buldthensnip/pkg/base/version.lua
2013-01-19 20:43:43 +13:00

42 lines
2.0 KiB
Lua

--[[
This file is part of Ice Lua Components.
Ice Lua Components is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Ice Lua Components is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>.
]]
VERSION_ENGINE = {
cmp={0,0,0,0,16},
num=16,
str="0.0-16",
}
VERSION_BUGS = {
{intro=nil, fix=1, msg="PMF models have the wrong Z value when close to the screen edges, and can be seen through walls"},
{intro=nil, fix=1, msg="PMF models are sometimes saved with garbage following the name"},
{intro=nil, fix=1, msg="Client does pathname security checks for non-clsave files"},
{intro=nil, fix=3, msg="common.img_fill not implemented (this wrapper will be somewhat slow)"},
{intro=nil, fix=4, msg="Sound is not supported"},
{intro=4, fix=5, msg="Dedicated server build was broken"},
{intro=5, fix=6, msg="CRASHES ON CHANNEL WRAPAROUND - PLEASE UPDATE TO 0.0-6!"},
{intro=nil, fix=7, msg="Camera roll / camera_point_sky not implemented - drunken cam will not roll properly"},
{intro=nil, fix=8, msg="Renderer uses double-rect approximation of cube instead of using trapezia"},
{intro=nil, fix=9, msg="Mouse warping not implemented"},
{intro=nil, fix=10, msg="Immediate ceiling isn't drawn"},
{intro=nil, fix=11, msg="Blocks appear inverted in common cases"},
{intro=nil, fix=12, msg="TGA loader prone to crashing on unsanitised data"},
{intro=nil, fix=13, msg="No per-face shading"},
{intro=nil, fix=14, msg="Color conversion functions are using hacky Lua code"},
{intro=nil, fix=16, msg="Per-face shading is only preliminary"},
}