2024-12-06 20:45:41 -06:00

48 lines
1.3 KiB
Lua

local storage = core.get_mod_storage()
local spawnpoints = core.deserialize(storage:get("player_spawns")) or {}
core.register_on_joinplayer(function(player)
local name = player:get_player_name()
if spawnpoints[name] == nil then
spawnpoints[name] = player:get_pos()
end
end)
core.register_on_respawnplayer(function(player)
local name = player:get_player_name()
if spawnpoints[name] ~= nil then
player:set_pos(spawnpoints[name])
return true
end
end)
local function save_data()
storage:set_string("player_spawns", core.serialize(spawnpoints))
end
core.register_on_shutdown(save_data)
PyuTest.register_interval(save_data, 10)
PyuTest.make_item("pyutest_spawnpoints:spawnpoint", "Spawnpoint Setter", {}, "pyutest-star.png", {
color = PyuTest.COLORS.khaki[2],
on_use = function(itemstack, clicker)
if clicker == nil then return end
if not clicker:is_player() then return end
local name = clicker:get_player_name()
spawnpoints[name] = clicker:get_pos()
itemstack:take_item()
return itemstack
end
})
core.register_craft({
output = "pyutest_spawnpoints:spawnpoint",
recipe = {
{ "group:cobble", "group:cobble", "group:cobble" },
{ "group:cobble", "group:cobble", "group:cobble" },
{ "group:cobble", "group:cobble", "group:cobble" },
}
})