buldthensnip/pkg/base/lib_util.lua
2016-02-04 00:03:49 +00:00

323 lines
8.4 KiB
Lua

--[[
This file is part of Ice Lua Components.
Ice Lua Components is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Ice Lua Components is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>.
]]
if common.argb_split_to_merged then
argb_split_to_merged = common.argb_split_to_merged
else
function argb_split_to_merged(r,g,b,a)
a = a or 0xFF
r = math.min(math.max(0,math.floor(r+0.5)),255)
g = math.min(math.max(0,math.floor(g+0.5)),255)
b = math.min(math.max(0,math.floor(b+0.5)),255)
a = math.min(math.max(0,math.floor(a+0.5)),255)
return 256*(256*(256*a+r)+g)+b
end
end
function abgr_split_to_merged(r,g,b,a)
return argb_split_to_merged(b,g,r,a)
end
if common.argb_merged_to_split then
argb_merged_to_split = common.argb_merged_to_split
else
function argb_merged_to_split(c)
-- yuck
local b = c % (2 ^ 8)
local g = math.floor(c / (2 ^ 8) % (2 ^ 8))
local r = math.floor(c / (2 ^ 16) % (2 ^ 8))
local a = math.floor(c / (2 ^ 24))
if a < 0 then a = 0 end
--print(string.format("%08X %d %d %d %d", c, r, g, b, a))
return a, r, g, b
end
end
function recolor_component(r,g,b,mdata)
for i=1,#mdata do
if mdata[i].r == 0 and mdata[i].g == 0 and mdata[i].b == 0 then
mdata[i].r = r
mdata[i].g = g
mdata[i].b = b
end
end
end
function gen_icon(mspr)
local this = {
ofx = mspr[1],
ofy = mspr[2],
}
do
local i
local lgx, lgy = mspr[1], mspr[2]
for i=3,#mspr,2 do
this.ofx = math.min(this.ofx, mspr[i+0])
this.ofy = math.min(this.ofy, mspr[i+1])
lgx = math.max(lgx, mspr[i+0])
lgy = math.max(lgy, mspr[i+1])
end
this.w = lgx - this.ofx + 1
this.h = lgy - this.ofy + 1
this.img = common.img_new(this.w, this.h)
--print(this.w, this.h, this.ofx, this.ofy)
for i=1,#mspr,2 do
common.img_pixel_set(this.img,
mspr[i+0]-this.ofx,
mspr[i+1]-this.ofy,
0xFFFFFFFF)
end
end
function this.blit(x, y, c, mx, my, x1, y1, x2, y2)
local dx = x + this.ofx - x1
local dy = y + this.ofy - y1
local sx = 0
local sy = 0
local iw = this.w
local ih = this.h
if dx < 0 then
local diff = 0 - dx
dx = 0
sx = sx + diff
iw = iw - diff
end
if dy < 0 then
local diff = 0 - dy
dy = 0
sy = sy + diff
ih = ih - diff
end
if dx + iw >= x2-x1 then
iw = (x2-x1) - dx
end
if dy + ih >= y2-y1 then
ih = (y2-y1) - dy
end
if iw >= 1 and ih >= 1 then
client.img_blit(this.img, dx+mx, dy+my, iw, ih, sx, sy, c)
end
end
return this
end
function string.split(s, sep, plain)
local start = 1
local done = false
local function pass(i, j, ...)
if i then
local seg = s:sub(start, i - 1)
start = j + 1
return seg, ...
else
done = true
return s:sub(start)
end
end
local result = {}
while not done do
if sep == '' then done = true result[#result+1]=s end
result[#result+1]=pass(s:find(sep, start, plain))
end
return result
end
-- trim the character 'sep' from the left hand side of the string
function string.triml(s, sep)
sep = string.byte(sep)
if s == '' then return s end
local pos = 1
while string.byte(s,pos)==sep and #s<=pos do pos = pos + 1 end
return string.sub(s, pos+1)
end
-- trim the character 'sep' from the right hand side of the string
function string.trimr(s, sep)
sep = string.byte(sep)
if s == '' then return s end
local pos = #s
while string.byte(s, pos)==sep and pos>=1 do pos = pos - 1 end
return string.sub(s, 1, pos)
end
-- trim the character 'sep' from both sides of the string
function string.trim(s, sep)
return string.triml(string.trimr(s, sep), sep)
end
function parse_commandline_options(options, nocheckdash, na, nb, nc)
local loose = na or {} -- loose strings, filenames, etc.
local user_toggles = nb or {} -- toggle options (key is name, value is position)
local user_settings = nc or {} -- key-value pairs
for k, v in pairs(options) do
if nocheckdash then
v = "-" .. v
end
local setting_pair = string.split(v, "=")
local first = string.byte(v,1)
if first==string.byte('-') then -- we are toggling an option or setting a value
if #setting_pair == 2 then -- we are setting a key to a value
user_settings[string.triml(setting_pair[1], '-')]=setting_pair[2]
print(string.triml(setting_pair[1], '-'),"trimmed")
else
user_toggles[string.triml(v, '-')]=k
end
elseif first == string.byte('/') then -- optional extra arg on URI
-- look for a ? thing
local npair = string.split(v:sub(2), "?")
if npair[1] ~= "" then
user_settings[" "] = npair[1]
end
if npair[2] then
-- TODO: URI-decode
local nopts = string.split(npair[2], "&")
parse_commandline_options(nopts, true, loose, user_toggles, user_settings)
end
else -- add to the loose values
loose[#loose+1] = v
end
end
return loose, user_toggles, user_settings
end
--[[Create an alarm object. When run, counts down to the specified value
based on the time delta passed in.
time: The time limit of the alarm. Ignored with values less than 1.
progress: the progress towards the time limit.
active: Whether alarm is running or not.
on_frame: Callback run every frame, passed in the dT of that frame.
on_trigger: Callback run when alarm reaches its limit, passed in the dT of that frame.
loop: Whether the alarm will continue after the first run.
preserve_accumulator: Whether looping transfers overflow dT from the previous run
]]
function alarm(options)
local this = {}
this.time = options.time or 1
this.progress = options.progress or 0
if options.active ~= nil then this.active = options.active else this.active = true end
this.loop = options.loop or false
this.preserve_accumulator = options.preserve_accumulator
if this.preserve_accumulator == nil then this.preserve_accumulator = true end
this.on_frame = options.on_frame or nil
this.on_trigger = options.on_trigger or nil
function this.tick(dT)
if this.active then
this.progress = this.progress + dT
if this.on_frame ~= nil then this.on_frame(dT) end
while this.progress >= this.time and this.active do
if this.on_trigger ~= nil then this.on_trigger(dT) end
if this.loop and this.time > 0 then
if this.preserve_accumulator then
this.progress = this.progress - this.time
else
this.progress = 0
end
else
this.active = false
end
end
end
end
function this.restart()
this.progress = 0
this.active = true
end
function this.time_remaining()
return this.time - this.progress
end
return this
end
-- Rescale an "aval" between "amin" and "amax" to values between "bmin" and "bmax".
function rescale_value(amin, amax, bmin, bmax, aval)
local adist = amax - amin;
local bdist = bmax - bmin;
local ratio = bdist / adist;
return bmin + (aval - amin) * ratio;
end
-- Creates a shallow copy of a table
function copy_table(orig)
local orig_type = type(orig)
local copy
if orig_type == 'table' then
copy = {}
for orig_key, orig_value in pairs(orig) do
copy[orig_key] = orig_value
end
else -- number, string, boolean, etc
copy = orig
end
return copy
end
-- GUI Events
-- DELTA_TIME:
-- uses the delta time passed in when listeners are pumped.
-- callback passes in the dT value.
GE_DELTA_TIME = 1
-- SHARED_ALARM:
-- uses the scene's shared alarm, which is run at a fixed interval (default "1/60").
-- callback passes in the dT value of the shared alarm timer.
GE_SHARED_ALARM = 2
-- KEY:
-- User pressed or released a key.
-- callback passes in {key(int), state(bool), modif(int bitmask)}
GE_KEY = 3
-- TEXT:
-- User submitted text to the OS by pressing key(s).
-- callback passes in {text(string)}
GE_TEXT = 4
-- BUTTON:
-- User pressed or released a mapped button.
-- callback passes in {key(int), button{name(string), desc(string)}, state(bool), modif(int bitmask)}
GE_BUTTON = 5
-- MOUSE:
-- Mouse movement: x, y, dx, dy.
-- callback passes in {x(number), y(number), dx(number), dy(number)}
GE_MOUSE = 6
-- MOUSE_BUTTON:
-- Mouse button is pressed or released.
-- callback passes in {button(int), down(bool)}
GE_MOUSE_BUTTON = 7