..
external
Use LuaJIT when available; add LuaBitOp for bitop accel; remove sackit hack thanks to new API; enforce C99 support in CMake ( #250 )
2016-09-30 08:23:34 +02:00
gl
fix PNG saving on multiple compilers
2016-06-26 11:26:23 +12:00
headless
fix dedi build
2016-07-12 11:30:12 +12:00
softgm
[0.1.2] fixed sound issues + slowness of SSE image renderer, removed some .bat files, changed some line endings, and of course changed the music
2013-08-02 11:40:39 +12:00
dsp.c
make the thing work for msvc
2013-02-15 01:12:30 +01:00
img.c
Add basic screenshot functionality, bump version. Closes #184 .
2015-03-01 22:25:15 +01:00
json.c
[0.2-2] fixed a bunch of crash bugs + arch specific bugs
2015-02-03 20:59:20 +13:00
logtxt.c
src is better than source
2012-12-18 16:41:35 +13:00
lua.c
Use LuaJIT when available; add LuaBitOp for bitop accel; remove sackit hack thanks to new API; enforce C99 support in CMake ( #250 )
2016-09-30 08:23:34 +02:00
lua_base.h
[0.2.1-37] fixes for ARM clients
2016-04-23 06:05:08 +00:00
lua_bin.h
[0.0-47] binary file loading/saving support! now you don't need to serialise stuff as pmf
2013-06-20 17:11:24 +12:00
lua_camera.h
Update to SDL2, start purging screen blitting
2015-11-01 13:01:50 +01:00
lua_fbo.h
miptree fixes; glTexStorage2D support; update GLAD
2016-06-24 08:58:59 +12:00
lua_fetch.h
Use LuaJIT when available; add LuaBitOp for bitop accel; remove sackit hack thanks to new API; enforce C99 support in CMake ( #250 )
2016-09-30 08:23:34 +02:00
lua_gfx.h
Replace GLEW dependency with Glad and set the bar at 2.0. Fixes #229 and #228
2016-01-09 17:05:45 +01:00
lua_glsl.h
kill the remaining alloca() calls with fire
2016-06-26 11:33:58 +12:00
lua_image.h
[0.2.1-37] fixes for ARM clients
2016-04-23 06:05:08 +00:00
lua_input.h
work around yet another bug in fuckdows
2015-11-02 14:16:56 +13:00
lua_json.h
[0.2a] fixed the JSON writer security stuff once and for all (I hope)
2015-02-03 21:26:26 +13:00
lua_map.h
Update to SDL2, start purging screen blitting
2015-11-01 13:01:50 +01:00
lua_model.h
Update to SDL2, start purging screen blitting
2015-11-01 13:01:50 +01:00
lua_mus.h
Use SDL_LockAudio - fixes #67
2016-07-11 12:41:57 +12:00
lua_net.h
Added net_pack_array and net_unpack_array, also fixed a bug with string unpacking
2015-06-17 00:39:16 +03:00
lua_random.h
Add prng_jump to allow taking arbitrary steps through the PRNG
2016-01-25 22:50:27 +00:00
lua_tcp.h
Fix CMake support for MinGW, MSVC, and others
2016-01-05 19:25:51 +01:00
lua_udp.h
[0.1.2-9] THE ACTUAL -9 THE LAST COMMIT DOESN'T EXIST
2013-11-17 13:17:53 +13:00
lua_util.h
[0.2.1-37] fixes for ARM clients
2016-04-23 06:05:08 +00:00
lua_va.h
Update to SDL2, start purging screen blitting
2015-11-01 13:01:50 +01:00
lua_wav.h
[0.1.2-10] Garbage collection \:D/ for pmf/img/wav
2013-11-25 18:33:42 +13:00
main.c
Merge pull request #252 from fkaa/rewrite-init
2016-09-29 21:16:46 +01:00
map.c
Map serialisation union ( #264 )
2016-07-12 00:39:44 +01:00
model.c
[0.1.2-11] Happy two new years! Import from TheHole.
2015-01-29 09:39:05 +13:00
network.c
Clean up magic constants and command line parsing
2016-06-21 04:02:27 +02:00
path.c
Add -l boot mode.
2016-06-23 01:56:22 +01:00
png.c
fix PNG saving on multiple compilers
2016-06-26 11:26:23 +12:00
random.c
Add prng_jump to allow taking arbitrary steps through the PRNG
2016-01-25 22:50:27 +00:00
vecmath.c
Fix CMake support for MinGW, MSVC, and others
2016-01-05 19:25:51 +01:00
wav.c
use doubles for wav.c as we need it
2016-07-12 12:16:21 +12:00