New wood textures
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@@ -355,7 +355,7 @@ PyuTestCore.make_node("pyutest_core:torch", "Torch", {
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walkable = false,
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drawtype = "torchlike",
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paramtype = "light",
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inventory_image = "torch.png",
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inventory_image = "pyutest-torch.png",
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paramtype2 = "wallmounted",
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})
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@@ -21,7 +21,7 @@ PyuTestCore.make_lootbox = function (name, dname, items)
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})
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minetest.remove_node(pos)
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end,
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color = "green"
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color = "lime"
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})
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end
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@@ -62,7 +62,7 @@ PyuTestCore.create_explosion = function (pos, range, rm_pos, dmg, creator, dmg_c
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if dmg_creator and v == creator then
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v:punch(creator, nil, {
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damage_groups = {fleshy = dmg}
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damage_groups = {fleshy = dmg}
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}, nil)
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end
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end
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@@ -81,7 +81,7 @@ PyuTestCore.create_explosion = function (pos, range, rm_pos, dmg, creator, dmg_c
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maxsize = 64,
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collisiondetection = false,
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texture = "blast.png",
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texture = "pyutest-blast.png",
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minpos = minpos,
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maxpos = maxpos,
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