
2011-09-24 00:55:05 -07:00
ae561d705fFixed null pointer dereference errors found by cppcheck
Joshua Beck
2011-09-24 02:11:43 -05:00
bc01ae4cbdFixed merge issues with saplings, ready to pull now!
Mark Holmquist
2011-09-23 18:19:47 -07:00
319f43e6d2Fixed saplings growing into trees (thanks so much, Kahrl!) Put the random interval back to 1 in 50 chance. It's not as rare as rats, but rarer than grass.
Mark Holmquist
2011-09-23 07:27:57 -07:00
f19919546dAdding sapling texture
Mark Holmquist
2011-09-16 01:07:50 -07:00
85f119e1e6Adding (most) of the sapling functionality. It has yet to work, since MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
Mark Holmquist
2011-08-16 02:14:49 -07:00
8b875d71d1remove content_* things from map.cpp
darkrose
2011-09-23 18:04:48 +10:00
789c88509cMove PLATFORM_LIBS around to make sqlite3 link with libdl on some distros
Perttu Ahola
2011-09-23 08:48:58 +03:00
bdf54908aaMake client report a newer version number to the server than 2011-07-31 does and make the server enforce it
Perttu Ahola
2011-09-22 20:47:47 +03:00
7244f09111Oh well, let's call it just 0.2.20110922
Perttu Ahola
2011-09-22 18:22:04 +03:00
ca748ad44cUpdate changelog and version to 0.2.20110922_rc1
Perttu Ahola
2011-09-22 18:15:05 +03:00
ae6d83a41eBetter apple tree generation
Perttu Ahola
2011-09-21 23:31:55 +03:00
3e012122d1Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
Kahrl
2011-09-21 18:37:29 +02:00
36af9bb027Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
Kahrl
2011-09-21 01:42:52 +02:00
6599002149fix a numerical problem, but tool is still jittery
Kahrl
2011-09-20 18:25:29 +02:00
cbd2bcf102Fix jittery view bobbing at large map coordinates again. Wielded tool still has problems there
Kahrl
2011-09-20 18:19:26 +02:00
eaff4616adfix some normals
Kahrl
2011-09-19 17:11:53 +02:00
ab42549b1eWielded tool updates, leaves and glass work now
Kahrl
2011-09-19 17:08:42 +02:00
02726f0003Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes
Kahrl
2011-09-19 06:37:24 +02:00
ae89aa55b9Updated colors.txt (which is used by minetestmapper)
Kahrl
2011-09-15 23:09:00 +02:00
056708fbe3Fix of two GUI bugs: 1. background in inventory (numbers) 2. text infos covering menu buttons
jachoo
2011-09-15 20:33:35 +02:00
d4dff7f8e4Groups - everything should work now
jachoo
2011-09-15 19:17:50 +02:00
63266928a5Made wielded tool move slightly (and smoothly) during view bobbing. Making the tool be a child node of an empty scene node instead of the camera scene node seemingly fixed the uncontrollable tool jitter, too.
Kahrl
2011-09-15 00:32:11 +02:00
fc92da4324View bobbing is slower in the water.
Kahrl
2011-09-08 23:31:48 +02:00
88dc8c694eAdded Iron Apple which heals 4 Hearts
sfan5
2011-09-12 20:10:17 +02:00
785a2fd23aChanged the Heal Amount of Apples from 6 to 2
sfan5
2011-09-12 19:44:26 +02:00
18771a39cfCommented out debug statements again
Kahrl
2011-09-08 01:24:47 +02:00
baf7da9d4aCollected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
Kahrl
2011-09-08 01:08:47 +02:00
c0b35fa429Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
Kahrl
2011-09-07 19:21:28 +02:00
f31b0a3361Display which tool the player is holding And some simple animation when trying to dig...
JacobF
2011-09-07 10:56:04 -04:00
d28ea57083Note about texture atlas
Perttu Ahola
2011-09-07 01:27:04 +03:00
8e26c5c066Add note about trans_table_19.
Perttu Ahola
2011-09-07 01:19:48 +03:00
5c1074aa7dRemove block file from disk when saved to database
Perttu Ahola
2011-09-06 20:28:45 +03:00
bd72091150Pause in unloaded territory instead of collide
JacobF
2011-08-23 22:10:19 -04:00
63f1ded167Update version number to something more proper for this stage of development (0.2.201109xx_dev)
Perttu Ahola
2011-09-06 19:22:00 +03:00
3c30ab2807Speed up periodical map unloading by moving beginSave() and endSave() to outer loop in Map::timerUpdate()
Perttu Ahola
2011-09-06 19:16:36 +03:00