Ben Russell (300178622)
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eb18424eec
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[0.1-9] raw socket whitelist implemented
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2013-07-17 19:32:17 +12:00 |
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Ben Russell (300178622)
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6ed384cc17
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[0.1-8] hopefully this fixes the sackit crash on module stop
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2013-07-13 21:54:55 +12:00 |
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Ben Russell (300178622)
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920a37b1a8
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[0.1-7] fixed issue with frustum culling "holes". default config tweaked for GMA.
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2013-07-11 19:09:41 +12:00 |
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Ben Russell (300178622)
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92be469c8e
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[0.1-6] improved frustum culling
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2013-07-11 13:31:09 +12:00 |
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Ben Russell (300178622)
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02df41ffc4
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[0.1-5] added an option to swap the quad order for very rare GPUs like the Intel 3000 HD
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2013-07-08 11:58:15 +12:00 |
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Francois Truphemus (melchips)
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82db59f4c9
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Ambient occlusion on sides is now rendered equally (see "Details regarding meshing" at http://0fps.wordpress.com/2013/07/03/ambient-occlusion-for-minecraft-like-worlds/)
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2013-07-07 17:21:01 +02:00 |
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Ben Russell (300178622)
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a37592749f
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[0.1-3] frustum culling for OpenGL
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2013-07-07 12:07:02 +12:00 |
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Ben Russell (300178622)
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8ec8bce16c
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[0.1-2] s/itoa/snprintf/, altered + documented API + changes, fixed inf nades
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2013-07-03 11:24:40 +12:00 |
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ryan
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1547759f25
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lua interface to tcp sockets
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2013-07-02 20:58:49 +10:00 |
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Ben Russell (300178622)
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de434646d4
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[0.1] fixed an oversight where json files couldn't be sent.
anyhow, iceball-0.1.zip is about to be uploaded :D :D :D
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2013-06-27 18:22:37 +12:00 |
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Ben Russell (300178622)
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e073433273
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[0.0-53] misc stability improvements; also updated some docs
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2013-06-24 14:38:26 +12:00 |
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Ben Russell (300178622)
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e19d521979
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[0.0-52] hackish workaround to avoid race condition when a TCP client joins
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2013-06-24 11:31:48 +12:00 |
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Ben Russell (300178622)
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75e0fa6ea2
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[0.0-51] ENet protocol support! 0.1 will be ready after some testing.
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2013-06-24 10:12:52 +12:00 |
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Ben Russell (300178622)
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1d56595542
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[0.0-50] network rearchitected to refer to net handes, not sockfds, for the Lua side
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2013-06-23 18:37:26 +12:00 |
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Ben Russell (300178622)
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087cfd1cea
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[0.0-49] kicks are handled gracefully now; server can kick from the lua side; framework starting to be laid for ENet support
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2013-06-23 15:50:29 +12:00 |
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Ben Russell (300178622)
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d03c7bb51a
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[0.0-48] OpenGL chunk tesselation stuff improved; client.renderer for determining which renderer a user is using
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2013-06-21 14:18:21 +12:00 |
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Ben Russell (300178622)
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802d3cdd1e
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[0.0-47] binary file loading/saving support! now you don't need to serialise stuff as pmf
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2013-06-20 17:11:24 +12:00 |
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Ben Russell (300178622)
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f74ab9345f
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[0.0-46] PMF z-fighting sorted out by giving a sin()-based offset for each cube
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2013-06-19 10:52:12 +12:00 |
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Ben Russell (300178622)
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da413a95f1
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[0.0-45] tutorial added; sackit updated
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2013-06-08 16:27:07 +12:00 |
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Ben Russell (300178622)
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73f855fc3c
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[0.0-44] MessageBox to flame users who didn't read the instructions when they double-click the .exe files on Windows; stdout/stderr no longer redirected to text files in the fornoobs builds
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2013-05-05 15:43:26 +12:00 |
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Francois Truphemus (melchips)
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8537585afa
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Added doc for the OpenGL renderer and a warning if malloc failed in OpenGL renderer
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2013-05-04 11:24:58 +02:00 |
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B R
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78123f8d47
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[0.0-42] S->C file transfer supports cancellation, hook_file can return a path
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2013-04-29 01:07:34 -07:00 |
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Ben Russell (300178622)
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6de42fdbc7
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[0.0-42] gl_expand_textures is available if your gfx chip is old
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2013-04-26 11:34:46 +12:00 |
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Ben Russell (300178622)
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3d90071c0f
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[0.0-41] ffs bump the version
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2013-04-26 10:34:20 +12:00 |
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B R
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1c5f28e7b6
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added "vbo" option to config
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2013-04-25 12:06:36 -07:00 |
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Francois Truphemus (melchips)
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e2cf36f2d6
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Added chunks rendering options in game engine config files and fix for chunks rendering per frame count
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2013-04-24 19:14:47 +02:00 |
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Ben Russell (300178622)
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aaa93781e7
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[0.0-39] disabled the preliminary 'smooth shading' in softgm for now
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2013-04-22 12:22:53 +12:00 |
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Francois Truphemus (melchips)
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3c38add3ca
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[OpenGL] optimized rendering (map split in chunks, only chunks around camera are rendered)
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2013-04-22 01:17:37 +02:00 |
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Ben Russell (300178622)
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7ae9ab5be6
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beginnings of smooth lighting for softgm - note, negative deltas for lighting are broken.
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2013-04-20 09:03:30 +12:00 |
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Francois Truphemus (melchips)
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a77afaac90
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Added different shading for faces in pmf models rendering
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2013-04-18 19:40:11 +02:00 |
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Francois Truphemus (melchips)
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70fed5209f
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Added in OpenGL rendering : smooth lighting, anti-aliasing and rendering of visible faces only
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2013-04-18 09:16:48 +02:00 |
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Francois Truphemus (melchips)
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5d83036045
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Fix for issue #55 about compiler warnings to fix in 0.0-33
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2013-04-18 06:54:12 +02:00 |
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B R
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9df6a9bd19
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0.0-33, svseed is set to time by default, backwards compatible
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2013-03-30 16:55:14 -07:00 |
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Ben Russell (300178622)
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87886216bc
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[0.0-32] added .it / ImpulseTracker module support - see "sackit" in my github acct
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2013-03-20 20:48:21 +13:00 |
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Ben Russell (300178622)
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cbe92f559d
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[0.0-31] whoops broke dedi build
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2013-03-16 12:43:15 +13:00 |
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Ben Russell (300178622)
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a97df70b43
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[0.0-30] clsave/config.json supported! also updated a few docs slightly.
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2013-03-16 12:34:00 +13:00 |
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Ben Russell (300178622)
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81b17079c3
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[0.0-29] fix crash on OpenGL when creating new map; fix luacrash when placing blocks in mapedit
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2013-03-15 10:43:28 +13:00 |
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Ben Russell (300178622)
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aebbc6093d
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[0.0-28] fixed a bug with 16-bit samples only loading the first half properly
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2013-02-26 17:34:32 +13:00 |
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Ben Russell (300178622)
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32a84198c4
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[0.0-27] tiny hack to fix backwards incompatibility (also what happened to 0.0-26?!)
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2013-02-19 16:00:36 +13:00 |
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Ben Russell (300178622)
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e94f170563
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clientside lua "console" now uses pcall()
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2013-02-17 17:38:46 +13:00 |
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Ben Russell (300178622)
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831dfd7e88
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[0.0-25] tidied up the last few commits; bumped the version number (please, update the version number when you touch the engine!)
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2013-02-17 15:11:05 +13:00 |
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learn_more
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ded5a5c45e
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cmake can generate vs.net sln
cmake generates:
- iceball
- iceball-soft (no opengl)
- iceded (dedi server)
removed old project files
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2013-02-16 16:45:37 +01:00 |
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Ben Russell (300178622)
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e7f3af64c5
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[0.0-24] VBO support (note, no guarantees you WILL have VBOs\! if GLEW says no, then they're out.)
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2013-02-15 18:15:39 +13:00 |
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Ben Russell (300178622)
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437436066b
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[0.0-23] textures are now cached into texture objects
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2013-02-15 14:17:32 +13:00 |
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learn_more
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6a3b1dff36
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make the thing work for msvc
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2013-02-15 01:12:30 +01:00 |
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Ben Russell (300178622)
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080027a9ee
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[0.0-22] fog added, player model fixed, PMF rendering fixed, -19 through -21 banned, zipdist updated
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2013-02-15 10:12:48 +13:00 |
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Ben Russell (300178622)
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138cdba82c
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[0.0-21] GL PMF renderer fixed + sped up
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2013-02-14 22:02:13 +13:00 |
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Ben Russell (300178622)
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e9fae92256
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glDrawArrays for the main map (also sorry about that vi swap file)
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2013-02-14 19:08:25 +13:00 |
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Ben Russell (300178622)
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01b0a3f9b9
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[0.0-19] fucking slow opengl renderer
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2013-02-14 16:58:55 +13:00 |
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Ben Russell (300178622)
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390ad28f13
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[0.0-18] preliminary multithreading of the block casting; disabled by default as it actually slows things down, otherwise just another bit of clutter in render.c
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2013-02-06 19:11:46 +13:00 |
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