2024-11-27 15:27:59 -06:00

233 lines
5.8 KiB
Lua

PyuTest.make_node("pyutest_blocks:sponge", "Sponge", {
oddly_breakable_by_hand = PyuTest.BLOCK_FAST
}, { "pyutest-sponge.png" }, {
_pyutest_blast_resistance = 0
})
PyuTest.make_node("pyutest_blocks:light", "Light", {
light = 1,
dig_immediate = 1,
oddly_breakable_by_hand = PyuTest.BLOCK_FAST
}, {
"pyutest-light.png"
}, {
drawtype = "torchlike",
walkable = false,
paramtype = "light",
sunlight_propagates = true,
light_source = core.LIGHT_MAX,
floodable = true,
_pyutest_blast_resistance = 0
})
PyuTest.make_node("pyutest_blocks:torch", "Torch", {
dig_immediate = 1,
light = 1,
attached_node = 1,
emits_heat = 1,
oddly_breakable_by_hand = PyuTest.BLOCK_FAST
}, {
"pyutest-torch.png",
"pyutest-torch.png^[transform6",
"pyutest-torch.png^[transform1"
}, {
light_source = core.LIGHT_MAX,
walkable = false,
drawtype = "torchlike",
paramtype = "light",
inventory_image = "pyutest-torch.png",
paramtype2 = "wallmounted",
floodable = true,
_pyutest_blast_resistance = 0
})
PyuTest.make_node("pyutest_blocks:glass", "Glass", {
cracky = PyuTest.BLOCK_FAST
}, { "pyutest-glass.png", "pyutest-glass-overlay.png" }, {
drawtype = "glasslike_framed",
paramtype = "light",
sunlight_propagates = true,
})
-- FIXME: This has been in the game for months, implement it already!
PyuTest.make_node("pyutest_blocks:trapdoor", "Trapdoor", {
choppy = PyuTest.BLOCK_NORMAL,
flammable = 1
}, { "pyutest-trapdoor.png" }, {
drawtype = "nodebox",
paramtype = "light",
sunlight_propagates = true,
node_box = {
type = "fixed",
fixed = { -0.5, -0.5, -0.5, 0.5, -0.15, 0.5 }
},
_pyutest_blast_resistance = 2
})
PyuTest.make_node("pyutest_blocks:contagious_acid", "Contagious Acid", {
crumbly = PyuTest.BLOCK_NORMAL,
solid_node = 1
}, { "pyutest-acid.png" }, {
_pyutest_blast_resistance = 0
})
PyuTest.make_node("pyutest_blocks:tnt", "TNT", {
dig_immediate = 1,
oddly_breakable_by_hand = PyuTest.BLOCK_FAST
}, {
"pyutest-tnt-top-bottom.png",
"pyutest-tnt-top-bottom.png",
"pyutest-tnt-side.png" -- Affects all other sides
}, {
on_rightclick = function(pos, node, clicker)
core.after(3, function()
if core.get_node(pos).name ~= "pyutest_blocks:tnt" then
return
end
PyuTest.create_explosion(pos, 2, true, 12)
end)
end,
__on_electricity_activated = function(pos, node, sender_pos)
core.after(3, function()
if core.get_node(pos).name ~= "pyutest_blocks:tnt" then
return
end
PyuTest.create_explosion(pos, 3, true, 12)
end)
end,
_pyutest_blast_resistance = 0
})
PyuTest.make_node("pyutest_blocks:workbench", "Workbench", {
choppy = PyuTest.BLOCK_NORMAL
}, {
"pyutest-workbench-top.png",
"pyutest-workbench-bottom.png",
"pyutest-workbench-sides.png"
}, {
on_rightclick = function(pos, node, clicker)
core.show_formspec(clicker:get_player_name(), "pyutest_blocks:workbench", table.concat({
"size[8,7.5]",
"list[current_player;craft;2.5,0;3,3;]",
"list[current_player;craftpreview;6.5,1;1,1;]",
"list[current_player;main;0,3.5;8,4;]"
}))
end,
_pyutest_blast_resistance = 2
})
PyuTest.make_node("pyutest_blocks:ladder", "Ladder", {
dig_immediate = 1,
oddly_breakable_by_hand = PyuTest.BLOCK_FAST
}, { "pyutest-ladder.png" }, {
drawtype = "signlike",
paramtype = "light",
walkable = false,
climbable = true,
buildable_to = true,
sunlight_propagates = true,
paramtype2 = "wallmounted",
selection_box = {
type = "wallmounted"
},
collision_box = {
type = "wallmounted"
},
inventory_image = "pyutest-ladder.png",
_pyutest_blast_resistance = 0
})
PyuTest.make_node("pyutest_blocks:magma", "Magma", {
cracky = PyuTest.BLOCK_FAST,
fire_persist = 1
}, { "pyutest-molten-rock.png" }, {
paramtype = "light",
light_source = 11,
overlay_tiles = {
{ name = "pyutest-ore-overlay.png", color = "#c55623" }
},
on_walk_over = function(pos, node, player)
if player then
PyuTest.deal_damage(player, 3, PyuTest.DAMAGE_TYPES.burning())
end
end,
_pyutest_blast_resistance = 2
})
PyuTest.make_node("pyutest_blocks:basalt_magma", "Basalt Magma", {
cracky = PyuTest.BLOCK_FAST,
fire_persist = 1
}, { "pyutest-basalt.png" }, {
paramtype = "light",
light_source = 11,
overlay_tiles = {
{ name = "pyutest-ore-overlay.png", color = "#c55623" }
},
on_walk_over = function(pos, node, player)
if player then
PyuTest.deal_damage(player, 3, PyuTest.DAMAGE_TYPES.burning())
end
end,
_pyutest_blast_resistance = 3
})
PyuTest.make_node("pyutest_blocks:bedrock", "Bedrock", {
}, { "pyutest-bedrock.png" }, {
diggable = false,
pointable = "blocking",
is_ground_content = false,
_pyutest_blast_resistance = 1000
})
PyuTest.make_node("pyutest_blocks:weak_ice", "Weak Ice", {
cracky = PyuTest.BLOCK_FAST
}, { "pyutest-ice.png" }, {
on_walk_over = function(pos)
core.set_node(pos, { name = "pyutest_blocks:water_source" })
end,
})
core.register_abm({
label = "Sponge Loop",
nodenames = { "pyutest_blocks:sponge" },
neighbors = { "group:liquid" },
interval = 0,
chance = 1,
action = function(pos)
local range = 4
local function replace(npos)
local node = core.get_node(npos)
if node.name == "air" then return end
local def = core.registered_nodes[node.name]
if def.groups["liquid"] == 1 then
core.remove_node(npos)
end
end
PyuTest.dorange(pos, range, function(p)
replace(p)
end)
end
})
core.register_abm({
label = "Contagious Acid Spread",
nodenames = { "group:acid_vulnerable" },
neighbors = { "pyutest_blocks:contagious_acid" },
interval = 2.4,
chance = 2.2,
catchup = true,
action = function(pos)
if not core.settings:get_bool("acid_spreads", true) then
return
end
core.set_node(pos, {
name = "pyutest_blocks:contagious_acid"
})
end
})