buldthensnip/pkg/base/ent/tool_block.lua
2015-02-17 16:21:02 +13:00

247 lines
6.9 KiB
Lua

--[[
This file is part of Ice Lua Components.
Ice Lua Components is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Ice Lua Components is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>.
]]
return function (plr)
local this = {} this.this = this
this.plr = plr
this.mdl = nil
this.mdl_bone = 0
this.gui_x = 0.15
this.gui_y = 0.25
this.gui_scale = 0.1
this.gui_pick_scale = 2.0
this.mspeed_mul = MODE_PSPEED_SPADE
function this.get_model()
return this.mdl or mdl_block
end
local function prv_recolor_block(r,g,b)
if not client then return end
this.mdl = mdl_block({filt=function () return r,g,b end})
this.mdl_cube = mdl_cube({filt=function(br,bg,bb)
if br > 4 then
return r,g,b
else
return br,bg,bb
end
end})
end
function this.recolor()
local r,g,b
r = plr.blk_color[1]
g = plr.blk_color[2]
b = plr.blk_color[3]
prv_recolor_block(r,g,b)
end
prv_recolor_block(0,0,0)
function this.reset()
this.t_place = nil
if plr.blk_color then
prv_recolor_block(plr.blk_color[1], plr.blk_color[2], plr.blk_color[3])
end
plr.blocks = MODE_BLOCKS_SPAWN
end
this.reset()
function this.free()
this.mdl = nil
end
function this.restock()
plr.blocks = MODE_BLOCKS_MAX
end
function this.focus()
--
end
function this.unfocus()
--
end
function this.need_restock()
return false
end
function this.key(key, state, modif)
if plr.alive and state then
if key == BTSK_COLORLEFT then
plr.blk_color_x = plr.blk_color_x - 1
if plr.blk_color_x < 0 then
plr.blk_color_x = 7
end
plr.blk_color = cpalette[plr.blk_color_x+plr.blk_color_y*8+1]
this.recolor()
net_send(nil, common.net_pack("BBBBB",
PKT_PLR_BLK_COLOR, 0x00,
plr.blk_color[1],plr.blk_color[2],plr.blk_color[3]))
elseif key == BTSK_COLORRIGHT then
plr.blk_color_x = plr.blk_color_x + 1
if plr.blk_color_x > 7 then
plr.blk_color_x = 0
end
plr.blk_color = cpalette[plr.blk_color_x+plr.blk_color_y*8+1]
this.recolor()
net_send(nil, common.net_pack("BBBBB",
PKT_PLR_BLK_COLOR, 0x00,
plr.blk_color[1],plr.blk_color[2],plr.blk_color[3]))
elseif key == BTSK_COLORUP then
plr.blk_color_y = plr.blk_color_y - 1
if plr.blk_color_y < 0 then
plr.blk_color_y = 7
end
plr.blk_color = cpalette[plr.blk_color_x+plr.blk_color_y*8+1]
this.recolor()
net_send(nil, common.net_pack("BBBBB",
PKT_PLR_BLK_COLOR, 0x00,
plr.blk_color[1],plr.blk_color[2],plr.blk_color[3]))
elseif key == BTSK_COLORDOWN then
plr.blk_color_y = plr.blk_color_y + 1
if plr.blk_color_y > 7 then
plr.blk_color_y = 0
end
plr.blk_color = cpalette[plr.blk_color_x+plr.blk_color_y*8+1]
this.recolor()
net_send(nil, common.net_pack("BBBBB",
PKT_PLR_BLK_COLOR, 0x00,
plr.blk_color[1],plr.blk_color[2],plr.blk_color[3]))
end
end
end
function this.click(button, state)
--
end
function this.tick(sec_current, sec_delta)
local xlen,ylen,zlen
xlen,ylen,zlen = common.map_get_dims()
if plr.blk_color_changed then
plr.blk_color_changed = false
this.recolor()
end
if plr.tools[plr.tool+1] ~= this then return end
local sya = math.sin(plr.angy)
local cya = math.cos(plr.angy)
local sxa = math.sin(plr.angx)
local cxa = math.cos(plr.angx)
if this.t_place and sec_current >= this.t_place then
this.t_place = nil
end
if plr.mode == PLM_SPECTATE then return end
if plr.ev_lmb and plr.blx1 then
if (not this.t_place) and plr.blocks > 0 then
local dist, blx1, bly1, blz1
local mblk = (plr.mode == PLM_BUILD and 40) or 5
for dist=mblk,1,-1 do
_, blx1, bly1, blz1 = trace_map_ray_dist(plr.x+0.4*sya,plr.y,plr.z+0.4*cya, sya*cxa,sxa,cya*cxa, dist, false)
if blx1 >= 0 and blx1 < xlen and bly1 >= 0 and bly1 <= ylen - 3 and blz1 >= 0 and blz1 < zlen and map_is_buildable(blx1, bly1, blz1) then
net_send(nil, common.net_pack("BHHHBBBB",
PKT_BLK_ADD,
blx1, bly1, blz1,
plr.blk_color[3],
plr.blk_color[2],
plr.blk_color[1],
1))
if plr.mode == PLM_NORMAL then
plr.blocks = plr.blocks - 1
end
this.t_place = sec_current + MODE_DELAY_BLOCK_BUILD
plr.t_switch = this.t_place
break
end
end
end
elseif plr.ev_rmb and plr.blx3 and plr.alive then
local ct,cr,cg,cb
ct,cr,cg,cb = map_block_pick(plr.blx3, plr.bly3, plr.blz3)
if ct ~= nil then
plr.blk_color = {cr,cg,cb}
this.recolor()
net_send(nil, common.net_pack("BBBBB",
PKT_PLR_BLK_COLOR, 0x00,
plr.blk_color[1],plr.blk_color[2],plr.blk_color[3]))
end
plr.ev_rmb = false
end
end
function this.textgen()
local cr,cg,cb
cr,cg,cb = this.plr.blk_color[1], this.plr.blk_color[2], this.plr.blk_color[3]
cr,cg,cb = ((255 - cr) + 64) % 255, ((255 - cg) + 64) % 255, ((255 - cb) - 196) % 255 -- apply colour effect for contrast
local col = (cr*256+cg)*256+cb+0xFF000000
return col, ""..this.plr.blocks
end
function this.render(px,py,pz,ya,xa,ya2)
local ays,ayc,axs,axc
ays = math.sin(plr.angy)
ayc = math.cos(plr.angy)
axs = math.sin(plr.angx)
axc = math.cos(plr.angx)
if plr.team == players[players.current].team and plr.blx1 and (plr.alive or plr.respawning) and plr.blocks >= 1 then
local xlen,ylen,zlen = common.map_get_dims()
local err = true
local dist
local blx1, bly1, blz1
local mblk = (plr.mode == PLM_BUILD and 40) or 5
for dist=mblk,1,-1 do
_, blx1, bly1, blz1 = trace_map_ray_dist(plr.x+0.4*ays,plr.y,plr.z+0.4*ayc, ays*axc,axs,ayc*axc, dist, false)
if blx1 >= 0 and blx1 < xlen and bly1 >= 0 and bly1 <= ylen - 3 and blz1 >= 0 and blz1 < zlen and (map_is_buildable(blx1, bly1, blz1) or MODE_BLOCK_PLACE_IN_AIR) then
this.mdl_cube.render_global(
blx1+0.55, bly1+0.55, blz1+0.55,
0.0, 0.0, 0.0, 24.0) --no rotation, 24 roughly equals the cube size
err = false
break
end
end
if err and not MODE_BLOCK_NO_RED_MARKER then
for dist=mblk,0,-1 do
_, blx1, bly1, blz1 = trace_map_ray_dist(plr.x+0.4*ays,plr.y,plr.z+0.4*ayc, ays*axc,axs,ayc*axc, dist, false)
if blx1 >= 0 and blx1 < xlen and bly1 >= 0 and bly1 <= ylen - 3 and blz1 >= 0 and blz1 < zlen then
mdl_Xcube_inst.render_global(
blx1+0.55, bly1+0.55, blz1+0.55,
0.0, 0.0, 0.0, 24.0)
break
end
end
--print(plr.blx1.." "..plr.bly1.." "..plr.blz1)
end
end
if plr.blocks > 0 then
this.mdl.render_global(
px, py, pz, ya, xa, ya2, 1)
end
end
return this
end