Make fireworks faster
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7b342531b0
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@ -7,7 +7,7 @@ core.register_entity("pyutest_fireworks:firework", {
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},
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on_activate = function(self)
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self.object:set_velocity(vector.new(0, 10, 0))
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self.object:set_velocity(vector.new(0, 12, 0))
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end,
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on_step = function(self, dtime)
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@ -18,7 +18,7 @@ core.register_entity("pyutest_fireworks:firework", {
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return
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end
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vel.y = vel.y - 2 * dtime
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vel.y = vel.y - 5 * dtime
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self.object:set_velocity(vel)
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self:trail()
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end,
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@ -97,7 +97,6 @@ PyuTest.make_item("pyutest_fireworks:firework", "Firework", {}, "pyutest-firewor
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if pointed_thing.type == "node" then
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local pos = pointed_thing.above
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core.add_entity(pos, "pyutest_fireworks:firework")
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itemstack:take_item()
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end
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