24 lines
396 B
Lua

PyuTest.deal_damage = function(target, damage, reason)
local hp = target:get_hp()
if hp > 0 then
target:set_hp(hp - damage, reason)
end
end
PyuTest.DAMAGE_TYPES = {
explosion = function (range)
return {
type = "set_hp",
_pyutest = {
type = "explosion",
range = range
}
}
end
}
PyuTest.mt_damage_to_pyutest_damage = function(reason)
end