Commit Graph

  • 2f5686ca48 Move a function from clientserver.h to clientserver.cpp Perttu Ahola 2012-11-26 10:20:57 +0200
  • 4fa4340b95 Proper versioning of new network-serialized stuff Perttu Ahola 2012-11-26 09:49:31 +0200
  • 197542c7ec New PROTOCOL_VERSION scheme (allow client to support a range of versions) Perttu Ahola 2012-11-26 09:49:07 +0200
  • ab507f83e2 Fix LuaEntitySAO::getClientInitializationData() and bump the related version Perttu Ahola 2012-11-26 09:10:27 +0200
  • d67004a3be Bump version to 0.4.4 as this isn't compatible with 0.4.3 Perttu Ahola 2012-11-26 00:56:47 +0200
  • c8acc373c1 Update ContentFeatures serialization format now as PROTOCOL_VERSION was changed Perttu Ahola 2012-11-25 21:11:45 +0200
  • 3d1c481f0b RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing MirceaKitsune 2012-11-22 21:01:31 +0200
  • 756db8174a A bunch of fixes MirceaKitsune 2012-11-12 16:35:10 +0200
  • fa67b46c04 Allow Vanessa's texture filtering / mipmap patch to work on models, as well as all other node types MirceaKitsune 2012-11-09 21:51:45 +0200
  • 4d656963e4 Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly MirceaKitsune 2012-11-09 16:45:29 +0200
  • 9259d028ac Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly. MirceaKitsune 2012-11-07 18:42:38 +0200
  • 52fcb0b4b9 Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity. MirceaKitsune 2012-11-04 23:54:50 +0200
  • d7d759b43f Enable client-side attachments, add detachment code MirceaKitsune 2012-11-04 14:33:30 +0200
  • ba3fd63e29 Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments MirceaKitsune 2012-10-28 17:07:11 +0200
  • 948b5a8be7 Complete the attachment framework. MirceaKitsune 2012-10-27 15:14:24 +0300
  • e42eeec8f6 Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials MirceaKitsune 2012-10-27 01:49:01 +0300
  • 118285e6ba Get the new animation framework properly working MirceaKitsune 2012-10-26 18:03:24 +0300
  • ba4d93027f Joint positioning and rotation code, and fix a problem related to their lua API MirceaKitsune 2012-10-26 11:46:46 +0300
  • fb0c431864 Allow the LUA API to set animations to meshes as well as the animation speed. Also update animations only when needed. MirceaKitsune 2012-10-25 23:29:07 +0300
  • 9c8ba42750 Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code MirceaKitsune 2012-10-24 22:10:05 +0300
  • f9675bd2b4 Add a subfolder for models and transfer models from server to client MirceaKitsune 2012-10-24 00:11:24 +0300
  • cb40b3517a Fix material properties and allow lighting. Models should now be affected by light instead of being black MirceaKitsune 2012-10-23 23:57:36 +0300
  • 0a020dbcc8 Properly read the mesh from LUA. MirceaKitsune 2012-10-23 20:03:06 +0300
  • ac97a7f70e 3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet. MirceaKitsune 2012-10-23 00:03:14 +0300
  • e02b95741b Revert "Don't leak textures all over the place" Perttu Ahola 2012-11-25 16:39:07 +0200
  • bbd990f2cc Fix trees growing into any type of node Ilya Zhuravlev 2012-11-23 00:36:52 +0400
  • a0b5605db8 Merge pull request #268 from khonkhortisan/image_button xyzz 2012-11-22 09:13:18 -0800
  • 3ba9b26310 Fix server crash on /clearpassword Anthony 2012-11-18 18:18:45 -0500
  • 6c43ec2d2b Add anaglyph settings to minetest.conf.example MirceaKitsune 2012-02-18 18:53:39 +0200
  • 9b9eb23b6d Default anaglyph to 0.1 MirceaKitsune 2012-02-18 18:52:04 +0200
  • 8b16e5f27d Anaglyph stereo support, created by xyz MirceaKitsune 2012-02-18 18:51:19 +0200
  • 5292476841 Merge pull request #284 from RealBadAngel/master xyzz 2012-11-12 11:50:58 -0800
  • 1db0334787 Merge pull request #286 from PilzAdam/digging_animation PilzAdam 2012-11-10 10:33:16 -0800
  • 6e2ba111af Add jordan4ibanez' better digging animation PilzAdam 2012-11-10 17:36:56 +0100
  • 5f1d3ad754 Swap out pixel-perfect nyan cat by request of Chris Torres Perttu Ahola 2012-11-09 20:14:04 +0200
  • 46f471c89f added GUI checkboxes in Settings tab for the aforementioned video settings. Vanessa Ezekowitz 2012-11-04 10:58:44 -0500
  • 0dd9c14ff8 Added video settings filter options via config file - second try :-) Vanessa Ezekowitz 2012-11-04 10:51:40 -0500
  • 0709918bd8 Fix unnecessary network protocol incompatibility in ContentFeatures Perttu Ahola 2012-11-08 20:43:32 +0200
  • 8e5167d726 Adding background to Formspec RealBadAngel 2012-11-08 19:22:37 +0100
  • 8c3ffa3907 Merge pull request #279 from RealBadAngel/patch-2 PilzAdam 2012-11-05 08:12:12 -0800
  • 8540871ebc Formspec: Draw images before inventories. Allows to use image as background. RealBadAngel 2012-11-04 21:18:28 +0100
  • 23837e4352 Merge pull request #274 from PilzAdam/falling PilzAdam 2012-11-03 15:14:14 -0700
  • 3cab24fbcf Merge pull request #243 from xyzz/liquid_renewable PilzAdam 2012-11-03 12:34:44 -0700
  • 755df5f659 Merge pull request #273 from PilzAdam/air PilzAdam 2012-11-03 10:36:46 -0700
  • 936411e4d1 Make air and ignore drop nothing PilzAdam 2012-11-03 18:29:01 +0100
  • 21317be493 Fix a bug in falling code where entities get stuck PilzAdam 2012-11-03 18:07:49 +0100
  • 41c00e87d4 Don't leak textures all over the place Kahrl 2012-02-02 04:11:56 +0100
  • 2863a3291a Fix flowing liquid animation direction calculation Perttu Ahola 2012-11-02 18:05:42 +0200
  • 8adad36a66 Merge pull request #272 from PilzAdam/pow PilzAdam 2012-11-02 08:35:30 -0700
  • b701f8a878 Replace pow() with multiplikation to improve speed PilzAdam 2012-11-02 16:24:57 +0100
  • 63e73f29cc Merge pull request #270 from PilzAdam/master PilzAdam 2012-11-01 11:00:57 -0700
  • 7fcf153ada Add functions to the default mod of minimal game to support old code PilzAdam 2012-11-01 18:49:12 +0100
  • 0443d36abf Add falling_node to special groups in lua-api.txt PilzAdam 2012-11-01 12:33:24 +0100
  • df2ad89518 Remove a useless comment PilzAdam 2012-10-31 19:08:00 +0100
  • 10dc2b30fb Move falling to builtin PilzAdam 2012-10-31 19:06:11 +0100
  • f9087d14a3 Allow transparent image_buttons Kyle 2012-10-18 12:06:47 -0700
  • 25cf3757b2 Add nodedef.on_blast() to lua_api.txt in order to support chained explosions of any explosives Perttu Ahola 2012-09-09 21:54:11 +0300
  • 72ef6f637e Statically store always_collect field of __builtin:item Perttu Ahola 2012-09-09 21:29:44 +0300
  • 9cadaf824b Add dtime_s to entity activation Perttu Ahola 2012-09-09 17:12:29 +0300
  • 1cc1b93e65 Fix ServerActiveObject stuff Perttu Ahola 2012-09-09 14:18:14 +0300
  • c4f400acd0 Fix wielditem entity drawtype brightness control Perttu Ahola 2012-09-09 13:26:52 +0300
  • ac628c9b0a Fix ObjectRef:punch() Perttu Ahola 2012-09-09 12:05:38 +0300
  • 926830e0df Add liquid_renewable property. Ilya Zhuravlev 2012-09-07 20:48:12 +0400
  • 9696ed31a4 Version 0.4.3 Perttu Ahola 2012-09-05 01:31:06 +0300
  • c8895dd43b Prevent world creation if the world already exists Matthew I 2012-08-30 15:41:48 -0400
  • 5dd1d354f8 Enforce stricter world names using a blacklist Matthew I 2012-09-02 16:51:17 -0400
  • a0da6bcf43 Add aux1_descends to key change menu Perttu Ahola 2012-09-05 00:55:19 +0300
  • 1b63f8d6b9 Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field Perttu Ahola 2012-09-05 00:39:43 +0300
  • 60932d2bd7 Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility Perttu Ahola 2012-09-04 23:02:56 +0300
  • ee2d9d973a Reorganize ClientMap rendering code for a bit more performance Perttu Ahola 2012-09-04 09:48:26 +0300
  • 0e6f7a21c6 Fix shift-descend to ladders from a floor Perttu Ahola 2012-09-03 23:31:51 +0300
  • cc47ff7c4c Fix moving stuff into a mismatched stack in a "infinite" inventory Perttu Ahola 2012-09-02 23:01:40 +0300
  • e1a495ee30 Make inventory GUI do sane things when server-side inventory acts unusually Perttu Ahola 2012-09-02 22:51:38 +0300
  • 6495007924 Fix bug in moving a larger sized stack in inventory on top of another Perttu Ahola 2012-09-02 20:13:11 +0300
  • d53a6cd851 Add overridable function for handling dropped items from nodes Perttu Ahola 2012-09-02 19:38:44 +0300
  • b6c12d2aa3 Fix github issue #224 Perttu Ahola 2012-09-01 18:32:15 +0300
  • 7a14171be4 Fix issue with openal mac os x compile Thomas Lauro 2012-07-25 15:56:09 +0200
  • 5194505407 Fix GUIKeyChangeMenu so that '/' can be inserted on a finnish keyboard Perttu Ahola 2012-09-01 18:02:29 +0300
  • 3e7957512b A bunch of GUIKeyChangeMenu fixes Thomas Lauro 2012-07-26 09:49:00 +0200
  • c0bd96d9b3 Attempt to fix flying gravel and dirt Perttu Ahola 2012-09-01 13:41:15 +0300
  • 0f7728f84d Smooth transition to the desert biome. Sergey Gilfanov 2012-07-26 22:52:05 +0400
  • c129b3852b Fix the bouncy node related stuff a bit Perttu Ahola 2012-09-01 13:21:52 +0300
  • 3b43c69df4 Add bouncy node group Perttu Ahola 2012-09-01 12:58:37 +0300
  • b17d3e7ad7 Add disable_jump and fall_damage_add_percent node groups Perttu Ahola 2012-09-01 12:07:27 +0300
  • 6a16075912 Add InventoryList width property & allow custom crafting grids. Ilya Zhuravlev 2012-08-20 01:29:56 +0400
  • 43ebec2be1 Make shift the default descent control on ladders and when flying sfan5 2012-08-19 13:15:42 +0200
  • f60227f112 Don't crash in "unexpected multibyte character"; just print it in log. Github #222 Perttu Ahola 2012-09-01 09:23:39 +0300
  • f3630e95d6 Use proper alpha blit in some more texture modifiers Perttu Ahola 2012-08-31 18:06:47 +0300
  • 8887105ffd Properly initialize baseimg for texture modifier [combine:WxH:X,Y=filename:X,Y=filename2 Perttu Ahola 2012-08-31 17:58:55 +0300
  • 1d7408a7b8 Fix black display inside opaque water Matthew I 2012-07-28 21:41:32 -0400
  • 0b1ab41a95 Fix github issue #213: Dropping unknown items crashes the game Perttu Ahola 2012-08-19 10:55:04 +0300
  • b717b6505b Fix crash when furnace is full (minimal game) Perttu Ahola 2012-08-12 17:11:23 +0300
  • b29d609b0b Move chat commands to Lua and remove servercommand.{cpp,h} Matthew I 2012-07-22 09:42:43 -0400
  • 8a3c777c40 Add ban management routines to Lua API Matthew I 2012-08-01 17:17:52 -0400
  • 548da26ddc Extend Lua API in order to implement chat commands Matthew I 2012-07-28 15:27:31 -0400
  • 8e0ac70c4d Remove trailing comma after player list in server status string Matthew I 2012-07-28 15:49:23 -0400
  • 1ed559bd24 Allow digging of unknown nodes Matthew I 2012-07-30 09:45:26 -0400
  • e3b831e975 Fix wrong amount of nodes being dropped from inventory Perttu Ahola 2012-08-12 15:49:06 +0300
  • d05e3adbc7 fix node timers so on_timer gets the correct position darkrose 2012-08-10 12:34:02 +1000
  • a9a475ad50 Remove unwanted ! from ifs in inventory record-for-rollback code Perttu Ahola 2012-08-12 11:09:38 +0300