2015-02-07 13:35:37 +13:00

764 lines
20 KiB
C

/*
This file is part of Iceball.
Iceball is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Iceball is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Iceball. If not, see <http://www.gnu.org/licenses/>.
*/
#include "common.h"
struct icelua_entry {
int (*fn) (lua_State *L);
char *name;
};
lua_State *lstate_client = NULL;
lua_State *lstate_server = NULL;
struct icelua_whitelist {
char *addr;
int port;
};
struct icelua_whitelist *raw_whitelist = NULL; int raw_whitelist_len = 0;
int bin_storage_allowed = 0;
int whitelist_validate(const char *name, int port)
{
if(name == NULL || port == 0 || port == -1)
return 0;
int i;
for(i = 0; i < raw_whitelist_len; i++)
if(!strcmp(raw_whitelist[i].addr, name) && (raw_whitelist[i].port == -1 || port == raw_whitelist[i].port))
return 1;
return 0;
}
// helper functions
int icelua_assert_stack(lua_State *L, int smin, int smax)
{
int top = lua_gettop(L);
if(smin != -1 && top < smin)
return luaL_error(L, "expected at least %d arguments, got %d", smin, top);
if(smax != -1 && top > smax)
return luaL_error(L, "expected at most %d arguments, got %d", smax, top);
return top;
}
int icelua_force_get_integer(lua_State *L, int table, char *name)
{
lua_getfield(L, table, name);
if(!lua_isnumber(L, -1))
return luaL_error(L, "expected integer for \"%s\", got something else", name);
int ret = lua_tointeger(L, -1);
lua_pop(L, 1);
return ret;
}
// To be moved. Maybe.
int icelua_fn_common_mk_compat_disable(lua_State *L)
{
mk_compat_mode = 0;
return 0;
}
#ifndef DEDI
int icelua_fn_client_mk_sys_execv(lua_State *L)
{
if((boot_mode & 3) != 3 || net_port != 0)
return luaL_error(L, "mk_sys_execv called when not in -s 0 mode");
int top = lua_gettop(L);
char **arglist = malloc(sizeof(char *) * (top+2));
int i;
for(i = 1; i <= top; i++)
arglist[i] = strdup(lua_tostring(L, i));
arglist[0] = strdup(main_argv0);
arglist[top+1] = NULL;
SDL_Quit();
#ifdef WIN32
const char *follow = main_argv0;
while(*follow != '\x00')
{
if(*follow == '\\' || *follow == '/')
main_argv0 = follow+1;
follow++;
}
//if(main_oldcwd != NULL) _chdir(main_oldcwd);
#endif
printf("argv0: [%s]\n", main_argv0);
fflush(stdout);
execv(main_argv[0], arglist);
printf("WORK YOU FUCKASS: %s\n", strerror(errno));
fflush(stdout);
// DOES NOT RETURN.
fprintf(stderr, "ABORT: sys_execv must not return!\n");
fflush(stderr);
abort();
return 0;
}
extern char mk_app_title[];
int icelua_fn_client_mk_set_title(lua_State *L)
{
int top = icelua_assert_stack(L, 1, 1);
const char *title = lua_tostring(L, 1);
strncpy(mk_app_title, title, 128);
mk_app_title[127] = '\x00';
return 0;
}
#endif
#include "lua_fetch.h"
#include "lua_base.h"
#include "lua_bin.h"
#include "lua_camera.h"
#include "lua_image.h"
#include "lua_input.h"
#include "lua_json.h"
#include "lua_map.h"
#include "lua_mus.h"
#include "lua_model.h"
#include "lua_net.h"
#include "lua_tcp.h"
#include "lua_udp.h"
#include "lua_util.h"
#include "lua_wav.h"
#include "lua_va.h"
// common functions
// client functions
// server functions
#ifndef DEDI
struct icelua_entry icelua_client[] = {
{icelua_fn_client_mk_set_title, "mk_set_title"},
{icelua_fn_client_mk_sys_execv, "mk_sys_execv"},
{icelua_fn_client_mouse_lock_set, "mouse_lock_set"},
{icelua_fn_client_mouse_visible_set, "mouse_visible_set"},
{icelua_fn_client_mouse_visible_set, "mouse_visible_set"},
{icelua_fn_client_mouse_warp, "mouse_warp"},
{icelua_fn_client_map_fog_get, "map_fog_get"},
{icelua_fn_client_map_fog_set, "map_fog_set"},
{icelua_fn_client_camera_point, "camera_point"},
{icelua_fn_client_camera_point_sky, "camera_point_sky"},
{icelua_fn_client_camera_move_local, "camera_move_local"},
{icelua_fn_client_camera_move_global, "camera_move_global"},
{icelua_fn_client_camera_move_to, "camera_move_to"},
{icelua_fn_client_camera_get_pos, "camera_get_pos"},
{icelua_fn_client_camera_get_forward, "camera_get_forward"},
{icelua_fn_client_camera_shading_set, "camera_shading_set"},
{icelua_fn_client_screen_get_dims, "screen_get_dims"},
{icelua_fn_client_model_render_bone_global, "model_render_bone_global"},
{icelua_fn_client_model_render_bone_local, "model_render_bone_local"},
{icelua_fn_client_img_blit, "img_blit"},
{icelua_fn_client_img_blit_to, "img_blit_to"},
{icelua_fn_client_wav_cube_size, "wav_cube_size"},
{icelua_fn_client_wav_play_global, "wav_play_global"},
{icelua_fn_client_wav_play_local, "wav_play_local"},
{icelua_fn_client_wav_chn_exists, "wav_chn_exists"},
{icelua_fn_client_wav_chn_update, "wav_chn_update"},
{icelua_fn_client_va_render_global, "va_render_global"},
{icelua_fn_client_va_render_local, "va_render_local"},
{icelua_fn_client_wav_kill, "wav_kill"},
{icelua_fn_client_mus_play, "mus_play"},
{icelua_fn_client_mus_stop, "mus_stop"},
{icelua_fn_client_mus_vol_set, "mus_vol_set"},
{NULL, NULL}
};
#endif
struct icelua_entry icelua_server[] = {
{NULL, NULL}
};
struct icelua_entry icelua_common[] = {
{icelua_fn_common_mk_compat_disable, "mk_compat_disable"},
{icelua_fn_common_fetch_start, "fetch_start"},
{icelua_fn_common_fetch_poll, "fetch_poll"},
{icelua_fn_common_fetch_block, "fetch_block"},
{icelua_fn_common_map_load, "map_load"},
{icelua_fn_common_map_new, "map_new"},
{icelua_fn_common_map_free, "map_free"},
{icelua_fn_common_map_get, "map_get"},
{icelua_fn_common_map_set, "map_set"},
{icelua_fn_common_map_save, "map_save"},
{icelua_fn_common_map_get_dims, "map_get_dims"},
{icelua_fn_common_map_pillar_get, "map_pillar_get"},
{icelua_fn_common_map_pillar_set, "map_pillar_set"},
{icelua_fn_common_model_new, "model_new"},
{icelua_fn_common_model_load_pmf, "model_load_pmf"},
{icelua_fn_common_model_save_pmf, "model_save_pmf"},
{icelua_fn_common_model_free, "model_free"},
{icelua_fn_common_model_len, "model_len"},
{icelua_fn_common_model_bone_new, "model_bone_new"},
{icelua_fn_common_model_bone_free, "model_bone_free"},
{icelua_fn_common_model_bone_get, "model_bone_get"},
{icelua_fn_common_model_bone_set, "model_bone_set"},
{icelua_fn_common_model_bone_find, "model_bone_find"},
{icelua_fn_common_img_load, "img_load"},
{icelua_fn_common_img_new, "img_new"},
{icelua_fn_common_img_pixel_set, "img_pixel_set"},
{icelua_fn_common_img_fill, "img_fill"},
{icelua_fn_common_img_free, "img_free"},
{icelua_fn_common_img_get_dims, "img_get_dims"},
{icelua_fn_common_json_parse, "json_parse"},
{icelua_fn_common_json_load, "json_load"},
{icelua_fn_common_json_write, "json_write"},
{icelua_fn_common_net_pack, "net_pack"},
{icelua_fn_common_net_unpack, "net_unpack"},
{icelua_fn_common_net_send, "net_send"},
{icelua_fn_common_net_recv, "net_recv"},
{icelua_fn_common_tcp_connect, "tcp_connect"},
{icelua_fn_common_tcp_send, "tcp_send"},
{icelua_fn_common_tcp_recv, "tcp_recv"},
{icelua_fn_common_tcp_close, "tcp_close"},
{icelua_fn_common_udp_open, "udp_open"},
{icelua_fn_common_udp_sendto, "udp_sendto"},
{icelua_fn_common_udp_recvfrom, "udp_recvfrom"},
{icelua_fn_common_udp_close, "udp_close"},
{icelua_fn_common_wav_load, "wav_load"},
{icelua_fn_common_wav_free, "wav_free"},
{icelua_fn_common_mus_load_it, "mus_load_it"},
{icelua_fn_common_mus_free, "mus_free"},
{icelua_fn_common_bin_load, "bin_load"},
{icelua_fn_common_bin_save, "bin_save"},
{icelua_fn_common_argb_split_to_merged, "argb_split_to_merged"},
{icelua_fn_common_argb_merged_to_split, "argb_merged_to_split"},
{icelua_fn_common_time, "time"},
{icelua_fn_common_va_make, "va_make"},
{NULL, NULL}
};
#ifndef DEDI
struct icelua_entry icelua_common_client[] = {
{NULL, NULL}
};
#endif
struct icelua_entry icelua_common_server[] = {
{icelua_fn_server_net_kick, "net_kick"},
{NULL, NULL}
};
void icelua_loadfuncs(lua_State *L, char *table, struct icelua_entry *fnlist)
{
if(L == NULL)
return;
lua_getglobal(L, table);
while(fnlist->fn != NULL)
{
lua_pushcfunction(L, fnlist->fn);
lua_setfield (L, -2, fnlist->name);
fnlist++;
}
lua_pop(L, 1);
}
void icelua_loadbasefuncs(lua_State *L)
{
if(L == NULL)
return;
// load base library
// TODO: whitelist the functions by spawning a new environment.
// this is harder than it sounds.
lua_pushcfunction(L, luaopen_base);
lua_call(L, 0, 0);
// here's the other three
lua_pushcfunction(L, luaopen_string);
lua_call(L, 0, 0);
lua_pushcfunction(L, luaopen_math);
lua_call(L, 0, 0);
lua_pushcfunction(L, luaopen_table);
lua_call(L, 0, 0);
// overwrite dofile/loadfile.
lua_pushcfunction(L, icelua_fn_base_loadfile);
lua_setglobal(L, "loadfile");
lua_pushcfunction(L, icelua_fn_base_dofile);
lua_setglobal(L, "dofile");
}
int icelua_initfetch(void)
{
int i;
char xpath[128+1];
int argct = (main_largstart == -1 || (main_largstart >= main_argc)
? 0
: main_argc - main_largstart);
if(to_client_local.sockfd == -1)
to_client_local.sockfd = SOCKFD_LOCAL;
lua_getglobal(lstate_client, "client");
lua_pushstring(lstate_client, mod_basedir+4);
lua_setfield(lstate_client, -2, "base_dir");
lua_pop(lstate_client, 1);
lua_getglobal(lstate_client, "common");
lua_pushstring(lstate_client, mod_basedir+4);
lua_setfield(lstate_client, -2, "base_dir");
lua_pop(lstate_client, 1);
lua_getglobal(lstate_client, "client");
lua_pushstring(lstate_client, "gl"); // Only one renderer now. -mk<3
lua_setfield(lstate_client, -2, "renderer");
lua_pop(lstate_client, 1);
snprintf(xpath, 128, "%s/main_client.lua", mod_basedir);
lua_pushcfunction(lstate_client, icelua_fn_common_fetch_block);
lua_pushstring(lstate_client, "lua");
lua_pushstring(lstate_client, xpath);
printf("Now loading client; please wait! [%s]\n", xpath);
if(lua_pcall(lstate_client, 2, 1, 0) != 0)
{
printf("ERROR fetching client Lua: %s\n", lua_tostring(lstate_client, -1));
lua_pop(lstate_client, 1);
return 1;
}
printf("Client loaded! Initialising...\n");
for(i = 0; i < argct; i++)
lua_pushstring(lstate_client, main_argv[i+main_largstart]);
if((boot_mode & 1) && net_addr_xbuf[1] != '\x00')
{
lua_pushstring(lstate_client, net_addr_xbuf);
argct++;
}
if(lua_pcall(lstate_client, argct, 0, 0) != 0)
{
printf("ERROR running client Lua: %s\n", lua_tostring(lstate_client, -1));
lua_pop(lstate_client, 1);
return 1;
}
printf("Done!\n");
boot_mode |= 4;
return 0;
}
void icelua_pushversion(lua_State *L, const char *tabname)
{
char vbuf[32];
snprintf(vbuf, 31, "%i.%i", VERSION_W, VERSION_X);
if(VERSION_Y != 0)
snprintf(vbuf+strlen(vbuf), 31-strlen(vbuf), ".%i", VERSION_Y);
if(VERSION_A != 0)
snprintf(vbuf+strlen(vbuf), 31-strlen(vbuf), "%c", VERSION_A+96);
if(VERSION_Z != 0)
snprintf(vbuf+strlen(vbuf), 31-strlen(vbuf), "-%i", VERSION_Z);
lua_getglobal(L, tabname);
lua_newtable(L);
lua_pushstring(L, vbuf);
lua_setfield(L, -2, "str");
lua_pushinteger(L,
(((((((VERSION_W<<5) + VERSION_X
)<<7) + VERSION_Y
)<<5) + VERSION_A
)<<10) + VERSION_Z);
lua_setfield(L, -2, "num");
lua_newtable(L);
lua_pushinteger(L, 1); lua_pushinteger(L, VERSION_W); lua_settable(L, -3);
lua_pushinteger(L, 2); lua_pushinteger(L, VERSION_X); lua_settable(L, -3);
lua_pushinteger(L, 3); lua_pushinteger(L, VERSION_Y); lua_settable(L, -3);
lua_pushinteger(L, 4); lua_pushinteger(L, VERSION_A); lua_settable(L, -3);
lua_pushinteger(L, 5); lua_pushinteger(L, VERSION_Z); lua_settable(L, -3);
lua_setfield(L, -2, "cmp");
lua_setfield(L, -2, "version");
// -mk<3
lua_newtable(L);
lua_pushinteger(L, MK_REVISION);
lua_setfield(L, -2, "num");
lua_setfield(L, -2, "fork_marikiri_ver");
lua_pop(L, 1);
}
int icelua_init(void)
{
int i, argct;
// create states
if(boot_mode & 1)
{
// create temp state for loading config
lua_State *Lc = luaL_newstate();
int v;
float f;
// load config
#ifndef DEDI
if(!json_load(Lc, "clsave/config.json"))
{
// set video stuff
lua_getfield(Lc, -1, "video");
lua_getfield(Lc, -1, "width");
v = lua_tointeger(Lc, -1);
if(v >= 0) screen_width = v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "height");
v = lua_tointeger(Lc, -1);
if(v >= 0) screen_height = v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "cubeshift");
v = lua_tointeger(Lc, -1);
if(v != 0) screen_cubeshift = -v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "antialiasinglevel");
v = lua_tointeger(Lc, -1);
if(v >= 0) screen_antialiasing_level = v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "smoothlighting");
v = lua_toboolean(Lc, -1);
if(!lua_isnil(Lc, -1)) screen_smooth_lighting = v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "gl_vsync");
v = lua_toboolean(Lc, -1);
if(v >= 0) gl_vsync = v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "gl_quality");
v = lua_tointeger(Lc, -1);
if(v >= 0) gl_quality = v;
lua_pop(Lc, 1);
// backwards compatibility
lua_getfield(Lc, -1, "vbo");
v = lua_toboolean(Lc, -1);
if(!lua_isnil(Lc, -1)) {
gl_use_vbo = v;
printf("WARNING: clsave/config.json: \"vbo\" is deprecated - use \"gl_vbo\" instead\n");
}
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "gl_vbo");
v = lua_toboolean(Lc, -1);
if(!lua_isnil(Lc, -1)) gl_use_vbo = v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "gl_flip_quads");
v = lua_toboolean(Lc, -1);
if(!lua_isnil(Lc, -1)) gl_flip_quads = v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "gl_frustum_cull");
v = lua_toboolean(Lc, -1);
if(!lua_isnil(Lc, -1)) gl_frustum_cull = v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "gl_occlusion_cull");
v = lua_tointeger(Lc, -1);
if(!lua_isnil(Lc, -1)) gl_occlusion_cull = v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "gl_expand_textures");
v = lua_toboolean(Lc, -1);
if(!lua_isnil(Lc, -1)) gl_expand_textures = v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "gl_chunk_size");
v = lua_tointeger(Lc, -1);
if(v > 0) gl_chunk_size = v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "gl_visible_chunks");
v = lua_tointeger(Lc, -1);
if(v > 0) gl_visible_chunks = v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "gl_chunks_tesselated_per_frame");
v = lua_tointeger(Lc, -1);
if(v > 0) gl_chunks_tesselated_per_frame = v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "fullscreen");
v = lua_toboolean(Lc, -1);
if(!lua_isnil(Lc, -1)) screen_fullscreen = v;
lua_pop(Lc, 1);
// drop table
lua_pop(Lc, 1);
// set audio stuff
lua_getfield(Lc, -1, "audio");
lua_getfield(Lc, -1, "freq");
v = lua_tointeger(Lc, -1);
if(v >= 0) wav_mfreq = v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "bufsize");
v = lua_tointeger(Lc, -1);
if(v >= 0) wav_bufsize = v;
lua_pop(Lc, 1);
lua_getfield(Lc, -1, "volume");
f = lua_tonumber(Lc, -1);
if(!lua_isnil(Lc, -1)) wav_gvol = f;
lua_pop(Lc, 1);
// drop table
lua_pop(Lc, 1);
// set security stuff
lua_getfield(Lc, -1, "security");
lua_getfield(Lc, -1, "bin_storage_allowed");
v = lua_toboolean(Lc, -1);
if(!lua_isnil(Lc, -1)) bin_storage_allowed = v;
lua_pop(Lc, 1);
{
if(lua_istable(Lc, -1))
lua_getfield(Lc, -1, "raw_whitelist");
else
lua_newtable(Lc);
// allocate whitelist
raw_whitelist_len = lua_objlen(Lc, -1);
raw_whitelist = malloc(sizeof(struct icelua_whitelist)*raw_whitelist_len);
// read each entry
for(i = 0; i < raw_whitelist_len; i++)
{
printf("entry %i/%i\n", i+1, raw_whitelist_len);
// get entry
lua_pushinteger(Lc, i+1);
lua_gettable(Lc, -2);
if(lua_istable(Lc, -1))
{
// check entries
lua_pushinteger(Lc, 1);
lua_gettable(Lc, -2);
lua_pushinteger(Lc, 2);
lua_gettable(Lc, -3);
// check entries
if(lua_isstring(Lc, -2) && lua_isnumber(Lc, -1))
{
raw_whitelist[i].addr = strdup(lua_tostring(Lc, -2));
raw_whitelist[i].port = lua_tointeger(Lc, -1);
printf("Whitelist entry %i/%i: \"%s\" port %i \n", i+1, raw_whitelist_len,
raw_whitelist[i].addr, raw_whitelist[i].port);
} else {
// mark as invalid
fprintf(stderr, "invalid entry %i/%i in whitelist!\n", i+1, raw_whitelist_len);
raw_whitelist[i].addr = NULL;
}
// pop entries
lua_pop(Lc, 2);
} else {
// mark as invalid
fprintf(stderr, "invalid entry %i/%i in whitelist!\n", i+1, raw_whitelist_len);
raw_whitelist[i].addr = NULL;
}
// pop entry
lua_pop(Lc, 1);
}
// drop table
lua_pop(Lc, 1);
}
// drop table
lua_pop(Lc, 1);
}
#endif
}
lstate_client = (boot_mode & 1 ? luaL_newstate() : NULL);
lstate_server = (boot_mode & 2 ? luaL_newstate() : NULL);
// create tables
if(lstate_client != NULL)
{
lua_newtable(lstate_client);
lua_setglobal(lstate_client, "client");
lua_newtable(lstate_client);
lua_setglobal(lstate_client, "common");
lua_pushvalue(lstate_client, LUA_GLOBALSINDEX);
lua_setglobal(lstate_client, "_G");
}
if(lstate_server != NULL)
{
lua_newtable(lstate_server);
lua_setglobal(lstate_server, "server");
lua_newtable(lstate_server);
lua_setglobal(lstate_server, "common");
lua_pushvalue(lstate_server, LUA_GLOBALSINDEX);
lua_setglobal(lstate_server, "_G");
}
// load stuff into them
#ifndef DEDI
icelua_loadfuncs(lstate_client, "client", icelua_client);
icelua_loadfuncs(lstate_client, "client", icelua_common);
icelua_loadfuncs(lstate_client, "common", icelua_common);
icelua_loadfuncs(lstate_client, "client", icelua_common_client);
icelua_loadfuncs(lstate_client, "common", icelua_common_client);
#endif
icelua_loadfuncs(lstate_server, "server", icelua_server);
icelua_loadfuncs(lstate_server, "server", icelua_common);
icelua_loadfuncs(lstate_server, "common", icelua_common);
icelua_loadfuncs(lstate_server, "server", icelua_common_server);
icelua_loadfuncs(lstate_server, "common", icelua_common_server);
// load some lua base libraries
icelua_loadbasefuncs(lstate_client);
icelua_loadbasefuncs(lstate_server);
// shove some pathnames / versions in
if(lstate_server != NULL)
{
lua_getglobal(lstate_server, "common");
lua_getglobal(lstate_server, "server");
lua_pushstring(lstate_server, mod_basedir+4);
lua_setfield(lstate_server, -2, "base_dir");
lua_pop(lstate_server, 1);
lua_pushstring(lstate_server, mod_basedir+4);
lua_setfield(lstate_server, -2, "base_dir");
lua_pop(lstate_server, 1);
icelua_pushversion(lstate_server, "common");
icelua_pushversion(lstate_server, "server");
lua_getglobal(lstate_server, "server");
lua_pushinteger(lstate_server, net_port);
lua_setfield(lstate_server, -2, "port");
lua_pop(lstate_server, 1);
}
if(lstate_client != NULL)
{
icelua_pushversion(lstate_client, "common");
icelua_pushversion(lstate_client, "client");
}
/*
NOTE:
to call stuff, use lua_pcall.
DO NOT use lua_call! if it fails, it will TERMINATE the program!
*/
// quick test
// TODO: set up a "convert/filter file path" function
// TODO: split the client/server inits
char xpath[128];
snprintf(xpath, 128, "%s/main_server.lua", mod_basedir);
if((lstate_server != NULL) && luaL_loadfile(lstate_server, xpath) != 0)
{
printf("ERROR loading server Lua: %s\n", lua_tostring(lstate_server, -1));
return 1;
}
argct = (main_largstart == -1 || (main_largstart >= main_argc)
? 0
: main_argc - main_largstart);
if(lstate_server != NULL)
{
for(i = 0; i < argct; i++)
lua_pushstring(lstate_server, main_argv[i+main_largstart]);
if(lua_pcall(lstate_server, argct, 0, 0) != 0)
{
printf("ERROR running server Lua: %s\n", lua_tostring(lstate_server, -1));
lua_pop(lstate_server, 1);
return 1;
}
}
if(lstate_client != NULL && mod_basedir != NULL)
if(icelua_initfetch())
return 1;
// dispatch initial connect
if(lstate_server != NULL && lstate_client != NULL)
{
lua_getglobal(lstate_server, "server");
lua_getfield(lstate_server, -1, "hook_connect");
lua_remove(lstate_server, -2);
if(!lua_isnil(lstate_server, -1))
{
lua_pushboolean(lstate_server, 1);
lua_newtable(lstate_server);
lua_pushstring(lstate_server, "local");
lua_setfield(lstate_server, -2, "proto");
lua_pushnil(lstate_server);
lua_setfield(lstate_server, -2, "addr");
if(lua_pcall(lstate_server, 2, 0, 0) != 0)
{
printf("ERROR running server Lua (hook_connect): %s\n", lua_tostring(lstate_server, -1));
lua_pop(lstate_server, 2);
return 1;
}
} else {
lua_pop(lstate_server, 1);
}
}
return 0;
}
void icelua_deinit(void)
{
// TODO!
}