buldthensnip/pkg/base/obj_particle.lua
2015-03-27 20:25:59 +00:00

202 lines
5.1 KiB
Lua

--[[
This file is part of Ice Lua Components.
Ice Lua Components is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Ice Lua Components is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>.
]]
particles = {head = 1, tail = 0}
function particles_add(particle)
particles.tail = particles.tail + 1
particles[particles.tail] = particle
end
function particles_prune(sec_current)
local i
--print("sharticles", particles.head, particles.tail)
for i=particles.head,particles.tail do
if particles[i] and particles[i].dead then
particles[i] = nil
end
if not particles[i] then
if i == particles.head then
particles.head = particles.head + 1
end
end
end
if particles.head > particles.tail then
particles.head = 1
particles.tail = 0
end
end
function new_particle_model(r, g, b, size)
local mdl_particle = common.model_new(1)
local mdl_particle_bone , mdl_particle_tab = 0, nil
mdl_particle, mdl_particle_bone = common.model_bone_new(mdl_particle, 1), 0
mdl_particle_tab = {{
x = 0, y = 0, z = 0,
radius = size or 1,
r = r, g = g, b = b,
}}
common.model_bone_set(mdl_particle, mdl_particle_bone, "particle", mdl_particle_tab)
return mdl_particle
end
function new_particle(settings)
local this = {
x = settings.x or 0,
y = settings.y or 0,
z = settings.z or 0,
x0 = settings.x or 0,
y0 = settings.y or 0,
z0 = settings.z or 0,
x1 = settings.x or 0,
y1 = settings.y or 0,
z1 = settings.z or 0,
vx = settings.vx or 0,
vy = settings.vy or 0,
vz = settings.vz or 0,
r = settings.r or 255,
g = settings.g or 255,
b = settings.b or 255,
size = settings.size or 32,
lifetime = settings.lifetime or 5,
trem = 0,
dead = false,
step = settings.step or 0.1,
adamp = settings.adamp or 0.5,
bdamp = settings.bdamp or 1,
model = settings.model or nil,
free_model = settings.free_model or false,
ry = settings.ry or 0,
rx = settings.rx or 0,
ry2 = settings.ry2 or 0,
vry = settings.vry or 0,
vrx = settings.vrx or 0,
vry2 = settings.vry2 or 0,
noclip = settings.noclip
}
this.this = this
local mdl_particle = this.model or common.model_new(1)
local mdl_particle_bone , mdl_particle_tab = 0, nil
if not this.model then
mdl_particle, mdl_particle_bone = common.model_bone_new(mdl_particle, 1), 0
mdl_particle_tab = {{
x = 0, y = 0, z = 0,
radius = this.size,
r = this.r, g = this.g, b = this.b
}}
common.model_bone_set(mdl_particle, mdl_particle_bone, "particle", mdl_particle_tab)
end
local function prv_advance()
local d,x1,y1,z1,x2,y2,z2
this.x0 = this.x1
this.y0 = this.y1
this.z0 = this.z1
local db = math.sqrt(this.vx*this.vx+this.vy*this.vy+this.vz*this.vz)
--print("a",this.x0,this.y0,this.z0,this.vx,this.vy,this.vz)
--print("db",db)
if not this.noclip then
d,x1,y1,z1,x2,y2,z2 = trace_map_ray_dist(
this.x0,this.y0,this.z0,
this.vx/db,this.vy/db,this.vz/db,
db)
end
local df = 1.0
if d and not this.noclip then
df = math.max(0,d/db-0.001)
--print("df",df,d,db)
end
this.x1 = this.x0 + this.vx*df
this.y1 = this.y0 + this.vy*df
this.z1 = this.z0 + this.vz*df
if x1 then
if not this.noclip then
if x1 ~= x2 then this.vx = -this.vx*this.bdamp end
if y1 ~= y2 then this.vy = -this.vy*this.bdamp end
if z1 ~= z2 then this.vz = -this.vz*this.bdamp end
end
this.vx = this.vx * this.adamp
this.vy = this.vy * this.adamp
this.vz = this.vz * this.adamp
end
this.vy = this.vy + 5*MODE_GRAVITY*this.step*this.step
end
function this.tick(sec_current, sec_delta)
if this.dead then
return
end
this.trem = this.trem - sec_delta
local i = 10
while this.trem < 0 do
prv_advance()
this.trem = this.trem + this.step
i = i - 1
if i <= 0 then
break
end
end
this.ry = this.ry + sec_delta*this.vry
this.rx = this.rx + sec_delta*this.vrx
this.ry2 = this.ry2 + sec_delta*this.vry2
local lerp = 1 - this.trem/this.step
this.x = this.x1*lerp+this.x0*(1-lerp)
this.y = this.y1*lerp+this.y0*(1-lerp)
this.z = this.z1*lerp+this.z0*(1-lerp)
this.lifetime = this.lifetime - sec_delta
if this.lifetime <= 0 then
if not this.model then
common.model_free(mdl_particle)
elseif this.free_model then
common.model_free(this.model)
end
this.model = nil
this.dead = true
end
end
function this.render()
if this.dead then
return
end
local msize = 1
if this.model then
msize = this.size
end
client.model_render_bone_global(
mdl_particle, mdl_particle_bone,
this.x, this.y, this.z,
this.ry, this.rx, this.ry2,
msize
)
end
return this
end