15 Commits

Author SHA1 Message Date
Ben Russell (300178622)
53a969721c MODEL API OVERHAUL, ALL MODS THAT USE MODELS WILL PROBABLY BREAK 2015-02-09 13:56:26 +13:00
Dany0
92c04a96f5 New player models (PMF), adj...
adjusted weapon size so that they don't look /too/big in multiplayer
2015-02-07 20:50:05 +01:00
B R
bd699312f5 Added changeable block damage to guns, buffed lee-enfield from 34 to 100, nerfed smg from 34 to 20 2015-02-07 00:10:54 -08:00
Ben Russell (300178622)
639cb10ed5 [0.2a-3] fix goofup when adding textures - also hey look kv6s 2015-02-07 13:24:31 +13:00
Ben Russell (300178622)
f63e2db74d [0.1.2-11] Happy two new years! Import from TheHole. 2015-01-29 09:39:05 +13:00
Ben Russell (300178622)
3ee920d521 moved common gun crap into ent/tpl_gun.lua 2013-07-03 11:54:59 +12:00
Ben Russell (300178622)
6a28eff44a slowed down player while climbing/dropping, fixed some bugs + tidied up code
gun shots can't wrap around and damage blocks on the other side anymore
made pkg/base/ent/gun_* use PKT_* constants rather than 0x* magic numbers
2013-06-07 15:56:53 +12:00
Ben Russell (300178622)
f0f9b9a914 renaming cases of this.draw in ent/* to this.render 2013-04-16 21:49:17 +12:00
B R
d72c084274 refactored explosives 2013-04-03 12:07:56 -07:00
Ben Russell (300178622)
347aa2d4a1 packet throttling implemented, i hope 2013-03-19 13:41:47 +13:00
Ben Russell (300178622)
b42dd073aa moved pmf loading to the appropriate places for things that actually have objects 2013-03-01 20:00:36 +13:00
BR
4648c3fd3a everyone can see block damage 2013-02-03 10:07:39 -08:00
BR
555f5bf79e added ejected bullet casings 2013-02-03 07:41:35 -08:00
BR
b7cdc7616f fixed raytrace bug 2013-02-03 07:06:22 -08:00
Ben Russell (300178622)
808283e833 moved each gun into its own file 2013-02-03 13:47:38 +13:00