2024-12-15 21:37:46 -06:00

24 lines
436 B
Lua

local pl = {}
local function do_wind(player)
local n = player:get_player_name()
if pl[n] == nil then
pl[n] = core.sound_play("pyutest-wind", {
player = n,
loop = true,
gain = 0.5
})
end
end
core.register_on_leaveplayer(function (p)
pl[p:get_player_name()] = nil
end)
core.register_globalstep(function(dtime)
for _, player in ipairs(core.get_connected_players()) do
do_wind(player)
end
end)