Lower the size of explosions, remove fire from creative inventory, and add indigo colored blocks
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@ -19,6 +19,8 @@ I should just start giving updates a version number to avoid naming updates.
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- Reduced amount of privellges gained in Creative Mode
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- Change description of wood blocks to planks
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- Remove "Block" from a bunch of item names excluding ore blocks
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- Fire is no longer in the creative inventory
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- Lower the size of explosive items/nodes
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## [Oct 20th - Nov 2nd] Update: The Something Update
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@ -1,7 +1,8 @@
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PyuTest.make_node("pyutest_blocks:fire", "Fire", {
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dig_immediate = 3,
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oddly_breakable_by_hand = PyuTest.BLOCK_FAST,
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emits_heat = 1
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emits_heat = 1,
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not_in_creative_inventory = 1
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}, {
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{
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name = "pyutest-fire-animated.png",
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@ -77,7 +77,7 @@ PyuTest.make_node("pyutest_blocks:tnt", "TNT", {
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if minetest.get_node(pos).name ~= "pyutest_blocks:tnt" then
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return
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end
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PyuTest.create_explosion(pos, 3, true, 12)
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PyuTest.create_explosion(pos, 2, true, 12)
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end)
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end,
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@ -33,7 +33,7 @@ PyuTest.make_spellbook = function (nsname, desc, color, craftitem, action)
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end
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PyuTest.make_spellbook("pyutest_magic:explosions_spellbook", "Spellbook of Explosions", "gray", "pyutest_tools:bomb", function (itemstack, user)
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PyuTest.create_explosion(user:get_pos(), 3, false, 7, {user})
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PyuTest.create_explosion(user:get_pos(), 2, false, 7, {user})
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end)
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@ -170,7 +170,7 @@ PyuTest.make_item("pyutest_tools:bomb", "Bomb", {}, "pyutest-bomb.png", {
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return
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end
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local pos = user:get_pos()
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PyuTest.create_explosion(pos, 2, false, 6, {user})
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PyuTest.create_explosion(pos, 1, false, 6, {user})
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local stack = user:get_wielded_item()
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stack:set_count(stack:get_count() - 1)
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@ -112,6 +112,7 @@ PyuTest.COLORS = {
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mint = { "Mint", "#3EB489" },
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ecru = { "Ecru", "#C2B280" },
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khaki = { "Khaki", "khaki" },
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indigo = { "Indigo", "#4000FF" },
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}
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for k, v in pairs(PyuTest.COLORS) do
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