249 lines
7.4 KiB
Lua
249 lines
7.4 KiB
Lua
--[[
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This file is part of Ice Lua Components.
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Ice Lua Components is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Ice Lua Components is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>.
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]]
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commands = {}
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command_colour_error = 0xFFFF6666
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command_colour_usage = 0xFF6666FF
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command_colour_success = 0xFF66FF66
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command_colour_text = 0xFFDDDDFF
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function command_deregister(command)
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if commands[command] ~= nil then
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commands[command] = nil
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end
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end
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function command_register(settings)
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local this = {
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command = string.lower(settings.command),
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permission = settings.permission,
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usage = settings.usage,
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func = settings.func
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} this.this = this
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function this.exec(player, plrid, sockfd, params, msg)
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if this.permission == nil or player.has_permission(this.permission) then
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this.func(player, plrid, sockfd, params, msg)
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else
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common.net_send(sockfd, common.net_pack("BIz", 0x0E, command_colour_error, "Error: You do not have permission for this command"))
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end
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end
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commands[this.command] = this
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end
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--You have to deregister aliases separately
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function command_register_alias(command, alias)
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commands[alias] = commands[command]
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end
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function command_handle(player, plrid, sockfd, params, msg)
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cmd = string.lower(params[1])
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if commands[cmd] ~= nil then
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table.remove(params, 1)
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commands[cmd].exec(player, plrid, sockfd, params, msg)
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else
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common.net_send(sockfd, common.net_pack("BIz", 0x0E, command_colour_error, "Error: No such command"))
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end
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end
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command_register({
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command = "help",
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permission = nil,
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usage = "/help [command name]",
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func = function(plr, plrid, sockfd, prms, msg)
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if table.getn(prms) == 0 then
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--TODO: List available commands
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elseif table.getn(prms) == 1 then
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if commands[prms[1]] == nil then
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common.net_send(sockfd, common.net_pack("BIz", 0x0E, command_colour_error, "Error: No such command"))
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elseif plr.has_permission(commands[prms[1]].permission) then
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common.net_send(sockfd, common.net_pack("BIz", 0x0E, command_colour_usage, "Usage: "..commands[prms[1]].usage))
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else
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common.net_send(sockfd, common.net_pack("BIz", 0x0E, command_colour_error, "Error: You do not have permission for this command"))
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end
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else
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this.func(plr, plrid, sockfd, "help")
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end
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end
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})
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command_register({
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command = "me",
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permission = "me",
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usage = "/me <action>",
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func = function(plr, plrid, sockfd, prms, msg)
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if table.getn(prms) > 0 then
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net_broadcast(nil, common.net_pack("BIz", 0x0E, 0xFFFFFFFF, "* "..plr.name.." "..string.sub(msg,5)))
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else
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commands["help"].func(plr, plrid, sockfd, {"me"})
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end
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end
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})
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command_register({
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command = "squad",
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permission = "squad",
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usage = "/squad <squad name> (Use \"none\" to leave your squad)",
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func = function(plr, plrid, sockfd, prms, msg)
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if table.getn(prms) > 0 then
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if prms[1] == "none" then
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plr.squad = nil
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else
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plr.squad = string.sub(msg,8)
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end
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plr.update_score()
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else
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commands["help"].func(plr, plrid, sockfd, {"squad"})
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end
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end
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})
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command_register({
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command = "kill",
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permission = "kill",
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usage = "/kill",
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func = function(plr, plrid, sockfd, prms, msg)
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if table.getn(prms) == 0 then
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plr.set_health_damage(0, 0xFF800000, plr.name.." shuffled off this mortal coil", plr)
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else
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commands["help"].func(plr, plrid, sockfd, {"kill"})
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end
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end
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})
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command_register({
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command = "gmode",
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permission = "gmode",
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usage = "/gmode #; where 1=normal, 2=editor, 3=spectate",
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func = function(plr, plrid, sockfd, prms, msg)
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if table.getn(prms) == 1 then
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local n = math.floor(tonumber(prms[1]))
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if n >= 1 and n <= 3 then
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plr.mode = n
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plr.update_score()
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end
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else
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commands.help.func(plr, plrid, sockfd, {"gmode"})
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end
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end
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})
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command_register({
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command = "teleport",
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permission = "teleport",
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usage = "/teleport <player>|<x y z>",
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func = function(plr, plrid, sockfd, prms, msg)
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if table.getn(prms) == 1 then
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prms[1] = tostring(prms[1])
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if prms[1]:sub(0, 1) == "#" then
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target = players[tonumber(prms[1]:sub(2))]
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end
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for i=1,players.max do
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if players[i] ~= nil and players[i].name == prms[1] then
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target = players[i]
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break
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end
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end
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if target then
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x, y, z = target.x, target.y, target.z
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plr.set_pos_recv(x, y, z)
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net_broadcast(nil, common.net_pack("BBhhh",
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0x03, plrid, x * 32.0, y * 32.0, z * 32.0))
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else
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common.net_send(sockfd, common.net_pack("BIz", 0x0E, command_colour_error, "Error: Player not found"))
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end
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elseif table.getn(prms) == 3 then
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--NOTE: I protest that y is down/same way AoS was
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x, y, z = tonumber(prms[1]), tonumber(prms[2]), tonumber(prms[3])
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plr.set_pos_recv(x, y, z)
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net_broadcast(nil, common.net_pack("BBhhh",
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0x03, plrid, x * 32.0, y * 32.0, z * 32.0))
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else
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commands["help"].func(plr, plrid, sockfd, {"teleport"})
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end
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end
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})
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command_register_alias("teleport", "tp")
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command_register({
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command = "goto",
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permission = "goto",
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usage = "/goto #X ; where # is letter, X is number in the map's grid system",
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func = function(plr, plrid, sockfd, prms, msg)
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if table.getn(prms) == 1 then
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prms[1] = tostring(prms[1])
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local x, z
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local success = pcall(function()
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x = (string.byte(prms[1]:lower()) - 97) * 64 + 32
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z = (tonumber(prms[1]:sub(2, 2)) - 1) * 64 + 32
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end)
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local xlen, _, zlen = common.map_get_dims()
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if (success and x >= 0 and x < xlen and z >= 0 and z < zlen) then
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local y = common.map_pillar_get(x, z)[1+1] - 3
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plr.set_pos_recv(x, y, z)
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net_broadcast(nil, common.net_pack("BBhhh",
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0x03, plrid, x * 32.0 + 16, y * 32.0, z * 32.0 + 16))
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else
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common.net_send(sockfd, common.net_pack("BIz", 0x0E, command_colour_error, "Error: Invalid coordinates"))
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end
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else
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commands["help"].func(plr, plrid, sockfd, {"goto"})
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end
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end
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})
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command_register({
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command = "intel",
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permission = "intel",
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usage = "/intel",
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func = function(plr, plrid, sockfd, prms, msg)
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if table.getn(prms) == 0 then
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local i
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for i=1,#intent do
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if intent[i] ~= nil then
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common.net_send(sockfd, common.net_pack("BIz", 0x0E, command_colour_text, teams[intent[i].team].name..": "..intent[i].x..", "..intent[i].y..", "..intent[i].z))
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end
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end
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else
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commands["help"].func(plr, plrid, sockfd, {"intel"})
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end
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end
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})
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command_register({
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command = "login",
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permission = nil,
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usage = "/login <group> <password>",
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func = function(plr, plrid, sockfd, prms, msg)
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if table.getn(prms) == 2 then
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local success = false
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if permissions[prms[1]] ~= nil and prms[2] == permissions[prms[1]].password then
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plr.add_permission_group(permissions[prms[1]].perms)
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success = true
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end
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if success then
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common.net_send(sockfd, common.net_pack("BIz", 0x0E, command_colour_success, "You have successfully logged in as "..prms[1]))
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else
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common.net_send(sockfd, common.net_pack("BIz", 0x0E, command_colour_error, "Could not log in to group"..prms[1].." with that password"))
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end
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else
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commands["help"].func(plr, plrid, sockfd, {"login"})
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end
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end
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})
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