cmake can generate vs.net sln
cmake generates: - iceball - iceball-soft (no opengl) - iceded (dedi server) removed old project files
This commit is contained in:
parent
689404504a
commit
ded5a5c45e
17
.gitignore
vendored
17
.gitignore
vendored
@ -30,6 +30,17 @@ gmon.out
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*.ncb
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*.ncb
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*.user
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*.user
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msvc/Debug
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build/*
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msvc/Release
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build/msvc
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#cmake cache files
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CMakeFiles
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CmakeCache.txt
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cmake_install.cmake
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src/iceball.dir
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src/iceball-soft.dir
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src/iceded.dir
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ZERO_CHECK.dir
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#some cmake generated shit that will vs.net notify of cmake file changes.
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ALL_BUILD.vcproj
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ZERO_CHECK.vcproj
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41
CMakeLists.txt
Normal file
41
CMakeLists.txt
Normal file
@ -0,0 +1,41 @@
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#/CMakeLists.txt
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cmake_minimum_required (VERSION 2.8)
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project (iceball)
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#set(CMAKE_BINARY_DIR build)
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set(CMAKE_SOURCE_DIR src)
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set(OUTDIR ../build)
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# First for the generic no-config case (e.g. with mingw)
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTDIR} )
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTDIR} )
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTDIR} )
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# Second, for multi-config builds (e.g. msvc)
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foreach( OUTPUTCONFIG ${CMAKE_CONFIGURATION_TYPES} )
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string( TOUPPER ${OUTPUTCONFIG} OUTPUTCONFIG )
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set( CMAKE_RUNTIME_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${OUTDIR} )
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set( CMAKE_LIBRARY_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${OUTDIR} )
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set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${OUTPUTCONFIG} ${OUTDIR} )
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endforeach( OUTPUTCONFIG CMAKE_CONFIGURATION_TYPES )
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IF(CMAKE_BUILD_TOOL MATCHES "(msdev|devenv|nmake)")
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add_definitions(/W4) # warning level
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add_definitions(/TP) # compile as c++
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ELSEIF(CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX)
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add_definitions(-Wall -g) # keep debugging symbols even in Release builds
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ENDIF()
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include_directories(include)
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if (WIN32)
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if (MSVC)
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set_source_files_properties(filename.c PROPERTIES LANGUAGE CXX )
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endif (MSVC)
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LINK_DIRECTORIES(../winlibs)
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include_directories(winlibs/glew)
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include_directories(winlibs/lua)
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include_directories(winlibs/SDL)
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include_directories(winlibs/zlib)
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endif (WIN32)
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add_subdirectory(src)
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10
README.txt
10
README.txt
@ -70,4 +70,12 @@ MSVC readme (wip):
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'-c iceballga.me 20737' (connect to srv)
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'-c iceballga.me 20737' (connect to srv)
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'-s 0 pkg/base' (make local srv)
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'-s 0 pkg/base' (make local srv)
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- edit clsave/pub/user.json
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- edit clsave/pub/user.json
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- now run it from vs.net debugger :)
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- now run it from vs.net debugger :)
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for the git starters:
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- git update-index --assume-unchanged clsave\pub\user.json
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and to get updates from the main repo:
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- git remote add upstream git://github.com/iamgreaser/buldthensnip.git
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- git pull --rebase upstream master
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- git push origin master
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7
buildenv/vs2k10.bat
Normal file
7
buildenv/vs2k10.bat
Normal file
@ -0,0 +1,7 @@
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@echo off
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cls
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echo Generating Visual Studio 2010 files...
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echo .
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pushd ..
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cmake -Wno-dev -G "Visual Studio 10" .
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popd
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7
buildenv/vs2k8.bat
Normal file
7
buildenv/vs2k8.bat
Normal file
@ -0,0 +1,7 @@
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@echo off
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cls
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echo Generating Visual Studio 2008 files...
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echo .
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pushd ..
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cmake -Wno-dev -G "Visual Studio 9 2008" .
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popd
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@ -49,7 +49,14 @@
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#define __attribute__(x)
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#define __attribute__(x)
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#define PACK_START __pragma( pack(push, 1) )
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#define PACK_START __pragma( pack(push, 1) )
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#define PACK_END __pragma( pack(pop) )
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#define PACK_END __pragma( pack(pop) )
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typedef unsigned int uint32_t;
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typedef signed __int8 int8_t;
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typedef unsigned __int8 uint8_t;
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typedef signed __int16 int16_t;
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typedef unsigned __int16 uint16_t;
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typedef signed __int32 int32_t;
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typedef unsigned __int32 uint32_t;
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typedef signed __int64 int64_t;
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typedef unsigned __int64 uint64_t;
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#define snprintf sprintf_s
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#define snprintf sprintf_s
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#define _USE_MATH_DEFINES //M_PI and whatnot from math.h
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#define _USE_MATH_DEFINES //M_PI and whatnot from math.h
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#pragma warning( disable: 4200 4244 4996)
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#pragma warning( disable: 4200 4244 4996)
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@ -1,20 +0,0 @@
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Microsoft Visual Studio Solution File, Format Version 10.00
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# Visual Studio 2008
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "iceball", "iceball.vcproj", "{CD5FA57E-F7A1-4CC0-B8B0-043E78858D90}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{CD5FA57E-F7A1-4CC0-B8B0-043E78858D90}.Debug|Win32.ActiveCfg = Debug|Win32
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{CD5FA57E-F7A1-4CC0-B8B0-043E78858D90}.Debug|Win32.Build.0 = Debug|Win32
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{CD5FA57E-F7A1-4CC0-B8B0-043E78858D90}.Release|Win32.ActiveCfg = Release|Win32
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{CD5FA57E-F7A1-4CC0-B8B0-043E78858D90}.Release|Win32.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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@ -1,305 +0,0 @@
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="iceball"
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ProjectGUID="{CD5FA57E-F7A1-4CC0-B8B0-043E78858D90}"
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RootNamespace="iceball"
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Keyword="Win32Proj"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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ConfigurationType="1"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="../include;../winlibs/lua;../winlibs/SDL;../winlibs/zlib;../winlibs/glew"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;USE_OPENGL"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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DebugInformationFormat="4"
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CompileAs="2"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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||||||
Name="VCPreLinkEventTool"
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||||||
/>
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||||||
<Tool
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||||||
Name="VCLinkerTool"
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||||||
AdditionalDependencies="SDL.lib SDLmain.lib lua5.1.lib ws2_32.lib zdll.lib glew32.lib opengl32.lib"
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||||||
OutputFile="$(SolutionDir)\..\build\msvc\$(ProjectName).exe"
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||||||
LinkIncremental="2"
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||||||
AdditionalLibraryDirectories="../winlibs"
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||||||
GenerateDebugInformation="true"
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||||||
SubSystem="1"
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||||||
TargetMachine="1"
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||||||
/>
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<Tool
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||||||
Name="VCALinkTool"
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||||||
/>
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||||||
<Tool
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||||||
Name="VCManifestTool"
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||||||
/>
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||||||
<Tool
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||||||
Name="VCXDCMakeTool"
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||||||
/>
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||||||
<Tool
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||||||
Name="VCBscMakeTool"
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||||||
/>
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|
||||||
<Tool
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||||||
Name="VCFxCopTool"
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||||||
/>
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||||||
<Tool
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||||||
Name="VCAppVerifierTool"
|
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||||||
/>
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|
||||||
<Tool
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|
||||||
Name="VCPostBuildEventTool"
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||||||
Description="Copying dependency dll's"
|
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||||||
CommandLine="copy $(SolutionDir)\..\winlibs\*.dll $(TargetDir)"
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|
||||||
/>
|
|
||||||
</Configuration>
|
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||||||
<Configuration
|
|
||||||
Name="Release|Win32"
|
|
||||||
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
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|
||||||
IntermediateDirectory="$(ConfigurationName)"
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|
||||||
ConfigurationType="1"
|
|
||||||
CharacterSet="1"
|
|
||||||
WholeProgramOptimization="1"
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|
||||||
>
|
|
||||||
<Tool
|
|
||||||
Name="VCPreBuildEventTool"
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|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCCustomBuildTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCXMLDataGeneratorTool"
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|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCWebServiceProxyGeneratorTool"
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|
||||||
/>
|
|
||||||
<Tool
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|
||||||
Name="VCMIDLTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCCLCompilerTool"
|
|
||||||
Optimization="2"
|
|
||||||
EnableIntrinsicFunctions="true"
|
|
||||||
AdditionalIncludeDirectories="../include;../winlibs/lua;../winlibs/SDL;../winlibs/zlib;../winlibs/glew"
|
|
||||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;USE_OPENGL"
|
|
||||||
RuntimeLibrary="2"
|
|
||||||
EnableFunctionLevelLinking="true"
|
|
||||||
UsePrecompiledHeader="0"
|
|
||||||
WarningLevel="3"
|
|
||||||
DebugInformationFormat="3"
|
|
||||||
CompileAs="2"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCManagedResourceCompilerTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCResourceCompilerTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCPreLinkEventTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCLinkerTool"
|
|
||||||
AdditionalDependencies="SDL.lib SDLmain.lib lua5.1.lib ws2_32.lib zdll.lib glew32.lib opengl32.lib"
|
|
||||||
OutputFile="$(SolutionDir)\..\build\msvc\$(ProjectName).exe"
|
|
||||||
LinkIncremental="1"
|
|
||||||
AdditionalLibraryDirectories="../winlibs"
|
|
||||||
GenerateDebugInformation="true"
|
|
||||||
SubSystem="1"
|
|
||||||
OptimizeReferences="2"
|
|
||||||
EnableCOMDATFolding="2"
|
|
||||||
TargetMachine="1"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCALinkTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCManifestTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCXDCMakeTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCBscMakeTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCFxCopTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCAppVerifierTool"
|
|
||||||
/>
|
|
||||||
<Tool
|
|
||||||
Name="VCPostBuildEventTool"
|
|
||||||
Description="Copying dependency dll's"
|
|
||||||
CommandLine="copy $(SolutionDir)\..\winlibs\*.dll $(TargetDir)"
|
|
||||||
/>
|
|
||||||
</Configuration>
|
|
||||||
</Configurations>
|
|
||||||
<References>
|
|
||||||
</References>
|
|
||||||
<Files>
|
|
||||||
<Filter
|
|
||||||
Name="Source Files"
|
|
||||||
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
|
||||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
|
||||||
>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\dsp.c"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\img.c"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\json.c"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\logtxt.c"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\lua.c"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\main.c"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\map.c"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\model.c"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\network.c"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\path.c"
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|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\vecmath.c"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\wav.c"
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|
||||||
>
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|
||||||
</File>
|
|
||||||
</Filter>
|
|
||||||
<Filter
|
|
||||||
Name="Header Files"
|
|
||||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
|
||||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
|
|
||||||
>
|
|
||||||
<File
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|
||||||
RelativePath="..\include\common.h"
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|
||||||
>
|
|
||||||
</File>
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|
||||||
<File
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|
||||||
RelativePath="..\src\lua_base.h"
|
|
||||||
>
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|
||||||
</File>
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|
||||||
<File
|
|
||||||
RelativePath="..\src\lua_camera.h"
|
|
||||||
>
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|
||||||
</File>
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|
||||||
<File
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|
||||||
RelativePath="..\src\lua_fetch.h"
|
|
||||||
>
|
|
||||||
</File>
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|
||||||
<File
|
|
||||||
RelativePath="..\src\lua_image.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\lua_input.h"
|
|
||||||
>
|
|
||||||
</File>
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|
||||||
<File
|
|
||||||
RelativePath="..\src\lua_json.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\lua_map.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\lua_model.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\lua_net.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\lua_util.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\lua_wav.h"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
</Filter>
|
|
||||||
<Filter
|
|
||||||
Name="gl"
|
|
||||||
>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\gl\render.c"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
<File
|
|
||||||
RelativePath="..\src\gl\render_img.c"
|
|
||||||
>
|
|
||||||
</File>
|
|
||||||
</Filter>
|
|
||||||
</Files>
|
|
||||||
<Globals>
|
|
||||||
</Globals>
|
|
||||||
</VisualStudioProject>
|
|
43
src/CMakeLists.txt
Normal file
43
src/CMakeLists.txt
Normal file
@ -0,0 +1,43 @@
|
|||||||
|
#/src/CMakeLists.txt
|
||||||
|
|
||||||
|
file(GLOB LUA_FILES lua*)
|
||||||
|
set(MAIN_FILES dsp.c img.c json.c logtxt.c main.c map.c model.c network.c path.c vecmath.c wav.c)
|
||||||
|
|
||||||
|
set(GL_FILES gl/render.c gl/render_img.c)
|
||||||
|
source_group(gl FILES ${GL_FILES})
|
||||||
|
|
||||||
|
set(SOFT_FILES softgm/render.c softgm/render_img.c)
|
||||||
|
source_group(softgm FILES ${SOFT_FILES})
|
||||||
|
|
||||||
|
source_group(lua FILES ${LUA_FILES})
|
||||||
|
|
||||||
|
add_executable(iceball ${MAIN_FILES} ${LUA_FILES} ${GL_FILES})
|
||||||
|
target_link_libraries(iceball lua5.1 SDL SDLmain opengl32 glew32)
|
||||||
|
set_target_properties(iceball PROPERTIES COMPILE_DEFINITIONS "USE_OPENGL")
|
||||||
|
|
||||||
|
add_executable(iceball-soft ${MAIN_FILES} ${LUA_FILES} ${SOFT_FILES})
|
||||||
|
target_link_libraries(iceball-soft lua5.1 SDL SDLmain)
|
||||||
|
|
||||||
|
add_executable(iceded ${MAIN_FILES} ${LUA_FILES})
|
||||||
|
target_link_libraries(iceded lua5.1 SDL SDLmain)
|
||||||
|
set_target_properties(iceded PROPERTIES COMPILE_DEFINITIONS "DEDI")
|
||||||
|
|
||||||
|
macro(add_dll DLLNAME)
|
||||||
|
add_custom_command(TARGET iceball POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ../winlibs/${DLLNAME} $<TARGET_FILE_DIR:iceball>)
|
||||||
|
add_custom_command(TARGET iceball-soft POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ../winlibs/${DLLNAME} $<TARGET_FILE_DIR:iceball-soft>)
|
||||||
|
add_custom_command(TARGET iceded POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different ../winlibs/${DLLNAME} $<TARGET_FILE_DIR:iceball-soft>)
|
||||||
|
endmacro(add_dll)
|
||||||
|
|
||||||
|
|
||||||
|
if (WIN32)
|
||||||
|
target_link_libraries(iceball ws2_32 zdll)
|
||||||
|
target_link_libraries(iceball-soft ws2_32 zdll)
|
||||||
|
target_link_libraries(iceded ws2_32 zdll)
|
||||||
|
add_dll("lua5.1.dll")
|
||||||
|
add_dll("SDL.dll")
|
||||||
|
add_dll("glew32.dll")
|
||||||
|
add_dll("zlib1.dll")
|
||||||
|
else()
|
||||||
|
#target_link_libraries(iceball zlib)
|
||||||
|
#target_link_libraries(iceball-soft zlib)
|
||||||
|
endif (WIN32)
|
@ -146,7 +146,10 @@ int icelua_fn_client_camera_shading_set(lua_State *L)
|
|||||||
{
|
{
|
||||||
/* sides are: east, bottom, south, west, top, north */
|
/* sides are: east, bottom, south, west, top, north */
|
||||||
int top = icelua_assert_stack(L, 6, 6);
|
int top = icelua_assert_stack(L, 6, 6);
|
||||||
|
|
||||||
|
#ifdef DEDI
|
||||||
|
return luaL_error(L, "lm: why the hell is this being called in the dedi version?");
|
||||||
|
#else
|
||||||
int i;
|
int i;
|
||||||
for(i = 0; i < 6; i++)
|
for(i = 0; i < 6; i++)
|
||||||
{
|
{
|
||||||
@ -157,7 +160,8 @@ int icelua_fn_client_camera_shading_set(lua_State *L)
|
|||||||
if(s >= 128) s++;
|
if(s >= 128) s++;
|
||||||
cam_shading[i] = s;
|
cam_shading[i] = s;
|
||||||
}
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -65,10 +65,14 @@ int icelua_fn_client_img_blit_to(lua_State *L)
|
|||||||
sy = (top < 8 ? 0 : lua_tointeger(L, 8));
|
sy = (top < 8 ? 0 : lua_tointeger(L, 8));
|
||||||
color = (top < 9 ? 0xFFFFFFFF : (uint32_t)lua_tointeger(L, 9));
|
color = (top < 9 ? 0xFFFFFFFF : (uint32_t)lua_tointeger(L, 9));
|
||||||
|
|
||||||
|
#ifdef DEDI
|
||||||
|
return luaL_error(L, "lm: why the hell is this being called in the dedi version?");
|
||||||
|
#else
|
||||||
render_blit_img(dest->pixels, dest->head.width, dest->head.height,
|
render_blit_img(dest->pixels, dest->head.width, dest->head.height,
|
||||||
dest->head.width,
|
dest->head.width,
|
||||||
source, dx, dy, bw, bh, sx, sy, color);
|
source, dx, dy, bw, bh, sx, sy, color);
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifdef USE_OPENGL
|
#ifdef USE_OPENGL
|
||||||
dest->tex_dirty = 1;
|
dest->tex_dirty = 1;
|
||||||
#endif
|
#endif
|
||||||
|
@ -340,10 +340,14 @@ int icelua_fn_client_map_fog_get(lua_State *L)
|
|||||||
{
|
{
|
||||||
int top = icelua_assert_stack(L, 0, 0);
|
int top = icelua_assert_stack(L, 0, 0);
|
||||||
|
|
||||||
|
#ifdef DEDI
|
||||||
|
return luaL_error(L, "lm: why the hell is this being called in the dedi version?");
|
||||||
|
#else
|
||||||
lua_pushinteger(L, (fog_color>>16)&255);
|
lua_pushinteger(L, (fog_color>>16)&255);
|
||||||
lua_pushinteger(L, (fog_color>>8)&255);
|
lua_pushinteger(L, (fog_color>>8)&255);
|
||||||
lua_pushinteger(L, (fog_color)&255);
|
lua_pushinteger(L, (fog_color)&255);
|
||||||
lua_pushnumber(L, fog_distance);
|
lua_pushnumber(L, fog_distance);
|
||||||
|
#endif
|
||||||
|
|
||||||
return 4;
|
return 4;
|
||||||
}
|
}
|
||||||
@ -352,6 +356,9 @@ int icelua_fn_client_map_fog_set(lua_State *L)
|
|||||||
{
|
{
|
||||||
int top = icelua_assert_stack(L, 4, 4);
|
int top = icelua_assert_stack(L, 4, 4);
|
||||||
|
|
||||||
|
#ifdef DEDI
|
||||||
|
return luaL_error(L, "lm: why the hell is this being called in the dedi version?");
|
||||||
|
#else
|
||||||
int r = lua_tointeger(L, 1)&255;
|
int r = lua_tointeger(L, 1)&255;
|
||||||
int g = lua_tointeger(L, 2)&255;
|
int g = lua_tointeger(L, 2)&255;
|
||||||
int b = lua_tointeger(L, 3)&255;
|
int b = lua_tointeger(L, 3)&255;
|
||||||
@ -363,6 +370,7 @@ int icelua_fn_client_map_fog_set(lua_State *L)
|
|||||||
|
|
||||||
fog_color = (r<<16)|(g<<8)|b;
|
fog_color = (r<<16)|(g<<8)|b;
|
||||||
force_redraw = 1;
|
force_redraw = 1;
|
||||||
|
#endif
|
||||||
|
|
||||||
return 4;
|
return 4;
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user