Ben Russell (300178622)
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6dc2b18148
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[0.1.2-2] preliminary PNG loader (8bpc RGB/RGBA-only for now)
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2013-08-05 23:28:02 +12:00 |
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Ben Russell (300178622)
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75e0fa6ea2
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[0.0-51] ENet protocol support! 0.1 will be ready after some testing.
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2013-06-24 10:12:52 +12:00 |
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Ben Russell (300178622)
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802d3cdd1e
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[0.0-47] binary file loading/saving support! now you don't need to serialise stuff as pmf
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2013-06-20 17:11:24 +12:00 |
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B R
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d28acb9318
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fixed docs
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2013-03-28 15:12:45 -07:00 |
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BR
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f5f40c0811
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added 0x20 documentation
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2013-02-09 17:45:15 -08:00 |
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Ben Russell (300178622)
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d3c20a1edc
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player game modes settable with /gmode; spec not really ready yet
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2013-02-01 21:30:12 +13:00 |
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BR
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e5826f602f
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team scoring
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2013-01-24 11:01:14 -08:00 |
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Ben Russell (300178622)
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2e2a1473c8
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added squadchat
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2013-01-10 16:18:54 +13:00 |
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Ben Russell (300178622)
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d1770a450b
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more sound effects have been glued in
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2013-01-06 12:02:04 +13:00 |
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Ben Russell (300178622)
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712b0c86f9
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nades do player damage now; added /squad
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2012-12-18 16:27:53 +13:00 |
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Ben Russell (300178622)
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e91cec685a
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NAAAAADES (ok they're infinite and they don't kill anyone yet)
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2012-12-18 14:59:50 +13:00 |
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Ben Russell (300178622)
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9c5c88e6ae
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red circles show on map after intel capture now
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2012-12-15 20:09:20 +13:00 |
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Ben Russell (300178622)
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559296ecef
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fixed PMF saving + colour being wrong in pmfedit; started work on tracers
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2012-12-15 13:09:31 +13:00 |
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Ben Russell (300178622)
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67d46157c5
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tents intels captures scores and knowing what way you're facing on the map
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2012-12-15 13:07:59 +13:00 |
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Ben Russell (300178622)
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b0ac05ce95
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block modding now relayed serverside; can't shoot while dead anymore (C update not needed to play, just removes a bit of spam)
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2012-12-12 19:54:35 +13:00 |
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Ben Russell (300178622)
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83dcd5fff5
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killing now serverside, toolswitch/colourchange is relayed now
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2012-12-12 19:17:35 +13:00 |
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Ben Russell (300178622)
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7186ec6eb6
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fixed issues with sockfds not being cleared on disconnect in -d mode
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2012-12-12 16:03:59 +13:00 |
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Ben Russell (300178622)
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77d80bbf1d
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dummied out an abort(), fixed teamchat, added player remove packet
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2012-12-12 13:04:33 +13:00 |
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Ben Russell (300178622)
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dccb959fa2
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player pos/orient/spawn works now, death doesn't yet
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2012-12-12 12:42:20 +13:00 |
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Ben Russell (300178622)
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084042e77e
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network code NOW SERIALISES STUFF
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2012-12-05 18:25:27 +13:00 |
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Ben Russell (300178622)
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6730b644d2
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file sending in place! next step: serialise it!
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2012-12-05 11:29:11 +13:00 |
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Ben Russell (300178622)
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508758e1b5
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networking refactored; fixed waterlevel colour picking
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2012-12-04 12:14:01 +13:00 |
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Ben Russell (300178622)
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af0a823c17
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got a loading screen up
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2012-12-03 18:49:55 +13:00 |
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Ben Russell (300178622)
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5b7d68b7b1
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fetch_block dependent on fetch_start/poll stub
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2012-12-03 16:51:03 +13:00 |
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Ben Russell (300178622)
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b2d213fa6a
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networking in place, currently need to shift to server + resync
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2012-12-03 14:12:24 +13:00 |
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Ben Russell (300178622)
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d2edf6fd7c
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some MMX/SSE/SSE2 optimisations, notably image blitting is faster
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2012-12-01 12:04:24 +13:00 |
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Ben Russell (300178622)
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25d9214be7
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improved security; everything uses common.fetch_block now; ICEMAP LOADING/SAVING
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2012-11-29 16:19:04 +13:00 |
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Ben Russell (300178622)
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32759a687d
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last push before bed: start of sound API, improved chat API.
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2012-11-28 21:23:38 +13:00 |
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Ben Russell (300178622)
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5bf343b246
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gun shoots blocks / reloads / runs out of ammo now
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2012-11-28 16:53:06 +13:00 |
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Ben Russell (300178622)
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9050d93f99
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maps are now handled on the lua end
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2012-11-27 11:19:38 +13:00 |
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Ben Russell (300178622)
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cc0461a9ca
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bunch of arch reworking; scripts take arguments now; arms/legs dangle too
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2012-11-26 17:06:30 +13:00 |
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Ben Russell (300178622)
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6d2ee44e0d
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architectural refactor, now main_server.lua actually does stuff
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2012-11-20 14:51:11 +13:00 |
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