Minor changes
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@ -49,6 +49,7 @@ Other Game Changes:
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- Various biomes now use normal grass
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- Added Mossy Cobblestone
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- Added Boulders
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- Mushroom biomes are now marked as lowlands, only going up to Y 10
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Code Changes:
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@ -1,3 +1,10 @@
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# Nodelands options
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always_day = false
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fire_spreads = true
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acid_spreads = true
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explosion_damage = true
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# other options
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unified_inventory_lite = false
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unified_inventory_bags = false
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unified_inventory_waypoints = false
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@ -1,18 +1,3 @@
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if PyuTest.is_flat() then
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PyuTest.register_overworld_biome("flat", PyuTest.BIOME_TYPES.NORMAL, {
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node_top = "pyutest_grass:grass_block",
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node_filler = "pyutest_blocks:dirt_block",
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y_max = PyuTest.OVERWORLD_BIOME_TOPS.normal,
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y_min = PyuTest.OVERWORLD_BOTTOM,
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heat_point = 50,
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humidity_point = 50,
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})
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return
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end
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-- "Just right"
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PyuTest.register_overworld_biome("Plains", PyuTest.BIOME_TYPES.NORMAL, {
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node_top = "pyutest_grass:grass_block",
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@ -147,7 +132,7 @@ PyuTest.register_overworld_biome("MushroomFields", PyuTest.BIOME_TYPES.NORMAL, {
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node_top = "pyutest_blocks:mycelium_block",
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node_filler = "pyutest_blocks:dirt_block",
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y_max = PyuTest.OVERWORLD_BIOME_TOPS.normal,
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y_max = PyuTest.OVERWORLD_BIOME_TOPS.lowland,
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y_min = PyuTest.OVERWORLD_SURFACE_BOTTOM,
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heat_point = 30,
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@ -163,7 +148,7 @@ PyuTest.register_overworld_biome("LargeMushroomForest", PyuTest.BIOME_TYPES.NORM
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node_top = "pyutest_blocks:mycelium_block",
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node_filler = "pyutest_blocks:dirt_block",
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y_max = PyuTest.OVERWORLD_BIOME_TOPS.normal,
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y_max = PyuTest.OVERWORLD_BIOME_TOPS.lowland,
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y_min = PyuTest.OVERWORLD_SURFACE_BOTTOM,
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heat_point = 30,
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@ -252,7 +237,7 @@ PyuTest.register_overworld_biome("RedwoodForest", PyuTest.BIOME_TYPES.CHILLY, {
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_pyutest_fog_distance = 60,
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})
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-- STUPID COLD, CANADA LEVELS OF COLD
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-- Winter
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PyuTest.register_overworld_biome("FrozenPlains", PyuTest.BIOME_TYPES.COLD, {
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node_dust = "pyutest_blocks:snow_carpet",
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node_top = "pyutest_blocks:snow_block",
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@ -305,7 +290,24 @@ PyuTest.register_overworld_biome("IceSpikes", PyuTest.BIOME_TYPES.COLD, {
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_enable_beaches = false
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})
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-- Peaks and mountains regardless of temperature
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-- Mountains
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PyuTest.register_overworld_biome("StonyPeaks", PyuTest.BIOME_TYPES.CHILLY, {
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depth_top = 0,
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depth_filler = 0,
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y_max = PyuTest.OVERWORLD_BIOME_TOPS.elevated,
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y_min = PyuTest.OVERWORLD_BIOME_TOPS.normal,
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heat_point = 20,
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humidity_point = 30,
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vertical_blend = 8,
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weight = PyuTest.BIOME_WEIGHTS.large,
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_enable_beaches = false
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})
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PyuTest.register_overworld_biome("FrozenPeaks", PyuTest.BIOME_TYPES.COLD, {
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node_top = "pyutest_blocks:snow_block",
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node_filler = "pyutest_blocks:ice_block",
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@ -341,23 +343,6 @@ PyuTest.register_overworld_biome("JaggedPeaks", PyuTest.BIOME_TYPES.COLD, {
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_enable_beaches = false
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})
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PyuTest.register_overworld_biome("StonyPeaks", PyuTest.BIOME_TYPES.CHILLY, {
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depth_top = 0,
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depth_filler = 0,
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y_max = PyuTest.OVERWORLD_BIOME_TOPS.elevated,
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y_min = PyuTest.OVERWORLD_BIOME_TOPS.normal,
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heat_point = 20,
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humidity_point = 30,
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vertical_blend = 8,
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weight = PyuTest.BIOME_WEIGHTS.large,
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_enable_beaches = false
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})
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PyuTest.register_overworld_biome("Grove", PyuTest.BIOME_TYPES.COLD, {
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node_top = "pyutest_blocks:snow_block",
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node_filler = "pyutest_blocks:dirt_block",
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@ -1,11 +1,23 @@
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local modpath = core.get_modpath("pyutest_overworld")
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dofile(modpath .. "/biomes.lua")
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if PyuTest.is_flat() then
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PyuTest.register_overworld_biome("flat", PyuTest.BIOME_TYPES.NORMAL, {
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node_top = "pyutest_grass:grass_block",
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node_filler = "pyutest_blocks:dirt_block",
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if not PyuTest.is_flat() then
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dofile(modpath .. "/caves.lua")
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dofile(modpath .. "/features.lua")
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dofile(modpath .. "/structures.lua")
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dofile(modpath .. "/trees.lua")
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dofile(modpath .. "/flowers.lua")
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y_max = PyuTest.OVERWORLD_BIOME_TOPS.normal,
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y_min = PyuTest.OVERWORLD_BOTTOM,
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heat_point = 50,
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humidity_point = 50,
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})
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return
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end
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dofile(modpath .. "/biomes.lua")
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dofile(modpath .. "/caves.lua")
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dofile(modpath .. "/features.lua")
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dofile(modpath .. "/structures.lua")
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dofile(modpath .. "/trees.lua")
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dofile(modpath .. "/flowers.lua")
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