buldthensnip/pkg/base/ent/tool_marker.lua
2015-02-12 10:41:37 +13:00

171 lines
4.2 KiB
Lua

--[[
This file is part of Ice Lua Components.
Ice Lua Components is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Ice Lua Components is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>.
]]
return function (plr)
local this = {} this.this = this
this.plr = plr
this.mdl = mdl_marker_inst
this.gui_x = 0.15
this.gui_y = 0.32
this.gui_scale = 0.1
this.gui_pick_scale = 2.0
this.mode = 0
this.x1, this.y1, this.z1 = nil, nil, nil
this.x2, this.y2, this.z2 = nil, nil, nil
this.xp, this.yp, this.zp = nil, nil, nil
this.mspeed_mul = MODE_PSPEED_SPADE
function this.get_model()
return this.mdl
end
function this.reset()
--
end
this.reset()
function this.free()
--
end
function this.restock()
--
end
function this.focus()
--
end
function this.unfocus()
--
end
function this.need_restock()
return false
end
function this.key(key, state, modif)
if state then
if key == BTSK_COLORUP then
this.mode = (this.mode - 1) % 4
elseif key == BTSK_COLORDOWN then
this.mode = (this.mode + 1) % 4
end
end
end
function this.click(button, state)
if state then
if plr.tools[plr.tool+1] ~= this then return end
if button == 1 then
if plr.blx1 then
this.x1, this.y1, this.z1 = plr.blx1, plr.bly1, plr.blz1
this.xp, this.yp, this.zp = plr.x, plr.y, plr.z
end
end
else
if plr.tools[plr.tool+1] ~= this then
this.x1, this.y1, this.z1 = nil, nil, nil
this.x2, this.y2, this.z2 = nil, nil, nil
this.xp, this.yp, this.zp = nil, nil, nil
return
end
if button == 1 then
if this.x1 and this.x2 then
common.net_send(nil, common.net_pack("BBHHHHHHBBBB", PKT_BUILD_BOX,
this.mode, this.x1, this.y1, this.z1, this.x2, this.y2, this.z2,
plr.blk_color[1], plr.blk_color[2], plr.blk_color[3]))
end
this.x1, this.y1, this.z1 = nil, nil, nil
this.x2, this.y2, this.z2 = nil, nil, nil
this.xp, this.yp, this.zp = nil, nil, nil
end
end
end
function this.tick(sec_current, sec_delta)
local xlen,ylen,zlen
xlen,ylen,zlen = common.map_get_dims()
if plr.tools[plr.tool+1] ~= this then return end
if this.x1 then
--
this.x2 = math.floor(this.x1 + plr.x - this.xp + 0.5)
this.y2 = math.floor(this.y1 + plr.y - this.yp + 0.5)
this.z2 = math.floor(this.z1 + plr.z - this.zp + 0.5)
end
end
function this.textgen()
local cr,cg,cb
cr,cg,cb = 128,128,128
local col = (cr*256+cg)*256+cb+0xFF000000
return col, ""..this.mode
end
function this.render(px,py,pz,ya,xa,ya2)
ya = ya - math.pi/2
if plr.blx1 and (plr.alive or plr.respawning) and map_block_get(plr.blx2, plr.bly2, plr.blz2) then
mdl_test_inst.render_global(
plr.blx1+0.5, plr.bly1+0.5, plr.blz1+0.5,
rotpos*0.01, rotpos*0.004, 0.0, 0.1+0.01*math.sin(rotpos*0.071))
mdl_test_inst.render_global(
(plr.blx1*2+plr.blx2)/3+0.5,
(plr.bly1*2+plr.bly2)/3+0.5,
(plr.blz1*2+plr.blz2)/3+0.5,
-rotpos*0.01, -rotpos*0.004, 0.0, 0.1+0.01*math.sin(-rotpos*0.071))
end
if this.x1 and this.x2 then
local x,y,z
local x1,y1,z1,x2,y2,z2
x1, y1, z1 = this.x1, this.y1, this.z1
x2, y2, z2 = this.x2, this.y2, this.z2
if x1 > x2 then x1, x2 = x2, x1 end
if y1 > y2 then y1, y2 = y2, y1 end
if z1 > z2 then z1, z2 = z2, z1 end
local f = function (x,y,z)
local xp = (x==x1 or x==x2)
local yp = (y==y1 or y==y2)
local zp = (z==z1 or z==z2)
return (xp and (yp or zp)) or (yp and zp)
end
for x=x1,x2 do for z=z1,z2 do
for y=y1,y2 do
if f(x,y,z) then
mdl_test_inst.render_global(
x+0.5, y+0.5, z+0.5,
0, 0, 0, 1.0)
end
end
end end
end
this.mdl.render_global(
px, py, pz, ya, xa, ya2, 1)
end
return this
end