This isn't a game yet. But it works to some extent now. mesa.vxl is by Triplefox, and is currently being used to test load/render. REQUIREMENTS: - a C compiler that isn't crap (read: not MSVC++) - specifically, GCC - if you use something else we might consider compatibility with it - an OS that isn't Windows - we'll be working on fixing that shortly - in the meantime, feel free to hack your way around the makefile - SDL 1.2 (not 1.3) - Lua 5.1 (not 5.2) - GNU make - if someone has BSD make, please tell us :) CURRENT STATUS: - The cubemap renders! - The scene is rendered to the cubemap! - You can move around! STUFF TO DO: - Get physics working. - Models! Which means a z-buffer will most likely be needed. (We have those on the cubemaps at least! But they're not used yet.) - Network it up. (UnrealIncident has offered to work on this.) - Speed up the render a bit. - Reuse the cubemaps while moving (scale / depth-dependent translate) so we don't need to redraw the FULL cubemaps.
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