280 lines
7.0 KiB
Lua
280 lines
7.0 KiB
Lua
PyuTest.make_node("pyutest_blocks:sponge", "Sponge", {
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oddly_breakable_by_hand = PyuTest.BLOCK_FAST
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}, { "pyutest-sponge.png" })
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PyuTest.make_node("pyutest_blocks:light", "Light", {
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light = 1,
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dig_immediate = 1,
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oddly_breakable_by_hand = PyuTest.BLOCK_FAST
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}, {
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"pyutest-light.png"
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}, {
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drawtype = "torchlike",
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walkable = false,
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paramtype = "light",
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sunlight_propagates = true,
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light_source = minetest.LIGHT_MAX,
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floodable = true
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})
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PyuTest.make_node("pyutest_blocks:torch", "Torch", {
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dig_immediate = 1,
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light = 1,
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attached_node = 1,
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emits_heat = 1,
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oddly_breakable_by_hand = PyuTest.BLOCK_FAST
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}, {
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"pyutest-torch.png",
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"pyutest-torch.png^[transform6",
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"pyutest-torch.png^[transform1"
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}, {
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light_source = minetest.LIGHT_MAX,
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walkable = false,
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drawtype = "torchlike",
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paramtype = "light",
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inventory_image = "pyutest-torch.png",
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paramtype2 = "wallmounted",
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floodable = true
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})
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PyuTest.make_node("pyutest_blocks:glass", "Glass", {
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cracky = PyuTest.BLOCK_FAST
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}, { "pyutest-glass.png", "pyutest-glass-overlay.png" }, {
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drawtype = "glasslike_framed",
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paramtype = "light",
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sunlight_propagates = true
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})
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-- FIXME: This has been in the game for months, implement it already!
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PyuTest.make_node("pyutest_blocks:trapdoor", "Trapdoor", {
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choppy = PyuTest.BLOCK_NORMAL,
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flammable = 1
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}, { "pyutest-trapdoor.png" }, {
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drawtype = "nodebox",
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paramtype = "light",
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sunlight_propagates = true,
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node_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, -0.15, 0.5 }
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}
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})
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PyuTest.make_node("pyutest_blocks:contagious_acid", "Contagious Acid", {
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crumbly = PyuTest.BLOCK_NORMAL,
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solid_node = 1
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}, { "pyutest-acid.png" }, {})
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PyuTest.make_node("pyutest_blocks:fire", "Fire", {
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dig_immediate = 1,
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oddly_breakable_by_hand = PyuTest.BLOCK_FAST,
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emits_heat = 1
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}, {
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{
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name = "pyutest-fire-animated.png",
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animation = {
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type = "vertical_frames",
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aspect_w = 16,
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aspect_h = 16,
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length = 1
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}
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}
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}, {
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drawtype = "firelike",
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walkable = false,
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buildable_to = true,
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paramtype = "light",
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sunlight_propagates = true,
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damage_per_second = 2,
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light_source = 8,
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drop = "pyutest_tools:ash 4"
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})
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PyuTest.make_node("pyutest_blocks:tnt", "TNT", {
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dig_immediate = 1,
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oddly_breakable_by_hand = PyuTest.BLOCK_FAST
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}, {
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"pyutest-tnt-top-bottom.png",
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"pyutest-tnt-top-bottom.png",
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"pyutest-tnt-side.png" -- Affects all other sides
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}, {
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on_rightclick = function(pos, node, clicker)
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minetest.after(3, function()
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if minetest.get_node(pos).name ~= "pyutest_blocks:tnt" then
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return
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end
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PyuTest.create_explosion(pos, 3, true, 12)
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end)
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end,
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__on_electricity_activated = function(pos, node, sender_pos)
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minetest.after(3, function()
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if minetest.get_node(pos).name ~= "pyutest_blocks:tnt" then
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return
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end
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PyuTest.create_explosion(pos, 3, true, 12)
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end)
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end,
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})
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PyuTest.make_node("pyutest_blocks:crate", "Crate", {
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choppy = PyuTest.BLOCK_NORMAL
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}, { "pyutest-crate.png" }, {
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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local inventory = meta:get_inventory()
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inventory:set_size("main", 8 * 4)
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end,
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can_dig = function(pos, player)
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local meta = minetest.get_meta(pos)
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local inventory = meta:get_inventory()
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local empty = inventory:is_empty("main")
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if not empty then
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minetest.chat_send_player(player:get_player_name(), "Cannot destroy crate, it's not empty!")
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end
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return empty
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end,
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on_rightclick = function(pos, node, clicker)
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local spos = string.format("%d,%d,%d", pos.x, pos.y, pos.z)
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local formspec =
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"size[8,9]" ..
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"list[nodemeta:" .. spos .. ";main;0,0;8,4;]" ..
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"list[current_player;main;0,5;8,4;]" ..
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"listring[nodemeta:" .. spos .. ";main]" ..
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"listring[current_player;main]"
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minetest.show_formspec(clicker:get_player_name(), string.format("pyutest_blocks:crate_%d_%d_%d", pos.x, pos.y, pos.z),
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formspec)
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minetest.sound_play({ name = "crate_open", gain = 1 }, { pos = pos })
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end
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})
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PyuTest.make_node("pyutest_blocks:workbench", "Workbench", {
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choppy = PyuTest.BLOCK_NORMAL
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}, {
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"pyutest-workbench-top.png",
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"pyutest-workbench-bottom.png",
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"pyutest-workbench-sides.png"
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}, {
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on_rightclick = function(pos, node, clicker)
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minetest.show_formspec(clicker:get_player_name(), "pyutest_blocks:workbench", table.concat({
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"size[8,7.5]",
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"list[current_player;craft;2.5,0;3,3;]",
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"list[current_player;craftpreview;6.5,1;1,1;]",
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"list[current_player;main;0,3.5;8,4;]"
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}))
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end
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})
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PyuTest.make_node("pyutest_blocks:ladder", "Ladder", {
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dig_immediate = 1,
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oddly_breakable_by_hand = PyuTest.BLOCK_FAST
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}, { "pyutest-ladder.png" }, {
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drawtype = "signlike",
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paramtype = "light",
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walkable = false,
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climbable = true,
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buildable_to = true,
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sunlight_propagates = true,
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paramtype2 = "wallmounted",
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selection_box = {
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type = "wallmounted"
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},
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collision_box = {
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type = "wallmounted"
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},
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inventory_image = "pyutest-ladder.png"
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})
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PyuTest.make_node("pyutest_blocks:magma", "Magma", {
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cracky = PyuTest.BLOCK_FAST
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}, { "pyutest-molten-rock.png" }, {
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paramtype = "light",
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light_source = 11,
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overlay_tiles = {
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{name = "pyutest-ore-overlay.png", color = "darkorange"}
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},
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on_walk_over = function (pos, node, player)
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if player then
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PyuTest.deal_damage(player, 3)
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end
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end
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})
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PyuTest.make_node("pyutest_blocks:bedrock", "Bedrock", {
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}, {"pyutest-bedrock.png"}, {
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diggable = false,
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pointable = "blocking",
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is_ground_content = false
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})
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PyuTest.make_node("pyutest_blocks:weak_ice", "Weak Ice", {
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cracky = PyuTest.BLOCK_FAST
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}, {"pyutest-ice.png"}, {
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on_walk_over = function(pos)
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minetest.set_node(pos, {name = "pyutest_blocks:water_source"})
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end
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})
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minetest.register_abm({
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label = "Sponge Loop",
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nodenames = { "pyutest_blocks:sponge" },
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neighbors = { "group:liquid" },
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interval = 0,
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chance = 1,
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action = function(pos)
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local range = 4
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local function replace(npos)
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local node = minetest.get_node(npos)
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if node.name == "air" then return end
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local def = minetest.registered_nodes[node.name]
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if def.groups["liquid"] == 1 then
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minetest.remove_node(npos)
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end
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end
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PyuTest.dorange(pos, range, function(p)
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replace(p)
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end)
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end
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})
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minetest.register_abm({
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label = "Contagious Acid Spread",
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nodenames = { "group:acid_vulnerable" },
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neighbors = { "pyutest_blocks:contagious_acid" },
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interval = 2.4,
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chance = 2.2,
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catchup = true,
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action = function(pos)
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if not minetest.settings:get_bool("acid_spreads", true) then
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return
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end
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minetest.set_node(pos, {
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name = "pyutest_blocks:contagious_acid"
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})
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end
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})
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minetest.register_abm({
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label = "Fire Spread",
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nodenames = { "group:flammable" },
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neighbors = { "pyutest_blocks:fire" },
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interval = 1,
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chance = 4,
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action = function(pos)
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if not minetest.settings:get_bool("fire_spreads", true) then
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return
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end
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minetest.set_node(pos, {
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name = "pyutest_blocks:fire"
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})
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end
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})
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