2015-02-28 09:32:07 +13:00

18 lines
228 B
Lua

return shader_new{name="white", vert=[=[
// Vertex shader
void main()
{
gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;
}
]=], frag=[=[
// Fragment shader
void main()
{
gl_FragColor = vec4(1.0);
}
]=]}