244 lines
6.4 KiB
Lua
244 lines
6.4 KiB
Lua
-- This function is used for structures because it will update the lighting when placed.
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PyuTest.register_structure = function (name, schematic, def)
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local id = minetest.get_current_modname()..":structure_block_"..name
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minetest.register_node(id, {
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description = string.format("Structure Block (%s)", name),
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groups = {
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not_in_creative_inventory = 1
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},
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drawtype = "airlike",
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walkable = false,
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pointable = false,
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})
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minetest.register_decoration({
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sidelen = 80,
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decoration = id,
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deco_type = "simple",
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place_on = def.place_on,
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spawn_by = def.spawn_by,
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num_spawn_by = def.num_spawn_by,
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fill_ratio = def.fill_ratio,
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noise_params = def.noise_params,
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flags = def.flags or "place_center_x, place_center_y, force_placement",
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biomes = def.biomes,
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y_max = def.y_max,
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y_min = def.y_min
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})
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minetest.register_lbm({
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name = minetest.get_current_modname()..":spawn_"..name,
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run_at_every_load = true,
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nodenames = {id},
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action = function (pos, node)
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minetest.remove_node(pos)
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minetest.place_schematic(pos, PyuTest.get_schem_path(schematic), def.rotation or "random", def.replacements or {}, def.force_placement or true, def.flags or "place_center_x, place_center_z")
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end
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})
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end
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PyuTest.is_flat = function()
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return minetest.get_mapgen_setting("mg_name") == "flat"
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end
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PyuTest.SPECIAL_STONE_NOISE_PARAMS = {
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offset = 0,
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scale = 1,
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spread = {x = 250, y = 250, z = 250},
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seed = 1536,
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octaves = 3,
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persist = 0.4,
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lacunarity = 2,
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flags = "defaults"
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}
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PyuTest.MOUNTAIN_STRIP_NOISE_PARAMS = {
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offset = 0,
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scale = 1,
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spread = {x = 512, y = 512, z = 512},
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-- seed = 8425,
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octaves = 6,
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persist = 0.4,
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lacunarity = 2,
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flags = "defaults"
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}
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PyuTest.BIOME_TOPS = {
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lowland = 10,
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normal = 30,
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mountains = 1000,
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skyland = 31000,
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}
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-- Overworld biome types
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PyuTest.BIOME_TYPES = {
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-- Normal biomes (Forests for example)
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NORMAL = 1,
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-- Chilly biomes, but not snowy (Taigas for example)
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CHILLY = 2,
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-- Snowy biomes (Frozen Plains for example)
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COLD = 3,
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-- Warm biomes (Savannas for example)
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WARM = 4,
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-- Hot biomes (Deserts for example)
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HOT = 5,
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-- Wasteland biomes (Wastelands and Volcano for example)
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WASTELAND = 6,
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-- Wetland biomes (Swamps for example)
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WETLAND = 7,
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-- Ocean biomes (What example do you want?)
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OCEAN = 8,
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-- Cave biomes (What example do you want?)
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CAVE = 9,
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-- Beach biomes (What example do you want?)
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BEACH = 10,
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}
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PyuTest.get_biomes_from_type = function(type)
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local biomes = {}
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for k, v in pairs(minetest.registered_biomes) do
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if v._pyutest_biome_type == type then
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biomes[k] = v
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end
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end
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return biomes
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end
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PyuTest.get_flowering_biomes = function ()
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local biomes = {}
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for k, v in pairs(minetest.registered_biomes) do
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if v._pyutest_biome_flowering == true and v._pyutest_biome_flowering_extra == false then
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table.insert(biomes, k)
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end
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end
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return biomes
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end
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PyuTest.get_extra_flowering_biomes = function ()
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local biomes = {}
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for k, v in pairs(minetest.registered_biomes) do
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if v._pyutest_biome_flowering == true and v._pyutest_biome_flowering_extra == true then
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table.insert(biomes, k)
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end
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end
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return biomes
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end
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-- wrapper around minetest.register_biome but with defaults, caves and oceans
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PyuTest.register_overworld_biome = function(name, type, opts, only_base)
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local nopts = PyuTest.util.tablecopy(opts) or {}
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nopts["name"] = name
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nopts["depth_top"] = nopts["depth_top"] or 1
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nopts["depth_filler"] = nopts["depth_filler"] or 3
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nopts["depth_riverbed"] = nopts["depth_riverbed"] or 2
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nopts["depth_water_top"] = nopts["depth_water_top"] or nil -- cant think of a sane default..
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nopts["node_water"] = nopts["node_water"] or "pyutest_blocks:water_source"
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nopts["node_river_water"] = nopts["node_river_water"] or "pyutest_blocks:river_water_source"
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nopts["node_riverbed"] = nopts["node_riverbed"] or "pyutest_blocks:gravel_block"
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nopts["node_sand"] = nopts["node_sand"] or "pyutest_blocks:sand_block"
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nopts["node_sandstone"] = nopts["node_sandstone"] or "pyutest_blocks:sandstone_block"
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if nopts["enable_beaches"] == nil then
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nopts["enable_beaches"] = true
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end
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local y_min = (nopts["enable_beaches"] and not only_base) and nopts["y_min"] + 2 or nopts["y_min"]
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minetest.register_biome(PyuTest.util.tableconcat(nopts, {
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_pyutest_biome_type = type,
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y_min = y_min
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}))
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if only_base then
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return
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end
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if nopts["enable_beaches"] then
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minetest.register_biome(PyuTest.util.tableconcat(nopts, {
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name = name.."_beach",
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y_max = y_min,
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y_min = PyuTest.OVERWORLD_SURFACE_BOTTOM,
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node_top = nopts["node_sand"],
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depth_top = 1,
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node_filler = nopts["node_sandstone"],
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depth_filler = 1,
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heat_point = nopts["heat_point"],
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humidity_point = nopts["humidity_point"],
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_pyutest_biome_type = PyuTest.BIOME_TYPES.BEACH,
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}))
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end
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minetest.register_biome(PyuTest.util.tableconcat({
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name = name.."_ocean",
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node_top = nopts["node_riverbed"],
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depth_top = 2,
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node_filler = nopts["node_riverbed"],
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depth_filler = 3,
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depth_riverbed = 2,
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node_water = nopts["node_water"],
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node_river_water = nopts["node_river_water"],
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heat_point = nopts["heat_point"],
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humidity_point = nopts["humidity_point"],
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y_max = 0,
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y_min = PyuTest.OVERWORLD_OCEAN_MIN
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}, {
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_pyutest_biome_type = PyuTest.BIOME_TYPES.OCEAN,
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_pyutest_ocean_type = type
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}))
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minetest.register_biome(PyuTest.util.tableconcat({
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name = name.."_deep_ocean",
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node_top = nopts["node_riverbed"],
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depth_top = 2,
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node_filler = nopts["node_riverbed"],
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depth_filler = 3,
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depth_riverbed = 2,
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node_water = nopts["node_water"],
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node_river_water = nopts["node_river_water"],
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heat_point = nopts["heat_point"],
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humidity_point = nopts["humidity_point"],
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y_max = PyuTest.OVERWORLD_DEEP_OCEAN_MAX,
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y_min = PyuTest.OVERWORLD_DEEP_OCEAN_MIN,
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vertical_blend = 5
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}, {
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_pyutest_biome_type = PyuTest.BIOME_TYPES.OCEAN,
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_pyutest_ocean_type = type
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}))
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minetest.register_biome(PyuTest.util.tableconcat({
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name = name.."_cave",
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heat_point = nopts["heat_point"],
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humidity_point = nopts["humidity_point"],
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y_max = PyuTest.OVERWORLD_DEEP_OCEAN_MIN - 1,
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y_min = PyuTest.OVERWORLD_BOTTOM,
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}, {
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_pyutest_biome_type = PyuTest.BIOME_TYPES.CAVE,
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_pyutest_cave_type = type
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}))
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end
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