18 lines
228 B
Lua
18 lines
228 B
Lua
return shader_new{name="white", vert=[=[
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// Vertex shader
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void main()
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{
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gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * gl_Vertex;
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}
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]=], frag=[=[
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// Fragment shader
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void main()
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{
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gl_FragColor = vec4(1.0);
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}
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]=]}
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