2024-09-30 20:51:08 -06:00

178 lines
5.5 KiB
Lua

PyuTest.ELECTRICITY_TICK = 0.02 -- Maybe this will prevent stack overflows?
local function get_neighbours(pos)
return {
vector.new(pos.x + 1, pos.y, pos.z),
vector.new(pos.x - 1, pos.y, pos.z),
vector.new(pos.x + 1, pos.y + 1, pos.z),
vector.new(pos.x + 1, pos.y - 1, pos.z),
vector.new(pos.x - 1, pos.y - 1, pos.z),
vector.new(pos.x - 1, pos.y + 1, pos.z),
vector.new(pos.x, pos.y, pos.z + 1),
vector.new(pos.x, pos.y, pos.z - 1),
vector.new(pos.x, pos.y + 1, pos.z + 1),
vector.new(pos.x, pos.y - 1, pos.z + 1),
vector.new(pos.x, pos.y + 1, pos.z - 1),
vector.new(pos.x, pos.y - 1, pos.z - 1),
vector.new(pos.x, pos.y + 1, pos.z),
vector.new(pos.x, pos.y - 1, pos.z),
}
end
PyuTest.make_button = function(id, desc, groups, tiles)
PyuTest.make_node(id, desc, PyuTest.util.tableconcat(groups, {
electric = 1
}), tiles, {
is_ground_content = false,
on_rightclick = function(pos, node, clicker)
minetest.sound_play("button", {
pos = pos,
gain = 1
})
for _, v in pairs(get_neighbours(pos)) do
local n = minetest.get_node(v)
local def = minetest.registered_nodes[n.name]
minetest.after(PyuTest.ELECTRICITY_TICK, function()
if def.__on_electricity_activated then
def.__on_electricity_activated(v, n, clicker, pos)
end
end)
end
end
})
end
PyuTest.make_wire = function(id, desc, groups, color, efn)
local fn = efn or function(def, pos, node, clicker, sender_pos)
def.__on_electricity_activated(pos, node, clicker, sender_pos)
end
PyuTest.make_node(id, desc, PyuTest.util.tableconcat(groups, {
electric = 1
}), {
"pyutest-wire.png",
"pyutest-wire.png",
"pyutest-wire.png",
"pyutest-wire.png"
}, {
drawtype = "raillike",
color = color,
paramtype = "light",
sunlight_propagates = true,
walkable = false,
inventory_image = "pyutest-wire.png",
__on_electricity_activated = function(pos, node, clicker, sender_pos)
for _, v in pairs(get_neighbours(pos)) do
local n = minetest.get_node(v)
local def = minetest.registered_nodes[n.name]
-- To prevent infinite loops
if v == sender_pos then
goto continue
end
minetest.after(PyuTest.ELECTRICITY_TICK, function()
if def.__on_electricity_activated then
fn(def, v, n, clicker, pos)
end
end)
::continue::
end
end
})
end
PyuTest.make_button("pyutest_electricity:button", "Button", {
cracky = PyuTest.BLOCK_NORMAL,
}, { "pyutest-button.png" })
PyuTest.make_wire("pyutest_electricity:copper_wire", "Copper Wire", {
snappy = PyuTest.BLOCK_NORMAL
}, "darkgoldenrod")
PyuTest.make_wire("pyutest_electricity:zinc_wire", "Zinc Wire", {
snappy = PyuTest.BLOCK_NORMAL
}, "#bed3d4", function(def, pos, node, clicker, sender_pos)
minetest.after(0.2, function()
def.__on_electricity_activated(pos, node, clicker, sender_pos)
end)
end)
PyuTest.make_node("pyutest_electricity:freezer_device", "Freezer Device", {
cracky = PyuTest.BLOCK_FAST,
electric = 1
}, { "pyutest-freezer.png" }, {
__on_electricity_activated = function(pos, node, clicker)
PyuTest.dorange(pos, 2, function(p)
local n = minetest.get_node(p)
if minetest.get_item_group(n.name, "freezable") ~= 0 then
minetest.set_node(p, { name = "pyutest_blocks:ice_block" })
elseif minetest.get_item_group(n.name, "coolable") ~= 0 then
local def = minetest.registered_nodes[n.name]
local cool_into = def.__cool_into or "pyutest_blocks:water_source"
minetest.set_node(p, { name = cool_into })
end
end)
end
})
PyuTest.make_node("pyutest_electricity:heater_device", "Heater Device", {
cracky = PyuTest.BLOCK_FAST,
electric = 1
}, { "pyutest-heater.png" }, {
__on_electricity_activated = function(pos, node, clicker)
PyuTest.dorange(pos, 2, function(p)
local n = minetest.get_node(p)
if minetest.get_item_group(n.name, "thawable") ~= 0 then
local def = minetest.registered_nodes[n.name]
local thaw_into = def.__thaw_into or "pyutest_blocks:water_source"
minetest.set_node(p, { name = thaw_into })
elseif minetest.get_item_group(n.name, "heatable") ~= 0 then
local def = minetest.registered_nodes[n.name]
local heat_into = def.__heat_into or "pyutest_blocks:lava_source"
minetest.set_node(p, { name = heat_into })
end
end)
end
})
minetest.register_craft({
output = "pyutest_electricity:copper_wire 4",
recipe = {
"pyutest_ores:copper_ingot"
},
type = "shapeless"
})
minetest.register_craft({
output = "pyutest_electricity:zinc_wire 4",
recipe = {
"pyutest_ores:zinc_ingot"
},
type = "shapeless"
})
minetest.register_craft({
output = "pyutest_electricity:button",
recipe = {
{ "pyutest_blocks:stone_block", "pyutest_blocks:stone_block", "pyutest_blocks:stone_block" },
{ "pyutest_blocks:stone_block", "pyutest_ores:copper_ingot", "pyutest_blocks:stone_block" },
{ "pyutest_blocks:stone_block", "pyutest_blocks:stone_block", "pyutest_blocks:stone_block" }
},
})
minetest.register_craft({
output = "pyutest_electricity:freezer_device",
recipe = {
{ "pyutest_blocks:stone_block", "pyutest_blocks:stone_block", "pyutest_blocks:stone_block" },
{ "pyutest_blocks:stone_block", "pyutest_blocks:ice_block", "pyutest_blocks:stone_block" },
{ "pyutest_blocks:stone_block", "pyutest_blocks:stone_block", "pyutest_blocks:stone_block" }
},
})