Add new NPC village settings
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@ -13,22 +13,28 @@ zoonami_prepopulate_villages (Prepopulate villages) bool true
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# If true, monsters and NPCs spawn in the wild during mapgen.
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zoonami_prepopulate_world (Prepopulate world) bool true
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# Controls amount of mobs to spawn during mapgen.
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# Controls the amount of NPCs that spawn in villages during mapgen.
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zoonami_prepopulate_villages_multiplier (Prepopulate villages multiplier) float 1.0
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# Controls the amount of monsters and NPCs that spawn in the wild during mapgen.
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zoonami_prepopulate_world_multiplier (Prepopulate world multiplier) float 1.0
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# Controls amount of villages to spawn during mapgen.
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# Controls the amount of villages that generate during mapgen.
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zoonami_village_multiplier (Village multiplier) float 1.0
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# If true, monsters and NPCs continue to spawn around players on an interval.
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# If true, monsters and NPCs will spawn in the wild and in villages around players on an interval.
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zoonami_mobs_spawn_around_players (Mobs spawn around players) bool true
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# If true, monsters and NPCs that spawn around players can spawn in player protected areas.
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# If true, monsters and NPCs that spawn in the wild and in villages around players can spawn in player protected areas.
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zoonami_spawn_in_protected_areas (Mobs can spawn in protected areas) bool false
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# Number of seconds between attempting to spawn monsters and NPCs around players.
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zoonami_spawn_interval (Spawning interval around players) float 8.0
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# Maximum nearby mobs when monsters and NPCs spawn around players.
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# Maximum nearby NPCs when NPCs spawn in villages around players.
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zoonami_max_nearby_npcs (Max nearby NPCs when spawning) int 0
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# Maximum nearby mobs when monsters and NPCs spawn in the wild around players.
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zoonami_max_nearby_mobs (Max nearby mobs when spawning) int 2
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# If true, monsters and NPCs roam around.
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