gun shots can't wrap around and damage blocks on the other side anymore made pkg/base/ent/gun_* use PKT_* constants rather than 0x* magic numbers
657 lines
20 KiB
Lua
657 lines
20 KiB
Lua
--[[
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This file is part of Ice Lua Components.
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Ice Lua Components is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Ice Lua Components is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>.
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]]
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network = {}
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network.sys_tab_handlers = {}
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network.sys_tab_cli = {}
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network.sys_tab_throttle = {}
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function net_send(sockfd, msg)
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network.sys_tab_throttle[#(network.sys_tab_throttle)+1] = {sockfd, msg}
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end
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function net_send_flush()
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local i
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local failures = nil
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local n=#(network.sys_tab_throttle)
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for i=1,n do
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local v = network.sys_tab_throttle[i]
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network.sys_tab_throttle[i] = nil
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if not common.net_send(v[1], v[2]) then
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failures = failures or {}
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failures[v[1]] = true
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end
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end
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end
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if server then
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function net_broadcast(sockfd, msg)
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local i
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for i=1,#(client_list.fdlist) do
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if client_list.fdlist[i] ~= sockfd then
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--print("to", client_list.fdlist[i], type(msg))
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net_send(client_list.fdlist[i], msg)
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end
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end
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end
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function net_broadcast_team(tidx, msg)
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local i
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for i=1,#(client_list.fdlist) do
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local cli = client_list[client_list.fdlist[i]]
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local plr = cli and players[cli.plrid]
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if plr and plr.team == tidx then
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--print("to", client_list.fdlist[i], type(msg))
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net_send(client_list.fdlist[i], msg)
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end
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end
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end
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function net_broadcast_squad(tidx, squad, msg)
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local i
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for i=1,#(client_list.fdlist) do
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local cli = client_list[client_list.fdlist[i]]
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local plr = cli and players[cli.plrid]
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if plr and plr.team == tidx and plr.squad == squad then
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--print("to", client_list.fdlist[i], type(msg))
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net_send(client_list.fdlist[i], msg)
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end
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end
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end
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end
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network.sys_val_nextpkt = 1
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function network.sys_alloc_packet()
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local ret = network.sys_val_nextpkt
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network.sys_val_nextpkt = ret+1
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return ret
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end
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function network.sys_handle_common(pktid, pstr, fn)
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network.sys_tab_handlers[pktid] = {
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s = pstr,
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f = fn
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}
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end
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function network.sys_handle_c2s(...)
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if server then return network.sys_handle_common(...) end
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end
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function network.sys_handle_s2c(...)
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if client then return network.sys_handle_common(...) end
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end
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-- base mod packets
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do
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local pktlist = {
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"PING", "PONG",
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"PLR_POS", "PLR_ORIENT",
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"PLR_ADD", "PLR_ID", "PLR_RM",
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"BLK_ADD", "BLK_RM1", "BLK_RM3",
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"BLK_COLLAPSE",
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"CHAT_SEND", "CHAT_SEND_TEAM",
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"CHAT_ADD_TEXT", "CHAT_ADD_KILLFEED",
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"PLR_SPAWN", "PLR_OFFER",
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"ITEM_POS",
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"PLR_GUN_HIT", "PLR_DAMAGE", "PLR_RESTOCK",
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"ITEM_CARRIER",
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"PLR_TOOL", "PLR_BLK_COLOR", "PLR_BLK_COUNT",
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"PLR_GUN_TRACER",
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"NADE_THROW",
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"MAP_RCIRC",
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"PLR_GUN_RELOAD", "CHAT_SEND_SQUAD",
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"TEAM_SCORE",
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"BLK_DAMAGE",
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"PIANO",
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"NADE_PIN",
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}
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local i,p
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for i,p in pairs(pktlist) do
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_G["PKT_"..p] = network.sys_alloc_packet()
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end
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end
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function nwdec_plrset(f, fx)
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return (function (sockfd, cli, plr, sec_current, ...)
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if plr then return f(sockfd, cli, plr, sec_current, ...)
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elseif fx then return fx(sockfd, cli, plr, sec_current, ...) end
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end)
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end
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function nwdec_plrclear(f)
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return (function (sockfd, cli, plr, sec_current, ...)
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if not plr then return f(sockfd, cli, plr, sec_current, ...) end
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end)
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end
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function nwdec_plrsquadset(f)
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return (function (sockfd, cli, plr, sec_current, ...)
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if plr and plr.squad then return f(sockfd, cli, plr, sec_current, ...) end
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end)
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end
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-- S2C packets
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network.sys_handle_s2c(PKT_PLR_POS, "Bhhh", function (sockfd, cli, plr, sec_current, pid, x, y, z, pkt)
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x = x/32.0
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y = y/32.0
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z = z/32.0
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local plr = players[pid]
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if plr then
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plr.set_pos_recv(x, y, z)
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end
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end)
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network.sys_handle_s2c(PKT_PLR_ORIENT, "BbbB", function (sockfd, cli, plr, sec_current, pid, ya, xa, keys, pkt)
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ya = ya*math.pi/128
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xa = xa*math.pi/256
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local plr = players[pid]
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if plr then
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plr.set_orient_recv(ya, xa, keys)
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end
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end)
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network.sys_handle_s2c(PKT_PLR_ADD, "Bbbbhhhzz", function (sockfd, cli, plr, sec_current, pid, tidx, wpn, mode, score, kills, deaths, name, squad, pkt)
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if players[pid] then
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-- TODO: update wpn/name
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players[pid].squad = (squad ~= "" and squad) or nil
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players[pid].name = name
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players[pid].team = tidx
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players[pid].mode = mode
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players[pid].recolor_team()
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if players[pid].weapon ~= wpn then
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players[pid].weapon = wpn
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players[pid].wpn = weapons[wpn](players[pid])
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if pid == players.current then
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players[pid].create_hud()
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end
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end
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else
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players[pid] = new_player({
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name = name,
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--[=[squad = squads[(i-1) % 2][
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(math.floor((i-1)/2) % 4)+1],]=]
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squad = (squad ~= "" and squad) or nil,
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team = tidx,
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weapon = wpn,
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mode = mode,
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pid = pid,
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sockfd = sockfd
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})
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end
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players[pid].score = score
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players[pid].kills = kills
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players[pid].deaths = deaths
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end)
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network.sys_handle_s2c(PKT_PLR_ID, "B", function (sockfd, cli, plr, sec_current, pid, pkt)
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players.current = pid
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end)
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network.sys_handle_s2c(PKT_PLR_RM, "B", function (sockfd, cli, plr, sec_current, pid, pkt)
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players[pid] = nil
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end)
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network.sys_handle_s2c(PKT_BLK_ADD, "HHHBBBB", function (sockfd, cli, plr, sec_current, x,y,z,cb,cg,cr,ct, pkt)
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bhealth_clear(x,y,z,false)
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client.wav_play_global(wav_buld,x+0.5,y+0.5,z+0.5)
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map_block_set(x,y,z,ct,cr,cg,cb)
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end)
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network.sys_handle_s2c(PKT_BLK_RM1, "HHH", function (sockfd, cli, plr, sec_current, x, y, z, pkt)
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bhealth_clear(x,y,z,false)
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map_block_break(x,y,z)
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end)
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network.sys_handle_s2c(PKT_CHAT_ADD_TEXT, "Iz", function (sockfd, cli, plr, sec_current, color, msg, pkt)
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chat_add(chat_text, sec_current, msg, color)
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end)
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network.sys_handle_s2c(PKT_CHAT_ADD_KILLFEED, "Iz", function (sockfd, cli, plr, sec_current, color, msg, pkt)
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chat_add(chat_killfeed, sec_current, msg, color)
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end)
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network.sys_handle_s2c(PKT_PLR_SPAWN, "Bfffbb", function (sockfd, cli, plr, sec_current, pid, x, y, z, xa, ya, pkt)
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local plr = players[pid]
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--print("client respawn!", players.current, pid, plr)
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if plr then
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plr.spawn_at(x,y,z,ya*math.pi/128,xa*math.pi/256)
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end
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end)
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network.sys_handle_s2c(PKT_ITEM_POS, "HhhhB", function (sockfd, cli, plr, sec_current, iid, x,y,z, f, pkt)
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if intent[iid] then
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--print("intent",iid,x,y,z,f)
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if not intent[iid].spawned then
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intent[iid].spawn_at(x,y,z)
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--print(intent[iid].spawned, intent[iid].alive, intent[iid].visible)
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else
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intent[iid].set_pos_recv(x,y,z)
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end
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intent[iid].set_flags_recv(f)
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--print(intent[iid].spawned, intent[iid].alive, intent[iid].visible)
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end
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end)
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network.sys_handle_s2c(PKT_PLR_DAMAGE, "BB", function (sockfd, cli, plr, sec_current, pid, amt, pkt)
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local plr = players[pid]
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--print("hit pkt", pid, amt)
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if plr then
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plr.set_health_damage(amt, nil, nil, nil)
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end
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end)
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network.sys_handle_s2c(PKT_PLR_RESTOCK, "B", function (sockfd, cli, plr, sec_current, pid, pkt)
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local plr = players[pid]
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if plr then
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plr.tent_restock()
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end
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end)
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network.sys_handle_s2c(PKT_ITEM_CARRIER, "HB", function (sockfd, cli, plr, sec_current, iid, pid, pkt)
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local plr = (pid ~= 0 and players[pid]) or nil
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local item = intent[iid]
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--print(">",iid,pid,plr,item)
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if (pid == 0 or plr) and item then
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local hplr = item.player
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if hplr then
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hplr.has_intel = nil
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end
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item.player = plr
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if plr then
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plr.has_intel = item
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end
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end
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end)
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network.sys_handle_s2c(PKT_PLR_TOOL, "BB", function (sockfd, cli, plr, sec_current, pid, tool, pkt)
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local plr = players[pid]
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if plr then
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plr.tool_switch(tool)
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end
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end)
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network.sys_handle_s2c(PKT_PLR_BLK_COLOR, "BBBB", function (sockfd, cli, plr, sec_current, pid, cr, cg, cb, pkt)
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local plr = players[pid]
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--print("recol",cr,cg,cb)
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if plr then
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plr.blk_color = {cr,cg,cb}
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plr.block_recolor()
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end
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end)
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network.sys_handle_s2c(PKT_PLR_BLK_COUNT, "BB", function (sockfd, cli, plr, sec_current, pid, blocks, pkt)
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local plr = players[pid]
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--print("19",pid,blocks)
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if plr then
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plr.blocks = blocks
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end
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end)
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network.sys_handle_s2c(PKT_PLR_GUN_TRACER, "B", function (sockfd, cli, plr, sec_current, pid, pkt)
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local plr = players[pid]
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if plr then
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tracer_add(plr.x,plr.y,plr.z,
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plr.angy,plr.angx,
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sec_current)
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client.wav_play_global(wav_rifle_shot, plr.x, plr.y, plr.z)
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particles_add(new_particle{
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x = plr.x,
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y = plr.y,
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z = plr.z,
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vx = math.sin(plr.angy - math.pi / 4) / 2,
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vy = 0.1,
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vz = math.cos(plr.angy - math.pi / 4) / 2,
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r = 250,
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g = 215,
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b = 0,
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size = 8,
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lifetime = 5
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})
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end
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end)
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network.sys_handle_s2c(PKT_NADE_THROW, "BhhhhhhH", function (sockfd, cli, plr, sec_current, pid,x,y,z,vx,vy,vz,fuse, pkt)
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local n = new_nade({
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x = x/32,
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y = y/32,
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z = z/32,
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vx = vx/256,
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vy = vy/256,
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vz = vz/256,
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fuse = fuse/100,
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pid = pid
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})
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client.wav_play_global(wav_whoosh, x, y, z)
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nade_add(n)
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end)
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network.sys_handle_s2c(PKT_MAP_RCIRC, "", function (sockfd, cli, plr, sec_current, pkt)
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local plr = players[players.current]
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if plr then
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plr.t_rcirc = sec_current + MODE_RCIRC_LINGER
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end
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end)
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network.sys_handle_s2c(PKT_PLR_GUN_RELOAD, "B", function (sockfd, cli, plr, sec_current, pid, pkt)
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local plr = players[pid]
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if plr then
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client.wav_play_global(wav_rifle_reload, plr.x, plr.y, plr.z)
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end
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end)
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network.sys_handle_s2c(PKT_TEAM_SCORE, "bh", function (sockfd, cli, plr, sec_current, tidx, score, pkt)
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teams[tidx].score = score
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end)
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network.sys_handle_s2c(PKT_BLK_DAMAGE, "HHHH", function (sockfd, cli, plr, sec_current, x, y, z, amt, pkt)
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client.wav_play_global(wav_hammer, x, y, z)
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bhealth_damage(x, y, z, amt)
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end)
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network.sys_handle_s2c(PKT_PIANO, "B", function (sockfd, cli, plr, sec_current, pid, pkt)
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local plr = players[pid]
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if plr then
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plr.drop_piano()
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end
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end)
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network.sys_handle_s2c(PKT_NADE_PIN, "B", function (sockfd, cli, plr, sec_current, pid, pkt)
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local plr = players[pid]
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if plr then
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client.wav_play_global(wav_pin, plr.x, plr.y, plr.z)
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end
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end)
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-- C2S packets
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network.sys_handle_c2s(PKT_PLR_POS, "Bhhh", nwdec_plrset(function (sockfd, cli, plr, sec_current, pid, x2, y2, z2, pkt)
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local x = x2/32.0
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local y = y2/32.0
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local z = z2/32.0
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plr.set_pos_recv(x, y, z)
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net_broadcast(sockfd, common.net_pack("BBhhh",
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PKT_PLR_POS, cli.plrid, x2, y2, z2))
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end))
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network.sys_handle_c2s(PKT_PLR_ORIENT, "BbbB", nwdec_plrset(function (sockfd, cli, plr, sec_current, pid, ya2, xa2, keys, pkt)
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local ya = ya2*math.pi/128
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local xa = xa2*math.pi/256
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plr.set_orient_recv(ya, xa, keys)
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net_broadcast(sockfd, common.net_pack("BBbbB",
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PKT_PLR_ORIENT, cli.plrid, ya2, xa2, keys))
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end))
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network.sys_handle_c2s(PKT_BLK_ADD, "HHHBBBB", nwdec_plrset(function (sockfd, cli, plr, sec_current, x,y,z,cb,cg,cr,ct,pkt)
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local xlen,ylen,zlen
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xlen,ylen,zlen = common.map_get_dims()
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if x >= 0 and x < xlen and z >= 0 and z < zlen then
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if y >= 0 and y <= ylen-3 then
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local blocks = plr.blocks
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if blocks > 0 and map_is_buildable(x,y,z) then
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if plr.mode == PLM_NORMAL then
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blocks = blocks - 1
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end
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map_block_set(x,y,z,ct,cr,cg,cb)
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net_broadcast(nil, common.net_pack("BHHHBBBB",
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PKT_BLK_ADD,x,y,z,cb,cg,cr,ct))
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elseif blocks < 0 then
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blocks = 0
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end
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plr.set_blocks(blocks)
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end
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end
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end))
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network.sys_handle_c2s(PKT_BLK_RM1, "HHH", nwdec_plrset(function (sockfd, cli, plr, sec_current, x,y,z, pkt)
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local xlen,ylen,zlen
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xlen,ylen,zlen = common.map_get_dims()
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if x >= 0 and x < xlen and z >= 0 and z < zlen then
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if y >= 0 and y <= ylen-3 then
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if map_block_break(x,y,z) then
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net_broadcast(nil, common.net_pack("BHHH",
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PKT_BLK_RM1,x,y,z))
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if plr.tool == TOOL_SPADE then
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local oblocks = plr.blocks
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oblocks = oblocks + 1
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if oblocks > 100 then
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oblocks = 100
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end
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plr.set_blocks(oblocks)
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end
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end
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end
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end
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end))
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network.sys_handle_c2s(PKT_BLK_RM3, "HHH", nwdec_plrset(function (sockfd, cli, plr, sec_current, x,y,z, pkt)
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local xlen,ylen,zlen
|
|
xlen,ylen,zlen = common.map_get_dims()
|
|
|
|
if x >= 0 and x < xlen and z >= 0 and z < zlen then
|
|
local i
|
|
for i=-1,1 do
|
|
if y+i >= 0 and y+i <= ylen-3 then
|
|
map_block_break(x,y+i,z)
|
|
net_broadcast(nil, common.net_pack("BHHH",
|
|
PKT_BLK_RM1,x,y+i,z))
|
|
end
|
|
end
|
|
end
|
|
end))
|
|
network.sys_handle_c2s(PKT_CHAT_SEND, "z", nwdec_plrset(function (sockfd, cli, plr, sec_current, msg, pkt)
|
|
local s = nil
|
|
local usage_colour = 0xFFDDDDFF
|
|
if string.sub(msg,1,1) == "/" then
|
|
--TODO: Better parameter parsing (param1 "param two" "param \"three\"")
|
|
local params = string.split(string.sub(msg,2), " ")
|
|
command_handle(plr, cli.plrid, sockfd, params, msg)
|
|
else
|
|
s = plr.name.." ("..teams[plr.team].name.."): "..msg
|
|
-- TODO: use a user-configurable table for these
|
|
-- if you've read the "Pubbie Tears" section of the goonstation wiki,
|
|
-- you'll understand why SOME of these are in there.
|
|
if msg == "LOL" or msg:lower():find("nooo") or msg:lower():find("yolo")
|
|
or ((msg:lower():find("suck") or msg:lower():find("suk")) and
|
|
(msg:lower():find("dick") or msg:lower():find("pussy")
|
|
or msg:lower():find("cock") or msg:lower():find("dik")))
|
|
or msg:lower():find("your not") or msg:lower():find("your real")
|
|
or msg:lower():find("your da") or msg:lower():find("your a ")
|
|
or msg:lower():find("your the") or msg:lower():find("your an ")
|
|
or msg:lower():find("ur mom") or msg:lower():find("ur mum") then
|
|
plr.drop_piano()
|
|
end
|
|
end
|
|
|
|
if s then
|
|
net_broadcast(nil, common.net_pack("BIz", PKT_CHAT_ADD_TEXT, 0xFFFFFFFF, s))
|
|
end
|
|
end))
|
|
network.sys_handle_c2s(PKT_CHAT_SEND_TEAM, "z", nwdec_plrset(function (sockfd, cli, plr, sec_current, msg, pkt)
|
|
local s = nil
|
|
if string.sub(msg,1,4) == "/me " then
|
|
s = "* "..plr.name.." "..string.sub(msg,5)
|
|
else
|
|
s = plr.name..": "..msg
|
|
end
|
|
|
|
if s then
|
|
local cb = teams[plr.team].color_chat
|
|
local c = argb_split_to_merged(cb[1],cb[2],cb[3])
|
|
net_broadcast_team(plr.team, common.net_pack("BIz", PKT_CHAT_ADD_TEXT, c, s))
|
|
end
|
|
end))
|
|
network.sys_handle_c2s(PKT_CHAT_SEND_SQUAD, "z", nwdec_plrset(function (sockfd, cli, plr, sec_current, msg, pkt)
|
|
if plr.squad then
|
|
local s = nil
|
|
if string.sub(msg,1,4) == "/me " then
|
|
s = "* "..plr.name.." "..string.sub(msg,5)
|
|
else
|
|
s = plr.name..": "..msg
|
|
end
|
|
|
|
if s then
|
|
net_broadcast_squad(plr.team, plr.squad, common.net_pack("BIz", PKT_CHAT_ADD_TEXT, 0xFFFFFF55, s))
|
|
end
|
|
end
|
|
end))
|
|
network.sys_handle_c2s(PKT_PLR_OFFER, "bbz", nwdec_plrset(function (sockfd, cli, plr, sec_current, tidx, wpn, name, pkt)
|
|
name = (name ~= "" and name) or name_generate()
|
|
plr.wpn = weapons[wpn](plr)
|
|
if plr.team ~= tidx then
|
|
plr.set_health_damage(0, 0xFF800000, plr.name.." changed teams", nil)
|
|
net_broadcast(nil, common.net_pack("BIz", PKT_CHAT_ADD_TEXT, 0xFF800000,
|
|
"* Player "..plr.name.." has joined the "..teams[tidx].name.." team"))
|
|
elseif plr.weapon ~= wpn then
|
|
plr.set_health_damage(0, 0xFF800000, plr.name.." changed weapons", nil)
|
|
net_broadcast(nil, common.net_pack("BIz", PKT_CHAT_ADD_TEXT, 0xFF800000,
|
|
"* Player "..plr.name.." is now using the "..plr.wpn.cfg.name))
|
|
end
|
|
plr.team = tidx
|
|
plr.weapon = wpn
|
|
net_broadcast(nil, common.net_pack("BBBBBhhhzz",
|
|
PKT_PLR_ADD, plr.pid,
|
|
plr.team, plr.weapon, plr.mode,
|
|
plr.score, plr.kills, plr.deaths,
|
|
plr.name, plr.squad))
|
|
end, function (sockfd, cli, plr, sec_current, tidx, wpn, name, pkt)
|
|
name = (name ~= "" and name) or name_generate()
|
|
cli.plrid = slot_add(sockfd, tidx, wpn, name)
|
|
if not cli.plrid then
|
|
print("* server full")
|
|
-- TODO: kick somehow!
|
|
else
|
|
plr = players[cli.plrid]
|
|
print("* "..name.." joined team "..tidx..".")
|
|
|
|
-- relay other players to this player
|
|
local i
|
|
for i=1,players.max do
|
|
local plr = players[i]
|
|
if plr then
|
|
net_send(sockfd, common.net_pack("BBBBBhhhzz",
|
|
PKT_PLR_ADD, i,
|
|
plr.team, plr.weapon, plr.mode,
|
|
plr.score, plr.kills, plr.deaths,
|
|
plr.name, plr.squad))
|
|
net_send(sockfd, common.net_pack("BBfffBB",
|
|
PKT_PLR_SPAWN, i,
|
|
plr.x, plr.y, plr.z,
|
|
plr.angy*128/math.pi, plr.angx*256/math.pi))
|
|
net_send(sockfd, common.net_pack("BBB",
|
|
PKT_PLR_TOOL, i, plr.tool))
|
|
net_send(sockfd, common.net_pack("BBBBB",
|
|
PKT_PLR_BLK_COLOR, i,
|
|
plr.blk_color[1],plr.blk_color[2],plr.blk_color[3]))
|
|
end
|
|
end
|
|
|
|
-- relay intels/tents to this player
|
|
for i=1,4 do
|
|
local f,x,y,z
|
|
x,y,z = intent[i].get_pos()
|
|
f = intent[i].get_flags()
|
|
net_send(sockfd, common.net_pack("BHhhhB",
|
|
PKT_ITEM_POS, i, x, y, z, f))
|
|
local plr = intent[i].player
|
|
if plr then
|
|
net_send(sockfd, common.net_pack("BHB",
|
|
PKT_ITEM_CARRIER, i, plr.pid))
|
|
end
|
|
end
|
|
|
|
-- relay score to this player
|
|
for i=0,teams.max do
|
|
net_send(sockfd, common.net_pack("Bbh", PKT_TEAM_SCORE, i, teams[i].score))
|
|
end
|
|
|
|
-- relay this player to everyone
|
|
net_broadcast(nil, common.net_pack("BBBBBhhhzz",
|
|
PKT_PLR_ADD, cli.plrid,
|
|
plr.team, plr.weapon, plr.mode,
|
|
plr.score, plr.kills, plr.deaths,
|
|
plr.name, plr.squad))
|
|
net_broadcast(nil, common.net_pack("BBfffBB",
|
|
PKT_PLR_SPAWN, cli.plrid,
|
|
plr.x, plr.y, plr.z,
|
|
plr.angy*128/math.pi, plr.angx*256/math.pi))
|
|
|
|
-- set player ID
|
|
net_send(sockfd, common.net_pack("BB",
|
|
PKT_PLR_ID, cli.plrid))
|
|
|
|
net_broadcast(nil, common.net_pack("BIz", PKT_CHAT_ADD_TEXT, 0xFF800000,
|
|
"* Player "..name.." has joined the "..teams[plr.team].name.." team"))
|
|
end
|
|
end))
|
|
network.sys_handle_c2s(PKT_PLR_GUN_HIT, "BB", nwdec_plrset(function (sockfd, cli, plr, sec_current, tpid, styp)
|
|
local tplr = players[tpid]
|
|
if tplr then
|
|
if plr.tool == TOOL_GUN and plr.wpn and styp >= 1 and styp <= 3 then
|
|
local dmg = plr.wpn.cfg.dmg[({"head","body","legs"})[styp]]
|
|
--print("dmg",dmg,tplr.wpn.cfg.dmg)
|
|
if dmg then
|
|
tplr.gun_damage(styp, dmg, plr)
|
|
end
|
|
elseif plr.tool == TOOL_SPADE then
|
|
tplr.spade_damage(0, 1000, plr)
|
|
end
|
|
end
|
|
|
|
if plr.tool == TOOL_GUN then
|
|
-- we don't want the spade spewing tracers!
|
|
net_broadcast(sockfd, common.net_pack("BB", PKT_PLR_GUN_TRACER, cli.plrid))
|
|
end
|
|
end))
|
|
network.sys_handle_c2s(PKT_PLR_TOOL, "BB", nwdec_plrset(function (sockfd, cli, plr, sec_current, tpid, tool, pkt)
|
|
if plr and tool >= 0 and tool <= 3 then
|
|
plr.tool = tool
|
|
net_broadcast(sockfd, common.net_pack("BBB"
|
|
, PKT_PLR_TOOL, cli.plrid, tool))
|
|
end
|
|
end))
|
|
network.sys_handle_c2s(PKT_PLR_BLK_COLOR, "BBBB", nwdec_plrset(function (sockfd, cli, plr, sec_current, tpid, cr, cg, cb, pkt)
|
|
if plr then
|
|
plr.blk_color = {cr,cg,cb}
|
|
net_broadcast(sockfd, common.net_pack("BBBBB"
|
|
, PKT_PLR_BLK_COLOR, cli.plrid, cr, cg, cb))
|
|
end
|
|
end))
|
|
network.sys_handle_c2s(PKT_NADE_THROW, "hhhhhhH", nwdec_plrset(function (sockfd, cli, plr, sec_current, x, y, z, vx, vy, vz, fuse, pkt)
|
|
if plr.expl.ammo > 0 then
|
|
if plr.mode == PLM_NORMAL then
|
|
plr.expl.ammo = plr.expl.ammo - 1
|
|
end
|
|
local n = new_nade({
|
|
x = x/32,
|
|
y = y/32,
|
|
z = z/32,
|
|
vx = vx/256,
|
|
vy = vy/256,
|
|
vz = vz/256,
|
|
fuse = fuse/100,
|
|
pid = cli.plrid
|
|
})
|
|
nade_add(n)
|
|
net_broadcast(sockfd, common.net_pack("BBhhhhhhH",
|
|
PKT_NADE_THROW,cli.plrid,x,y,z,vx,vy,vz,fuse))
|
|
end
|
|
end))
|
|
network.sys_handle_c2s(PKT_PLR_GUN_RELOAD, "", nwdec_plrset(function (sockfd, cli, plr, sec_current, pkt)
|
|
-- TODO: actually reload with serverside counts
|
|
net_broadcast(sockfd, common.net_pack("BB", PKT_PLR_GUN_RELOAD, cli.plrid))
|
|
end))
|
|
network.sys_handle_c2s(PKT_BLK_DAMAGE, "HHHH", nwdec_plrset(function (sockfd, cli, plr, sec_current, x, y, z, amt, pkt)
|
|
net_broadcast(nil, common.net_pack("BHHHH", PKT_BLK_DAMAGE, x, y, z, amt))
|
|
bhealth_damage(x, y, z, amt, plr)
|
|
|
|
end))
|
|
network.sys_handle_c2s(PKT_NADE_PIN, "", nwdec_plrset(function (sockfd, cli, plr, sec_current, pkt)
|
|
net_broadcast(sockfd, common.net_pack("BB", PKT_NADE_PIN, cli.plrid))
|
|
end))
|