buldthensnip/main.c
2012-12-12 14:42:44 +13:00

593 lines
12 KiB
C

/*
This file is part of Iceball.
Iceball is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Iceball is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Iceball. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common.h"
camera_t tcam;
map_t *clmap = NULL;
map_t *svmap = NULL;
#ifndef DEDI
SDL_Surface *screen = NULL;
#endif
int screen_width = 800;
int screen_height = 600;
int force_redraw = 1;
// bit 0 = client, bit 1 = server, bit 2 == main_client.lua has been loaded
int boot_mode = 0;
char *mod_basedir = NULL;
char *net_addr;
int net_port;
int main_argc;
char **main_argv;
int main_largstart = -1;
#ifndef DEDI
int error_sdl(char *msg)
{
fprintf(stderr, "%s: %s\n", msg, SDL_GetError());
return 1;
}
#endif
int error_perror(char *msg)
{
perror(msg);
return 1;
}
#ifndef DEDI
int platform_init(void)
{
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE))
return error_sdl("SDL_Init");
#ifndef WIN32
signal(SIGPIPE, SIG_IGN);
signal(SIGINT, SIG_DFL);
#endif
return 0;
}
int video_init(void)
{
SDL_WM_SetCaption("iceball",NULL);
screen = SDL_SetVideoMode(screen_width, screen_height, 32, 0);
if(screen == NULL)
return error_sdl("SDL_SetVideoMode");
return 0;
}
void video_deinit(void)
{
// don't do anything
}
void platform_deinit(void)
{
SDL_Quit();
}
#endif
int64_t platform_get_time_usec(void)
{
#ifdef WIN32
int64_t msec = SDL_GetTicks();
return msec*1000;
#else
struct timeval tv;
gettimeofday(&tv, NULL);
int64_t usec = tv.tv_usec;
int64_t sec = tv.tv_sec;
sec = (int64_t)(((int64_t)sec)*((int64_t)1000000));
usec += sec;
return usec;
#endif
}
int64_t frame_prev = 0;
int64_t frame_now = 0;
int fps = 0;
float sec_curtime = 0.0f;
float sec_lasttime = 0.0f;
float sec_wait = 0.0f;
float sec_serv_wait = 0.0f;
float ompx = -M_PI, ompy = -M_PI, ompz = -M_PI;
int64_t usec_basetime;
#ifndef DEDI
int update_client_contpre1(void)
{
int quitflag = 0;
// update FPS counter
frame_now = platform_get_time_usec();
fps++;
if(frame_now - frame_prev > (int64_t)1000000)
{
char buf[64]; // topo how the hell did this not crash at 16 --GM
sprintf(buf, "iceball | FPS: %d", fps);
SDL_WM_SetCaption(buf, NULL);
fps = 0;
frame_prev = platform_get_time_usec();
}
return quitflag;
}
int update_client_cont1(void)
{
int quitflag = 0;
// skip while still loading
if(mod_basedir == NULL || (boot_mode & 8))
return 0;
// redraw scene if necessary
if(force_redraw
|| fabsf(tcam.mpx-ompx) > 0.001f
|| fabsf(tcam.mpy-ompy) > 0.01f
|| fabsf(tcam.mpz-ompz) > 0.001f)
{
#ifdef RENDER_FACE_COUNT
render_face_remain = 6;
#else
render_vxl_redraw(&tcam, clmap);
#endif
ompx = tcam.mpx;
ompy = tcam.mpy;
ompz = tcam.mpz;
force_redraw = 0;
}
#ifdef RENDER_FACE_COUNT
if(render_face_remain > 0)
render_vxl_redraw(&tcam, clmap);
#endif
//printf("%.2f",);
// draw scene to cubemap
SDL_LockSurface(screen);
//memset(screen->pixels, 0x51, screen->h*screen->pitch);
render_cubemap(screen->pixels,
screen->w, screen->h, screen->pitch/4,
&tcam, clmap);
// apply Lua HUD / model stuff
lua_getglobal(lstate_client, "client");
lua_getfield(lstate_client, -1, "hook_render");
lua_remove(lstate_client, -2);
if(!lua_isnil(lstate_client, -1))
{
if(lua_pcall(lstate_client, 0, 0, 0) != 0)
{
printf("Lua Client Error (render): %s\n", lua_tostring(lstate_client, -1));
lua_pop(lstate_client, 1);
return 1;
}
}
SDL_UnlockSurface(screen);
SDL_Flip(screen);
int msec_wait = 10*(int)(sec_wait*100.0f+0.5f);
if(msec_wait > 0)
{
sec_wait -= msec_wait;
SDL_Delay(msec_wait);
}
SDL_Event ev;
while(SDL_PollEvent(&ev))
switch(ev.type)
{
case SDL_KEYUP:
case SDL_KEYDOWN:
// inform Lua client
lua_getglobal(lstate_client, "client");
lua_getfield(lstate_client, -1, "hook_key");
lua_remove(lstate_client, -2);
if(lua_isnil(lstate_client, -1))
{
// not hooked? ignore!
lua_pop(lstate_client, 1);
break;
}
lua_pushinteger(lstate_client, ev.key.keysym.sym);
lua_pushboolean(lstate_client, (ev.type == SDL_KEYDOWN));
lua_pushinteger(lstate_client, (int)(ev.key.keysym.mod));
if(lua_pcall(lstate_client, 3, 0, 0) != 0)
{
printf("Lua Client Error (key): %s\n", lua_tostring(lstate_client, -1));
lua_pop(lstate_client, 1);
quitflag = 1;
break;
}
break;
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
// inform Lua client
lua_getglobal(lstate_client, "client");
lua_getfield(lstate_client, -1, "hook_mouse_button");
lua_remove(lstate_client, -2);
if(lua_isnil(lstate_client, -1))
{
// not hooked? ignore!
lua_pop(lstate_client, 1);
break;
}
lua_pushinteger(lstate_client, ev.button.button);
lua_pushboolean(lstate_client, (ev.type == SDL_MOUSEBUTTONDOWN));
if(lua_pcall(lstate_client, 2, 0, 0) != 0)
{
printf("Lua Client Error (mouse_button): %s\n", lua_tostring(lstate_client, -1));
lua_pop(lstate_client, 1);
quitflag = 1;
break;
}
break;
case SDL_MOUSEMOTION:
// inform Lua client
lua_getglobal(lstate_client, "client");
lua_getfield(lstate_client, -1, "hook_mouse_motion");
lua_remove(lstate_client, -2);
if(lua_isnil(lstate_client, -1))
{
// not hooked? ignore!
lua_pop(lstate_client, 1);
break;
}
lua_pushinteger(lstate_client, ev.motion.x);
lua_pushinteger(lstate_client, ev.motion.y);
lua_pushinteger(lstate_client, ev.motion.xrel);
lua_pushinteger(lstate_client, ev.motion.yrel);
if(lua_pcall(lstate_client, 4, 0, 0) != 0)
{
printf("Lua Client Error (mouse_motion): %s\n", lua_tostring(lstate_client, -1));
lua_pop(lstate_client, 1);
quitflag = 1;
break;
}
break;
case SDL_QUIT:
quitflag = 1;
break;
default:
break;
}
return quitflag;
}
int update_client(void)
{
int quitflag = update_client_contpre1();
if(mod_basedir == NULL)
{
// do nothing
} else if(boot_mode & 8) {
printf("boot mode flag 8!\n");
//abort();
if(icelua_initfetch())
return 1;
boot_mode &= ~8;
} else {
lua_getglobal(lstate_client, "client");
lua_getfield(lstate_client, -1, "hook_tick");
lua_remove(lstate_client, -2);
if(lua_isnil(lstate_client, -1))
{
lua_pop(lstate_client, 1);
return 1;
}
lua_pushnumber(lstate_client, sec_curtime);
lua_pushnumber(lstate_client, sec_curtime - sec_lasttime);
if(lua_pcall(lstate_client, 2, 1, 0) != 0)
{
printf("Lua Client Error (tick): %s\n", lua_tostring(lstate_client, -1));
lua_pop(lstate_client, 1);
return 1;
}
if(!(boot_mode & 2))
sec_wait += lua_tonumber(lstate_client, -1);
lua_pop(lstate_client, 1);
}
quitflag = quitflag || update_client_cont1();
return quitflag;
}
#endif
int update_server(void)
{
// TODO: respect time returned
int quitflag = 0;
lua_getglobal(lstate_server, "server");
lua_getfield(lstate_server, -1, "hook_tick");
lua_remove(lstate_server, -2);
if(lua_isnil(lstate_server, -1))
{
lua_pop(lstate_server, 1);
return 1;
}
lua_pushnumber(lstate_server, sec_curtime);
lua_pushnumber(lstate_server, sec_curtime - sec_lasttime);
if(lua_pcall(lstate_server, 2, 1, 0) != 0)
{
printf("Lua Server Error (tick): %s\n", lua_tostring(lstate_server, -1));
lua_pop(lstate_server, 1);
return 1;
}
#ifndef WIN32
if(!(boot_mode & 1))
{
//printf("waity. %f\n", lua_tonumber(lstate_server, -1));
sec_wait += lua_tonumber(lstate_server, -1);
//printf("%f\n", sec_wait);
int usec_wait = (int)(sec_wait*1000000.0+0.5);
if(usec_wait > 0)
{
sec_wait -= ((double)usec_wait)/1000000.0;
while(usec_wait > 1000000)
sleep(1);
usleep(usec_wait);
}
}
#endif
lua_pop(lstate_server, 1);
return 0;
}
#ifndef DEDI
int run_game_cont1(void)
{
int quitflag = update_client_cont1();
net_flush();
if(boot_mode & 2)
quitflag = quitflag || update_server();
net_flush();
// update time
sec_lasttime = sec_curtime;
int64_t usec_curtime = platform_get_time_usec() - usec_basetime;
sec_curtime = ((float)usec_curtime)/1000000.0f;
// update client/server
quitflag = quitflag || update_client_contpre1();
return quitflag;
}
int run_game_cont2(void)
{
int quitflag = 0;
if(boot_mode & 2)
quitflag = quitflag || update_server();
net_flush();
// update time
sec_lasttime = sec_curtime;
int64_t usec_curtime = platform_get_time_usec() - usec_basetime;
sec_curtime = ((float)usec_curtime)/1000000.0f;
return quitflag;
}
#endif
void run_game(void)
{
//clmap = map_load_aos(fnmap);
tcam.mpx = 256.5f;
tcam.mpz = 256.5f;
tcam.mpy = 32.0f-3.0f;
//clmap->pillars[((int)tcam.mpz)*clmap->xlen+((int)tcam.mpy)][4+1]-2.0f;
tcam.mxx = 1.0f;
tcam.mxy = 0.0f;
tcam.mxz = 0.0f;
tcam.myx = 0.0f;
tcam.myy = 1.0f;
tcam.myz = 0.0f;
tcam.mzx = 0.0f;
tcam.mzy = 0.0f;
tcam.mzz = 1.0f;
int i;
//render_vxl_redraw(&tcam, clmap);
int quitflag = 0;
usec_basetime = platform_get_time_usec();
while(!quitflag)
{
// update time
sec_lasttime = sec_curtime;
int64_t usec_curtime = platform_get_time_usec() - usec_basetime;
sec_curtime = ((float)usec_curtime)/1000000.0f;
// update client/server
#ifndef DEDI
if(boot_mode & 1)
quitflag = quitflag || update_client();
net_flush();
#endif
if(boot_mode & 2)
quitflag = quitflag || update_server();
net_flush();
}
map_free(clmap);
clmap = NULL;
}
int print_usage(char *rname)
{
fprintf(stderr, "usage:\n"
#ifndef DEDI
"\tfor clients:\n"
"\t\t%s -c address port {clargs}\n"
"\tfor servers (quick-start, not recommended for anything serious!):\n"
"\t\t%s -s port mod {args}\n"
#endif
"\tfor dedicated servers:\n"
"\t\t%s -d port mod {args}\n"
"\n"
"quick start:\n"
#ifdef DEDI
"\t%s -d 0 pkg/base pkg/maps/mesa.vxl\n"
#else
"\t%s -s 0 pkg/base pkg/maps/mesa.vxl\n"
#endif
"\n"
"options:\n"
#ifndef DEDI
"\taddress: hostname / IP address to connect to\n"
#endif
"\tport: TCP port number (recommended: 20737, can be 0 for localhost)\n"
"\tmod: mod to run\n"
#ifndef DEDI
"\tclargs: arguments to send to the client Lua script\n"
#endif
"\targs: arguments to send to the server Lua script\n"
#ifndef DEDI
,rname,rname
#endif
,rname,rname);
return 99;
}
int main(int argc, char *argv[])
{
if(argc <= 1)
return print_usage(argv[0]);
main_argc = argc;
main_argv = argv;
#ifndef DEDI
if(!strcmp(argv[1], "-c"))
{
if(argc <= 3)
return print_usage(argv[0]);
net_addr = argv[2];
net_port = atoi(argv[3]);
printf("Connecting to \"%s\" port %i\n", net_addr, net_port);
mod_basedir = NULL;
main_largstart = 4;
boot_mode = 1;
//return 101;
} else if(!strcmp(argv[1], "-s")) {
if(argc <= 3)
return print_usage(argv[0]);
net_port = atoi(argv[2]);
mod_basedir = argv[3];
printf("Starting server on port %i, mod \"%s\"\n", net_port, mod_basedir);
main_largstart = 4;
boot_mode = 3;
} else
#endif
if(!strcmp(argv[1], "-d")) {
if(argc <= 3)
return print_usage(argv[0]);
net_port = atoi(argv[2]);
mod_basedir = argv[3];
printf("Starting headless/dedicated server on port %i, mod \"%s\"\n", net_port, mod_basedir);
main_largstart = 4;
boot_mode = 2;
//return 101;
} else {
return print_usage(argv[0]);
}
if(boot_mode & 2)
{
if(memcmp(mod_basedir,"pkg/",4))
{
fprintf(stderr, "ERROR: package base dir must start with \"pkg/\"!\n");
return 109;
}
if(strlen(mod_basedir) < 5)
{
fprintf(stderr, "ERROR: package base dir can't actually be \"pkg/\"!\n");
return 109;
}
}
#ifndef DEDI
if((!(boot_mode & 1)) || !platform_init()) {
#endif
if(!net_init()) {
if(!icelua_init()) {
if((!(boot_mode & 2)) || !net_bind()) {
#ifndef DEDI
if((!(boot_mode & 1)) || !net_connect()) {
if((!(boot_mode & 1)) || !video_init()) {
if((!(boot_mode & 1)) || !wav_init()) {
if((!(boot_mode & 1)) || !render_init(screen->w, screen->h)) {
#endif
run_game();
#ifndef DEDI
if(boot_mode & 1) render_deinit();
} if(boot_mode & 1) wav_deinit();
} if(boot_mode & 1) video_deinit();
} if(boot_mode & 1) net_disconnect();
#endif
} if(boot_mode & 2) net_unbind();
} icelua_deinit();
} net_deinit();
#ifndef DEDI
} if(boot_mode & 1) platform_deinit();
}
#endif
return 0;
}