2015-10-03 17:21:28 +13:00

590 lines
14 KiB
Lua

--[[
This file is derived from code from Ice Lua Components.
Ice Lua Components is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Ice Lua Components is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>.
]]
local portal_transforms = {}
local portal_traces = {}
local portal_traces_mcache = {}
portal_traces_enabled = true
portal_transforms_performed = {}
function trace_portal_get_transform(cx, cy, cz)
local xlen,ylen,zlen
xlen,ylen,zlen = common.map_get_dims()
if cy > ylen-1 then cy = ylen-1 end
if not(portal_traces[cz] and portal_traces[cz][cx] and portal_traces[cz][cx][cy]) then
return nil
end
local tidx = portal_traces[cz][cx][cy]
local tf = portal_transforms[tidx]
return tf
end
function trace_portal_transform(tf, cx, cy, cz, vx, vy, vz, noclamp)
--print("ENTRY", cx, cy, cz, vx, vy, vz)
-- Get origins
local cx1 = tf[1][1] + 0.5 + tf[1][4]*0.5
local cy1 = tf[1][2] + 0.5 + tf[1][5]*0.5
local cz1 = tf[1][3] + 0.5 + tf[1][6]*0.5
local cx2 = tf[2][1] + 0.5 + tf[2][4]*0.5
local cy2 = tf[2][2] + 0.5 + tf[2][5]*0.5
local cz2 = tf[2][3] + 0.5 + tf[2][6]*0.5
-- Get normals
local nx1 = tf[1][4]
local ny1 = tf[1][5]
local nz1 = tf[1][6]
local nx2 = tf[2][4]
local ny2 = tf[2][5]
local nz2 = tf[2][6]
-- Get sky vectors
local sx1 = tf[1][7]
local sy1 = tf[1][8]
local sz1 = tf[1][9]
local sx2 = tf[2][7]
local sy2 = tf[2][8]
local sz2 = tf[2][9]
-- Get horiz vectors
local hx1 = ny1*sz1-nz1*sy1
local hy1 = nz1*sx1-nx1*sz1
local hz1 = nx1*sy1-ny1*sx1
local hx2 = ny2*sz2-nz2*sy2
local hy2 = nz2*sx2-nx2*sz2
local hz2 = nx2*sy2-ny2*sx2
-- Get offsets
local no1 = nx1*cx1 + ny1*cy1 + nz1*cz1
local no2 = nx2*cx2 + ny2*cy2 + nz2*cz2
local so1 = sx1*cx1 + sy1*cy1 + sz1*cz1
local so2 = sx2*cx2 + sy2*cy2 + sz2*cz2
local ho1 = hx1*cx1 + hy1*cy1 + hz1*cz1
local ho2 = hx2*cx2 + hy2*cy2 + hz2*cz2
--print("NORMS", nx1, ny1, nz1, nx2, ny2, nz2, no1)
--print("SKIES", sx1, sy1, sz1, sx2, sy2, sz2, so1)
--print("HORIZ", hx1, hy1, hz1, hx2, hy2, hz2, ho1)
-- Get source offsets
local noP = -math.abs(nx1*cx + ny1*cy + nz1*cz - no1)
local soP = (sx1*cx + sy1*cy + sz1*cz - so1)
local hoP = -(hx1*cx + hy1*cy + hz1*cz - ho1)
soP, hoP = 0, 0 -- centre-suction if necessary
if ny1 > 0 or ny2 > 0 then noP = noP - 0.1 end
-- Update position
cx = (nx2*noP + sx2*soP + hx2*hoP) + no2*nx2 + so2*sx2 + ho2*hx2
cy = (ny2*noP + sy2*soP + hy2*hoP) + no2*ny2 + so2*sy2 + ho2*hy2
cz = (nz2*noP + sz2*soP + hz2*hoP) + no2*nz2 + so2*sz2 + ho2*hz2
-- Get direction offsets
local noV = (nx1*vx + ny1*vy + nz1*vz)
local soV = -(sx1*vx + sy1*vy + sz1*vz)
local hoV = (hx1*vx + hy1*vy + hz1*vz)
if not noclamp then
noV = math.max(0.1, math.abs(noV))
end
-- Update direction
vx = -(nx2*noV + sx2*soV + hx2*hoV)
vy = -(ny2*noV + sy2*soV + hy2*hoV)
vz = -(nz2*noV + sz2*soV + hz2*hoV)
-- Return!
--print("EXIT ", cx, cy, cz, vx, vy, vz)
return cx, cy, cz, vx, vy, vz
end
local function trace_portal_set_mark(pid, portal_select, cx, cy, cz)
cx = math.floor(cx)
cy = math.floor(cy)
cz = math.floor(cz)
local l = portal_traces
if nil == l[cz] then l[cz] = {} end
if nil == l[cz][cx] then l[cz][cx] = {} end
l[cz][cx][cy] = pid*2+portal_select
--print(cx, cy, cz)
end
local function trace_portal_insert(p, pid, portal_select)
local cx, cy, cz = p[1], p[2], p[3]
local dx, dy, dz = p[4], p[5], p[6]
local sx, sy, sz = p[7], p[8], p[9]
local hx = dy*sz-dz*sy
local hy = dz*sx-dx*sz
local hz = dx*sy-dy*sx
-- Allocate extra space for dropdown
local cymax = (dy~=0 and 3) or 0
-- Mark area
local i
for i=0,cymax do
trace_portal_set_mark(pid, portal_select, cx , cy , cz )
trace_portal_set_mark(pid, portal_select, cx-sx, cy-sy, cz-sz)
trace_portal_set_mark(pid, portal_select, cx+sx, cy+sy, cz+sz)
trace_portal_set_mark(pid, portal_select, cx +hx, cy +hy, cz +hz)
trace_portal_set_mark(pid, portal_select, cx-sx+hx, cy-sy+hy, cz-sz+hz)
trace_portal_set_mark(pid, portal_select, cx+sx+hx, cy+sy+hy, cz+sz+hz)
trace_portal_set_mark(pid, portal_select, cx -hx, cy -hy, cz -hz)
trace_portal_set_mark(pid, portal_select, cx-sx-hx, cy-sy-hy, cz-sz-hz)
trace_portal_set_mark(pid, portal_select, cx+sx-hx, cy+sy-hy, cz+sz-hz)
cy = cy + dy
end
end
local function trace_portal_setup()
local i
portal_traces = {}
portal_transforms = {}
portal_traces_mcache = {}
if not portal_traces_enabled then return end
-- Gather portal info
for i=1,players.max do
local plr = players[i]
if plr then
local p1 = plr.portal_list[1]
local p2 = plr.portal_list[2]
if p1 and p2 then
-- Create transformation!
local t1 = {p1, p2, idx=i}
local t2 = {p2, p1, idx=i}
t1.inv = t2
t2.inv = t1
-- Save transformation!
portal_transforms[i*2+1] = t1
portal_transforms[i*2+2] = t2
-- TODO! (instead we're drilling the map)
-- Place marks which indicate the transformation thing!
trace_portal_insert(p1, i, 1)
trace_portal_insert(p2, i, 2)
end
end
end
end
local function map_pillar_get_fake_core(x, z)
-- Check if we have a portal list
if not (portal_traces[z] and portal_traces[z][x]) then
return common.map_pillar_get(x, z)
end
-- Check if we have a cache
local l = nil
if portal_traces_mcache[z] and portal_traces_mcache[z][x] then
l = portal_traces_mcache[z][x]
return l
end
--print("TRACES EXIST", x, z)
-- We have to edit because of this portal list
l = l or common.map_pillar_get(x, z)
local pl = portal_traces[z][x]
-- Unpack
local ul = map_pillar_raw_unpack(l)
-- Replace things
local xlen,ylen,zlen
xlen,ylen,zlen = common.map_get_dims()
local i
for i=1,ylen do
if pl[i-1] then
--print("DELETE", x, i, z)
ul[i] = nil
end
end
-- Repack
l = map_pillar_raw_pack(ul)
-- Dump this into the cache
if not portal_traces_mcache[z] then portal_traces_mcache[z] = {} end
portal_traces_mcache[z][x] = l
-- Return
return l
end
local function map_pillar_get_fake(x, z)
local l = map_pillar_get_fake_core(x, z)
local i = 1
-- Follow to end
while l[i+0] ~= 0 do
i = i + l[i+0]*4
end
-- Check top
local xlen,ylen,zlen
xlen,ylen,zlen = common.map_get_dims()
if l[i+1] >= ylen-1 and trace_portal_get_transform(x,ylen-1,z) then
l[i+1] = l[i+1] + 10
l[i+2] = l[i+2] + 10
end
return l
end
-- need to copy-paste these functions from lib_vector.lua in order to mangle them
-- Map helpers
function trace_gap(x,y,z)
local xlen,ylen,zlen
xlen,ylen,zlen = common.map_get_dims()
local l = map_pillar_get_fake(math.floor(x), math.floor(z))
local i = 1
local h1,h2
h1 = nil
while true do
h2 = l[i+1]
if h2 == ylen-1 then h2 = ylen end
if h2 >= ylen and trace_portal_get_transform(x,ylen-1,z) then return h1, nil end
if y < l[i+1] or l[i] == 0 then return h1, h2 end
i = i + l[i]*4
if y < l[i+3] then return h1, h2 end
h1 = l[i+3]
h2 = l[i+1]
end
end
function box_is_clear(x1,y1,z1,x2,y2,z2,canwrap)
local x,z,i
x1 = math.floor(x1)
y1 = math.floor(y1)
z1 = math.floor(z1)
x2 = math.floor(x2)
y2 = math.floor(y2)
z2 = math.floor(z2)
local xlen,ylen,zlen
xlen,ylen,zlen = common.map_get_dims()
if not canwrap then
if x1 < 0 or z1 < 0 then
return false
elseif x2 >= xlen or z2 >= zlen then
return false
end
end
for z=z1,z2 do
for x=x1,x2 do
local l = map_pillar_get_fake(x, z)
i = 1
while true do
if y2 >= ylen and trace_portal_get_transform(x,ylen-1,z) then break end
if l[i+1] == ylen-1 and y2 < ylen then break end
if y2 < l[i+1] then break end
if l[i] == 0 then return false end
i = i + l[i]*4
if y1 < l[i+3] then return false end
end
end
end
return true
end
-- Ray tracing
function trace_map_ray_dist(x1,y1,z1, vx,vy,vz, maxdist, nil_on_maxdist)
if nil_on_maxdist == nil then nil_on_maxdist = true end
local function depsilon(d)
if d < 0.0000001 then
return 0.0000001
else
return d
end
end
local xlen,ylen,zlen
xlen,ylen,zlen = common.map_get_dims()
-- direction
local gx,gy,gz
if vx < 0 then gx = -1 else gx = 1 end
if vy < 0 then gy = -1 else gy = 1 end
if vz < 0 then gz = -1 else gz = 1 end
vx = vx * gx
vy = vy * gy
vz = vz * gz
-- cell
local cx,cy,cz
if not x1 then return nil end
cx = math.floor(x1)
cy = math.floor(y1)
cz = math.floor(z1)
-- subpos
local sx,sy,sz
sx = x1-cx
sy = y1-cy
sz = z1-cz
if gx >= 0 then sx = 1-sx end
if gy >= 0 then sy = 1-sy end
if gz >= 0 then sz = 1-sz end
local dist = 0
local pillar, npillar
npillar = map_pillar_get_fake(cx,cz)
pillar = npillar
trace_portal_setup() -- Have to do this!
while true do
local tx = sx/depsilon(vx)
local ty = sy/depsilon(vy)
local tz = sz/depsilon(vz)
local t,d
local ncx,ncy,ncz
ncx,ncy,ncz = cx,cy,cz
if tx < ty and tx < tz then
t = tx
d = 0
ncx = cx + gx
npillar = map_pillar_get_fake(ncx,ncz)
elseif ty < tx and ty < tz then
t = ty
d = 1
ncy = cy + gy
else
t = tz
d = 2
ncz = cz + gz
npillar = map_pillar_get_fake(ncx,ncz)
end
dist = dist + t
if dist > maxdist and nil_on_maxdist then
return nil, nil, nil, nil, nil, nil, nil
elseif dist > maxdist and not nil_on_maxdist then
return dist, cx, cy, cz, ncx, ncy, ncz
end
local i=1
while true do
if ncy < npillar[i+1] then break end
if npillar[i] == 0 then return dist, cx, cy, cz, ncx, ncy, ncz end
i = i + npillar[i]*4
if ncy < npillar[i+3] then return dist, cx, cy, cz, ncx, ncy, ncz end
end
sx = sx - vx*t
sy = sy - vy*t
sz = sz - vz*t
cx,cy,cz = ncx,ncy,ncz
if d == 0 then sx = 1
elseif d == 1 then sy = 1
else sz = 1 end
pillar = npillar
end
end
function trace_map_box(x1,y1,z1, x2,y2,z2, bx1,by1,bz1, bx2,by2,bz2, canwrap)
local function depsilon(d)
if d < 0.0000001 then
return 0.0000001
else
return d
end
end
-- delta
local dx,dy,dz
dx = x2-x1
dy = y2-y1
dz = z2-z1
-- offsets
local fx,fy,fz
if dx < 0 then fx = bx1 else fx = bx2 end
if dy < 0 then fy = by1 else fy = by2 end
if dz < 0 then fz = bz1 else fz = bz2 end
-- direction
local gx,gy,gz
if dx < 0 then gx = -1 else gx = 1 end
if dy < 0 then gy = -1 else gy = 1 end
if dz < 0 then gz = -1 else gz = 1 end
dx = dx * gx
dy = dy * gy
dz = dz * gz
-- combined box size
local bcx,bcy,bcz
bcx = (bx2-bx1)
bcy = (by2-by1)
bcz = (bz2-bz1)
-- top left offset (note, incorrect name!)
local tlx,tly,tlz
if gx >= 0 then tlx = 0.999 else tlx = 0.001 end
if gy >= 0 then tly = 0.999 else tly = 0.001 end
if gz >= 0 then tlz = 0.999 else tlz = 0.001 end
-- apply offset
x1 = x1 + fx
y1 = y1 + fy
z1 = z1 + fz
bx1 = bx1 - fx
by1 = by1 - fy
bz1 = bz1 - fz
bx2 = bx2 - fx
by2 = by2 - fy
bz2 = bz2 - fz
-- cell
local cx,cy,cz
cx = math.floor(x1)
cy = math.floor(y1)
cz = math.floor(z1)
-- target cell
local tcx,tcy,tcz
tcx = math.floor(x2+fx+gx*0.002)
tcy = math.floor(y2+fy+gy*0.002)
tcz = math.floor(z2+fz+gz*0.002)
-- sub deltas
local sx, sy, sz
sx = (x1 % 1.0) - 0.001
sy = (y1 % 1.0) - 0.001
sz = (z1 % 1.0) - 0.001
if gx >= 0 then sx = 1-sx end
if gy >= 0 then sy = 1-sy end
if gz >= 0 then sz = 1-sz end
-- restricted x/y/z
local rx,ry,rz
rx = nil
ry = nil
rz = nil
trace_portal_setup() -- Have to do this!
-- TODO: unset these when another boundary is crossed
local i
local iend = (
math.abs(tcx-cx)
+ math.abs(tcy-cy)
+ math.abs(tcz-cz)
)
portal_transforms_performed = {}
for i=1,iend do
-- get the time it takes to hit the boundary
local tx = sx/depsilon(dx)
local ty = sy/depsilon(dy)
local tz = sz/depsilon(dz)
local t, d, ck
if tx < ty and tx < tz then
-- X first
d = 0
t = tx
elseif ty < tx and ty < tz then
-- Y first
d = 1
t = ty
else
-- Z first
d = 2
t = tz
end
sx = sx - t*dx
sy = sy - t*dy
sz = sz - t*dz
x1 = rx or x1 + t*dx*gx
y1 = ry or y1 + t*dy*gy
z1 = rz or z1 + t*dz*gz
if d == 0 then
-- X first
sx = 1.0
ck = rx or box_is_clear(cx+gx,y1+by1,z1+bz1,cx+gx,y1+by2,z1+bz2,canwrap)
if not ck then rx = cx + tlx end
if not rx then cx = cx + gx end
elseif d == 1 then
-- Y first
sy = 1.0
ck = ry or box_is_clear(x1+bx1,cy+gy,z1+bz1,x1+bx2,cy+gy,z1+bz2,canwrap)
if not ck then ry = cy + tly end
if not ry then cy = cy + gy end
else
-- Z first
sz = 1.0
ck = rz or box_is_clear(x1+bx1,y1+by1,cz+gz,x1+bx2,y1+by2,cz+gz,canwrap)
if not ck then rz = cz + tlz end
if not rz then cz = cz + gz end
end
--if not ck then return x1-bx1, y1-by1, z1-bz1 end
--[[
local tf = trace_portal_get_transform(cx, cy, cz)
if tf and portal_transforms_performed[#portal_transforms_performed] ~= tf and portal_transforms_performed[#portal_transforms_performed] ~= tf.inv then
table.insert(portal_transforms_performed, tf)
cx, cy, cz, dx, dy, dz = trace_portal_transform(tf, cx, cy, cz, dx, dy, dz)
x1, y1, z1, gx, gy, gz = trace_portal_transform(tf, x1, y1, z1, gx, gy, gz)
x2, y2, z2 = trace_portal_transform(tf, x2, y2, z2, 0, 0, 0)
if dx < 0 then sx = 1.0 - sx; dx = -dx end
if dy < 0 then sy = 1.0 - sy; dy = -dy end
if dz < 0 then sz = 1.0 - sz; dz = -dz end
end
]]
end
--
if rx then rx = rx - fx end
if ry then ry = ry - fy end
if rz then rz = rz - fz end
return rx or x2, ry or y2, rz or z2
end
do
local s_map_block_get = map_block_get
function map_block_get(x,y,z,...)
local xlen,ylen,zlen
xlen,ylen,zlen = common.map_get_dims()
if y >= ylen and trace_portal_get_transform(x,ylen-1,z) then return nil end
return s_map_block_get(x,y,z,...)
end
end