B R
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ed09016ca8
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Revert "added bombs/nukes" - didn't mean to push it. Example of how to add explosives ;)
This reverts commit add2500881326d312723384da1d7c49cced07157.
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2013-04-09 19:20:44 -07:00 |
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B R
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add2500881
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added bombs/nukes
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2013-04-05 20:18:13 -07:00 |
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B R
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e3f2404d43
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grenade has sound!
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2013-04-03 15:29:41 -07:00 |
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B R
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d72c084274
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refactored explosives
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2013-04-03 12:07:56 -07:00 |
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Ben Russell (300178622)
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347aa2d4a1
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packet throttling implemented, i hope
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2013-03-19 13:41:47 +13:00 |
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Ben Russell (300178622)
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59f7b90aad
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/piano
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2013-03-17 18:55:44 +13:00 |
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Ben Russell (300178622)
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5d81b618bd
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i think this is the rest of the packets
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2013-02-26 14:21:02 +13:00 |
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Ben Russell (300178622)
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4e0fbd39fe
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basic skin support, only wav / tga assets are wired up to it so far
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2013-02-23 11:54:29 +13:00 |
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Ben Russell (300178622)
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fd90c9c189
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started refactor of tools + network; fixed a few loose ends
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2013-02-12 17:39:22 +13:00 |
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ulyssecarion
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757164cc2f
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Make grenade damage more reasonable.
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2013-02-11 08:06:13 -08:00 |
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BR
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63f97e646b
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block health also serverside, fixed not getting blocks back when breaking
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2013-02-09 17:45:17 -08:00 |
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Ben Russell (300178622)
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75f15cfb2b
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hopefully this fixes the names bug
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2013-02-10 14:32:36 +13:00 |
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Ben Russell (300178622)
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b7321ab985
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fixed a few things; actually freeing the models now
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2013-02-03 15:35:15 +13:00 |
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BR
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c2388c4ccc
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added explosion particles
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2013-02-02 18:24:33 -08:00 |
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Ben Russell (300178622)
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808283e833
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moved each gun into its own file
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2013-02-03 13:47:38 +13:00 |
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Ben Russell (300178622)
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c2242ee23a
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start of tools.lua. note, haven't sussed out how the template should work, yet.
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2013-02-02 18:46:37 +13:00 |
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Ben Russell (300178622)
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c2121e5673
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refactored ray-sphere intersections to use funct in lib_vector.lua
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2013-02-02 11:09:55 +13:00 |
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Ben Russell (300178622)
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8f33620651
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fixed issue with cone-sphere allowing you to kill people backwards
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2013-02-01 17:52:36 +13:00 |
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Ben Russell (300178622)
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b6f5495532
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disabled lee rifle for now
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2013-01-31 21:49:20 +13:00 |
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BR
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7f166d5eae
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committing for Dany0, added team-based guns
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2013-01-27 14:22:20 -08:00 |
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BR
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91a2d3c9b5
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added hit indicator
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2013-01-27 13:33:02 -08:00 |
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triplefox
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2bd4a6ac11
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cleanup
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2013-01-26 08:29:57 -08:00 |
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triplefox
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76fbe240fc
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new scoreboard ready
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2013-01-25 22:57:54 -08:00 |
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triplefox
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359bf206f0
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Merge branch 'master' of https://github.com/iamgreaser/buldthensnip.git
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2013-01-25 17:38:01 -08:00 |
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triplefox
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92a4afe05c
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some work on new scoreboard
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2013-01-24 23:10:07 -08:00 |
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BR
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0e888933f3
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removed comment
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2013-01-24 18:37:58 -08:00 |
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BR
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e5826f602f
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team scoring
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2013-01-24 11:01:14 -08:00 |
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Dany0
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9d54a96f85
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No red marker mode for rakiru
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2013-01-21 21:50:40 +01:00 |
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Dany0
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a0dd8ea25a
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Enhanced block building
Much easier to build bridges, bases etc. now. Especially under fire.
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2013-01-21 21:23:42 +01:00 |
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BR
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54fab44e86
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pin.wav plays when gun is empty
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2013-01-18 12:41:27 -08:00 |
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triplefox
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df19b20405
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enforce sorting players on any change to players (should fix scoreboard)
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2013-01-13 00:55:04 -08:00 |
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Ben Russell (300178622)
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8b3b23af97
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more docs; adjusted drunken cam settings and stuff
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2013-01-09 20:44:07 +13:00 |
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Ben Russell (300178622)
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2ff476d8fa
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[0.0-8] OH LOOK THEY'RE FINALLY CUBES (also fixed non-drunken cam I broke)
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2013-01-08 18:06:57 +13:00 |
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Ben Russell (300178622)
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9bff14d167
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ACTUAL drunken camera implemented.
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2013-01-07 14:43:57 +13:00 |
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Ben Russell (300178622)
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db7303b769
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disabled THAT notion of drunken camera (Because some of us don't want to see our dinner twice.)
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2013-01-06 18:17:39 +13:00 |
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Ben Russell (300178622)
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1b3ac64ac3
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[0.0-7] reworked camera code, added camera_point_sky, added part of drunken camera
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2013-01-06 17:50:53 +13:00 |
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Ben Russell (300178622)
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d1770a450b
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more sound effects have been glued in
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2013-01-06 12:02:04 +13:00 |
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Sean Gordon
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e9dbaeaea1
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Added zoom options (hold to zoom or toggle zoom)
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2013-01-05 07:59:07 +00:00 |
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Ben Russell (300178622)
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c132240da6
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SOUND!
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2013-01-04 15:00:19 +13:00 |
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Sean Gordon
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9d2654cec2
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Added a comment
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2012-12-20 20:42:36 +00:00 |
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Ben Russell (300178622)
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4671de094f
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ADDED VERSIONING, models should no longer be visible through walls
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2012-12-19 21:53:34 +13:00 |
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BR
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5d77f5c1a1
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sorted player list
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2012-12-18 07:01:47 -08:00 |
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Ben Russell (300178622)
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5b2f871b0f
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grenades now finite and now have varying fuses! GAMEPLAY IS BASICALLY DONE.
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2012-12-18 16:38:46 +13:00 |
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Ben Russell (300178622)
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712b0c86f9
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nades do player damage now; added /squad
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2012-12-18 16:27:53 +13:00 |
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Ben Russell (300178622)
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e91cec685a
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NAAAAADES (ok they're infinite and they don't kill anyone yet)
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2012-12-18 14:59:50 +13:00 |
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BR
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c42200359a
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removed obsolete todos
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2012-12-16 08:02:23 -08:00 |
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Ben Russell (300178622)
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c84075ce32
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spade melee implemented
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2012-12-15 13:10:21 +13:00 |
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Ben Russell (300178622)
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c831b00016
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block health implemented, RMB spades AFTER delay, fixed LMB/RMB "sticking"
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2012-12-15 13:10:21 +13:00 |
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Ben Russell (300178622)
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c811bfce8b
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set up timers for spade/block; moved some stuff to lib_util (which is downloaded 4 times now)
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2012-12-15 13:10:21 +13:00 |
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Ben Russell (300178622)
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5a5361a3b8
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tracers are working
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2012-12-15 13:09:31 +13:00 |
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