18 Commits

Author SHA1 Message Date
B R
d72c084274 refactored explosives 2013-04-03 12:07:56 -07:00
B R
aab510f329 restock if not full on grenades 2013-04-02 22:03:15 -07:00
Ben Russell (300178622)
b42dd073aa moved pmf loading to the appropriate places for things that actually have objects 2013-03-01 20:00:36 +13:00
Ben Russell (300178622)
5d81b618bd i think this is the rest of the packets 2013-02-26 14:21:02 +13:00
Ben Russell (300178622)
211cc53961 intel stays properly stuck to player's back now 2013-02-16 11:21:38 +13:00
BR
e5826f602f team scoring 2013-01-24 11:01:14 -08:00
triplefox
f61d53a1c1 gui: intel model becomes a widget 2012-12-29 01:10:33 -08:00
Ben Russell (300178622)
eb4802f74f fixed a client crash bug, BR's comment, double-spading of blocks giving extra blocks back 2012-12-16 10:48:06 +13:00
Ben Russell (300178622)
8c30d22e5c fixed some physics, fixed a bug where you could claim an intel cap in the enemy tent 2012-12-15 19:57:44 +13:00
Ben Russell (300178622)
67d46157c5 tents intels captures scores and knowing what way you're facing on the map 2012-12-15 13:07:59 +13:00
Ben Russell (300178622)
83dcd5fff5 killing now serverside, toolswitch/colourchange is relayed now 2012-12-12 19:17:35 +13:00
Ben Russell (300178622)
5735c02a53 fixed issues with non-64-high maps 2012-12-07 10:54:01 +13:00
Ben Russell (300178622)
db515e4f45 actually render intel on carrier's back 2012-11-29 20:10:19 +13:00
Ben Russell (300178622)
dea47a3b25 intel capture + red circles + you have finite blocks now 2012-11-29 20:04:09 +13:00
Ben Russell (300178622)
be4c017f49 tent + intel (minus capturing + red circles) implemented 2012-11-29 19:36:43 +13:00
Ben Russell (300178622)
5aab066274 pathname security implemented - finally! 2012-11-29 15:24:35 +13:00
Ben Russell (300178622)
6b8bb275f8 chat implemented, lib_bits added, misc tweaks / refactors 2012-11-29 11:42:39 +13:00
Ben Russell (300178622)
836a7d6594 added fog, more models, and moved a few things around 2012-11-19 12:07:18 +13:00