Ben Russell (300178622) 94d93023d0 added local PMF rendering
2012-11-07 14:34:23 +13:00
2012-11-07 14:34:23 +13:00
2012-11-07 14:34:23 +13:00
2012-11-07 14:34:23 +13:00
2012-11-05 19:22:26 +13:00
2012-11-07 14:34:23 +13:00
2012-11-06 23:27:45 +13:00
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2012-11-07 14:34:23 +13:00

This isn't a game yet. But it works to some extent now.

NOTE:
By Stack's request, this project is now known as "Iceball".

mesa.vxl is by Triplefox, and is currently being used to test load/render.

LICENSING NOTES:
Iceball is licensed under the regular GNU GPL version 3.
Ice Lua Components is licensed under the LGPL version 3.
Ice Lua Components contains some content from libSDL,
  which is licensed under the LGPL version 2.1.

REQUIREMENTS:
- a C compiler that isn't crap (read: not MSVC++)
  - specifically, GCC
  - if you use something else we might consider compatibility with it
- an OS that isn't Windows
  - we'll be working on fixing that shortly
  - in the meantime, feel free to hack your way around the makefile
- SDL 1.2 (not 1.3)
- Lua 5.1 (not 5.2)
- GNU make
  - if someone has BSD make, please tell us :)

CURRENT STATUS:
- The cubemap renders!
- The scene is rendered to the cubemap!
- You can move around!

STUFF TO DO:
- Shift the camera control stuff to Lua.
- Get physics working.
- Models! Which means a z-buffer will most likely be needed.
  (We have those on the cubemaps at least! But they're not used yet.)
- Network it up. (UnrealIncident has offered to work on this.)
- Speed up the render a bit.
  - Reuse the cubemaps while moving (scale / depth-dependent translate)
    so we don't need to redraw the FULL cubemaps.
Description
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