184 lines
4.0 KiB
Lua
184 lines
4.0 KiB
Lua
--[[
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This file is part of Ice Lua Components.
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Ice Lua Components is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Ice Lua Components is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>.
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]]
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-- base dir stuff
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DIR_PKG_ROOT = DIR_PKG_ROOT or "pkg/base"
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DIR_PKG_LIB = DIR_PKG_LIB or DIR_PKG_ROOT
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DIR_PKG_PMF = DIR_PKG_PMF or DIR_PKG_ROOT.."/pmf"
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DIR_PKG_GFX = DIR_PKG_GFX or DIR_PKG_ROOT.."/gfx"
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DIR_PKG_WAV = DIR_PKG_WAV or DIR_PKG_ROOT.."/wav"
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DIR_PKG_MAP = DIR_PKG_MAP or "pkg/maps"
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MAP_DEFAULT = MAP_DEFAULT or DIR_PKG_MAP.."/mesa.vxl"
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LIB_LIST = LIB_LIST or {
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DIR_PKG_LIB.."/lib_collect.lua",
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DIR_PKG_LIB.."/lib_gui.lua",
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DIR_PKG_LIB.."/lib_map.lua",
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DIR_PKG_LIB.."/lib_namegen.lua",
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DIR_PKG_LIB.."/lib_pmf.lua",
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DIR_PKG_LIB.."/lib_sdlkey.lua",
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DIR_PKG_LIB.."/lib_vector.lua",
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DIR_PKG_LIB.."/obj_player.lua",
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DIR_PKG_LIB.."/obj_intent.lua",
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}
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-- load libs
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local i
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for i=1,#LIB_LIST do
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local asdf_qwerty = i
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i = nil
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dofile(LIB_LIST[asdf_qwerty])
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i = asdf_qwerty
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end
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i = nil
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-- mode stuff
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MODE_DEBUG_SHOWBOXES = false
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MODE_CHEAT_FLY = false
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MODE_AUTOCLIMB = true
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MODE_AIRJUMP = false
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MODE_SOFTCROUCH = true
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MODE_TILT_SLOWDOWN = false -- TODO!
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MODE_TILT_DOWN_NOCLIMB = false -- TODO!
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MODE_DELAY_SPADE_DIG = 1.0
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MODE_DELAY_SPADE_HIT = 0.25
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MODE_DELAY_BLOCK_BUILD = 0.5
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MODE_DELAY_TOOL_CHANGE = 0.4
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-- tools
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TOOL_SPADE = 0
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TOOL_BLOCK = 1
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TOOL_GUN = 2
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TOOL_NADE = 3
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-- weapons
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WPN_RIFLE = 1
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WPN_SHOTTY = 2
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weapons = {
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[WPN_RIFLE] = {
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-- version: 0.60 with spread removed completely
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dmg_head = 100,
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dmg_body = 49,
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dmg_limb = 33,
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ammo_clip = 10,
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ammo_reserve = 50,
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ammo_pallets = 1,
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time_fire = 1/2,
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time_reload = 2.5,
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is_reload_perclip = false,
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spread = 0.0, -- THAT'S RIGHT, THE 0.75 RIFLE SUCKS
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recoil_x = 0.0001,
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recoil_y = -0.05,
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basename = "rifle",
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fn_tick = function(sec_current, sec_delta, plr, wpn, wpnstatic)
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if wpn.firing and sec_current < wpn.t_fire then
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-- TODO: actually fire gun
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wpn.t_fire = wpn.t_fire + wpnstatic.time_fire
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if wpn.t_fire < sec_current then
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wpn.t_fire = sec_current
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end
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-- TODO: poll: do we want to require a new click per shot?
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end
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end,
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enabled = true,
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},
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[WPN_SHOTTY] = {
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-- version: something quite different.
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-- TODO: get the balance right!
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dmg_head = 26,
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dmg_body = 23,
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dmg_limb = 19,
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ammo_clip = 10,
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ammo_reserve = 50,
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ammo_pallets = 16,
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time_fire = 1/15,
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time_reload = 2.5,
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is_reload_perclip = false,
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spread = 0.015, -- No, this should not be good at range.
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recoil_x = 0.003,
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recoil_y = -0.12,
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basename = "shotty",
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enabled = false,
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},
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}
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-- teams
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teams = {
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[0] = {
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name = "Blue Master Race",
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color_mdl = {16,128,32},
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color_chat = {0,192,0},
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},
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[1] = {
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name = "Green Master Race",
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color_mdl = {16,32,128},
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color_chat = {0,0,255},
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},
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}
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cpalette_base = {
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0x7F,0x7F,0x7F,
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0xFF,0x00,0x00,
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0xFF,0x7F,0x00,
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0xFF,0xFF,0x00,
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0x00,0xFF,0x00,
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0x00,0xFF,0xFF,
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0x00,0x00,0xFF,
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0xFF,0x00,0xFF,
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}
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cpalette = {}
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do
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local i,j
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for i=0,7 do
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local r,g,b
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r = cpalette_base[i*3+1]
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g = cpalette_base[i*3+2]
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b = cpalette_base[i*3+3]
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for j=0,3 do
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local cr = math.floor((r*j)/3)
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local cg = math.floor((g*j)/3)
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local cb = math.floor((b*j)/3)
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cpalette[#cpalette+1] = {cr,cg,cb}
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end
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for j=1,4 do
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local cr = r + math.floor(((255-r)*j)/4)
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local cg = g + math.floor(((255-g)*j)/4)
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local cb = b + math.floor(((255-b)*j)/4)
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cpalette[#cpalette+1] = {cr,cg,cb}
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end
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end
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end
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