2024-11-01 23:10:36 -06:00

313 lines
7.1 KiB
Lua

PyuTest.util = {
tablecopy = function(t)
if t == nil then return nil end
local t2 = {}
for k,v in pairs(t) do
t2[k] = v
end
return t2
end,
tableconcat = function (t1, t2)
local nt = PyuTest.util.tablecopy(t1)
for k, v in pairs(t2) do
nt[k] = v
end
return nt
end,
tableconcat2 = function(t1, t2)
local nt = PyuTest.util.tablecopy(t1)
for i = 1, #t2 do
nt[#nt+i] = t2[i]
end
return nt
end,
}
PyuTest.dorange = function(origin, range, action)
for dx = -range, range do
for dz = -range, range do
for dy = -range, range do
action(vector.new(origin.x + dx, origin.y + dy, origin.z + dz))
end
end
end
end
PyuTest.get_full_neighbours = function(pos)
return {
vector.new(pos.x + 1, pos.y, pos.z),
vector.new(pos.x - 1, pos.y, pos.z),
vector.new(pos.x + 1, pos.y + 1, pos.z),
vector.new(pos.x + 1, pos.y - 1, pos.z),
vector.new(pos.x - 1, pos.y - 1, pos.z),
vector.new(pos.x - 1, pos.y + 1, pos.z),
vector.new(pos.x, pos.y, pos.z + 1),
vector.new(pos.x, pos.y, pos.z - 1),
vector.new(pos.x, pos.y + 1, pos.z + 1),
vector.new(pos.x, pos.y - 1, pos.z + 1),
vector.new(pos.x, pos.y + 1, pos.z - 1),
vector.new(pos.x, pos.y - 1, pos.z - 1),
vector.new(pos.x, pos.y + 1, pos.z),
vector.new(pos.x, pos.y - 1, pos.z),
}
end
PyuTest.node_beside_node = function(pos, name)
local n = {
pos + vector.new(1, 0, 0),
pos - vector.new(1, 0, 0),
pos + vector.new(0, 0, 1),
pos - vector.new(0, 0, 1),
}
for _, v in pairs(n) do
local node = minetest.get_node(v)
if node.name == name then
return true
end
end
return false
end
PyuTest.node_beside_group = function(pos, group)
local n = {
pos + vector.new(1, 0, 0),
pos - vector.new(1, 0, 0),
pos + vector.new(0, 0, 1),
pos - vector.new(0, 0, 1),
}
for _, v in pairs(n) do
local node = minetest.get_node(v)
if minetest.get_item_group(node.name, group) ~= 0 then
return true
end
end
return false
end
PyuTest.create_explosion = function (pos, range, rm_pos, dmg, damage_whitelist)
if rm_pos then
minetest.remove_node(pos)
end
PyuTest.dorange(pos, range, function(p)
if minetest.get_node(p).name == "pyutest_blocks:tnt" then
minetest.after(0.8, function()
minetest.remove_node(p)
PyuTest.create_explosion(p, range, rm_pos, dmg)
end)
else
minetest.dig_node(p)
end
end)
for _, v in pairs(minetest.get_objects_inside_radius(pos, range)) do
local function damage()
v:punch(v, nil, {
damage_groups = {fleshy = dmg}
}, nil)
end
if damage_whitelist ~= nil then
local unsafe = true
for _, v2 in pairs(damage_whitelist) do
if v == v2 then
unsafe = false
break
end
end
if unsafe then
damage()
end
else
damage()
end
end
local r = range
local minpos = {x = pos.x - r, y = pos.y - r, z = pos.z - r}
local maxpos = {x = pos.x + r, y = pos.y + r, z = pos.z + r}
minetest.add_particlespawner({
amount = range * 8,
time = 0.4,
minexptime = 0.4,
maxexptime = 1.4,
minsize = 16,
maxsize = 32,
vertical = false,
glow = 8,
collisiondetection = false,
texture = "pyutest-blast.png",
minpos = minpos,
maxpos = maxpos,
minvel = vector.new(-1, -1, 1),
maxvel = vector.new(1, 1, 1),
})
minetest.add_particlespawner({
amount = range * 18,
time = 0.4,
minexptime = 0.4,
maxexptime = 1.4,
minsize = 1,
maxsize = 2,
vertical = false,
glow = 4,
collisiondetection = false,
texture = "pyutest-blast2.png",
minpos = minpos,
maxpos = maxpos,
minvel = vector.new(-6, -6, -6),
maxvel = vector.new( 6, 6, 6),
})
minetest.add_particlespawner({
amount = range * 18,
time = 0.4,
minexptime = 0.4,
maxexptime = 1.4,
minsize = 1,
maxsize = 2,
vertical = false,
glow = 4,
collisiondetection = false,
texture = "pyutest-blast3.png",
minpos = minpos,
maxpos = maxpos,
minvel = vector.new(-6, -6, -6),
maxvel = vector.new( 6, 6, 6),
})
minetest.sound_play("block_break", {
pos = pos,
gain = 2.5
})
end
PyuTest.tool_caps = function(options)
local default_uses = 100
local groupcaps = {}
for k, v in pairs(options.groupcaps or {}) do
groupcaps[k] = {
maxlevel = v.maxlevel or options.maxlevel,
times = v.times or {
[PyuTest.BLOCK_FAST] = options.time or 3,
[PyuTest.BLOCK_NORMAL] = options.time or 3,
[PyuTest.BLOCK_SLOW] = options.time or 3
},
uses = v.uses or options.uses or default_uses
}
end
return {
groupcaps = groupcaps,
punch_attack_uses = options.attack_uses,
damage_groups = options.damage_groups or {fleshy=3},
full_punch_interval = options.full_punch_interval
}
end
-- https://github.com/minetest/minetest_game/blob/master/mods/stairs/init.lua#L27
PyuTest.rotate_and_place = function(itemstack, placer, pointed_thing)
local p0 = pointed_thing.under
local p1 = pointed_thing.above
local param2 = 0
if placer then
local placer_pos = placer:get_pos()
if placer_pos then
local diff = vector.subtract(p1, placer_pos)
param2 = minetest.dir_to_facedir(diff)
-- The player places a node on the side face of the node he is standing on
if p0.y == p1.y and math.abs(diff.x) <= 0.5 and math.abs(diff.z) <= 0.5 and diff.y < 0 then
-- reverse node direction
param2 = (param2 + 2) % 4
end
end
local finepos = minetest.pointed_thing_to_face_pos(placer, pointed_thing)
local fpos = finepos.y % 1
if p0.y - 1 == p1.y or (fpos > 0 and fpos < 0.5)
or (fpos < -0.5 and fpos > -0.999999999) then
param2 = param2 + 20
if param2 == 21 then
param2 = 23
elseif param2 == 23 then
param2 = 21
end
end
end
return minetest.item_place(itemstack, placer, pointed_thing, param2)
end
PyuTest.register_interval = function(fn, time)
local first_run = true
local function interval()
if first_run then
first_run = false
else
fn()
end
minetest.after(time, fn)
end
interval()
end
PyuTest.deal_damage = function(target, damage, reason)
local hp = target:get_hp()
if hp > 0 then
target:set_hp(hp - damage, reason)
end
end
PyuTest.give_item_or_drop = function(stack, inventory, listname, pos)
local leftover = inventory:add_item(listname, stack)
if leftover then
minetest.add_item(pos, leftover)
end
end
PyuTest.get_biome_def = function(pos)
local data = minetest.get_biome_data(pos)
if not data then return end
return minetest.registered_biomes[minetest.get_biome_name(data.biome)]
end
-- https://github.com/minetest/minetest_game/blob/master/mods/default/functions.lua#L184
function PyuTest.get_inventory_drops(pos, inventory, drops)
local inv = minetest.get_meta(pos):get_inventory()
local n = #drops
for i = 1, inv:get_size(inventory) do
local stack = inv:get_stack(inventory, i)
if stack:get_count() > 0 then
drops[n + 1] = stack:to_table()
n = n + 1
end
end
end