Loading image, spade, gui, look in description
- scene.image supports image scaling - scale loading images properly (might need more work later) - spade now shows what block will be spaded using the cube marker - removed run.sh
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@ -26,6 +26,11 @@ return function (plr)
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this.gui_pick_scale = 1.3
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this.gui_pick_scale = 1.3
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this.mspeed_mul = MODE_PSPEED_SPADE
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this.mspeed_mul = MODE_PSPEED_SPADE
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if not this.mdl_cube_marker and mdl_cube then
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this.mdl_cube_marker = mdl_cube({filt=function(br,bg,bb)
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return 233,16,16
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end})
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end
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function this.get_damage(styp, tplr)
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function this.get_damage(styp, tplr)
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if tplr.team == plr.team then return 0, "ERROR" end
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if tplr.team == plr.team then return 0, "ERROR" end
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@ -190,14 +195,17 @@ return function (plr)
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function this.render(px,py,pz,ya,xa,ya2)
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function this.render(px,py,pz,ya,xa,ya2)
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ya = ya - math.pi/2
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ya = ya - math.pi/2
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if plr.blx1 and (plr.alive or plr.respawning) and map_block_get(plr.blx2, plr.bly2, plr.blz2) then
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if plr.blx1 and (plr.alive or plr.respawning) and map_block_get(plr.blx2, plr.bly2, plr.blz2) then
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mdl_test_inst.render_global(
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this.mdl_cube_marker.render_global(
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plr.blx1+0.5, plr.bly1+0.5, plr.blz1+0.5,
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plr.blx2+0.55, plr.bly2+0.55, plr.blz2+0.55,
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rotpos*0.01, rotpos*0.004, 0.0, 0.1+0.01*math.sin(rotpos*0.071))
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0.0, 0.0, 0.0, 24.0+math.abs(2*math.sin(rotpos*0.071)))
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mdl_test_inst.render_global(
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-- mdl_test_inst.render_global(
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(plr.blx1*2+plr.blx2)/3+0.5,
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-- plr.blx1+0.5, plr.bly1+0.5, plr.blz1+0.5,
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(plr.bly1*2+plr.bly2)/3+0.5,
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-- rotpos*0.01, rotpos*0.004, 0.0, 0.1+0.01*math.sin(rotpos*0.071))
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(plr.blz1*2+plr.blz2)/3+0.5,
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-- mdl_test_inst.render_global(
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-rotpos*0.01, -rotpos*0.004, 0.0, 0.1+0.01*math.sin(-rotpos*0.071))
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-- (plr.blx1*2+plr.blx2)/3+0.5,
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-- (plr.bly1*2+plr.bly2)/3+0.5,
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-- (plr.blz1*2+plr.blz2)/3+0.5,
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-- -rotpos*0.01, -rotpos*0.004, 0.0, 0.1+0.01*math.sin(-rotpos*0.071))
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end
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end
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this.mdl.render_global(
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this.mdl.render_global(
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px, py, pz, ya, xa, ya2, 1)
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px, py, pz, ya, xa, ya2, 1)
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@ -573,7 +573,7 @@ function gui_create_scene(width, height, shared_rate)
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local samples = sample_packet[1]
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local samples = sample_packet[1]
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local col_1 = sample_packet[2]
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local col_1 = sample_packet[2]
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local col_2 = sample_packet[3]
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local col_2 = sample_packet[3]
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local scaleX = (#samples-1) / w;
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local scalex = (#samples-1) / w;
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local amin = sample_packet[4]
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local amin = sample_packet[4]
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local amax = sample_packet[5]
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local amax = sample_packet[5]
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@ -602,7 +602,7 @@ function gui_create_scene(width, height, shared_rate)
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local last = bmin + (samples[1] - amin) * ratio
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local last = bmin + (samples[1] - amin) * ratio
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for n=1, w do
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for n=1, w do
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local cur = bmin + (samples[math.floor(n*scaleX)+1] - amin) * ratio
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local cur = bmin + (samples[math.floor(n*scalex)+1] - amin) * ratio
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local top = math.floor(math.max(cur, last));
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local top = math.floor(math.max(cur, last));
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local bot = math.floor(math.min(cur, last));
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local bot = math.floor(math.min(cur, last));
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for z=bot, top do
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for z=bot, top do
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@ -961,6 +961,9 @@ function gui_create_scene(width, height, shared_rate)
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local this = scene.display_object(options)
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local this = scene.display_object(options)
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this._img = options.img
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this._img = options.img
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this.width, this.height = common.img_get_dims(this._img)
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this.width, this.height = options.width or this.width, options.height or this.height
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this.scalex, this.scaley = options.scalex or 1.0, options.scaley or 1.0
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this.use_img = false
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this.use_img = false
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function this.getter_keys.width()
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function this.getter_keys.width()
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@ -972,7 +975,7 @@ function gui_create_scene(width, height, shared_rate)
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function this._recalc_size()
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function this._recalc_size()
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local pw, ph
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local pw, ph
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pw, ph = common.img_get_dims(this.img)
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pw, ph = this.width or pw, this.height or ph
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rawset(this, 'width', pw)
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rawset(this, 'width', pw)
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rawset(this, 'height', ph)
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rawset(this, 'height', ph)
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this.dirty = true
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this.dirty = true
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@ -985,7 +988,7 @@ function gui_create_scene(width, height, shared_rate)
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this._recalc_size()
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this._recalc_size()
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end
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end
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function this.draw_update()
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function this.draw_update()
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client.img_blit(this._img, this.l, this.t)
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client.img_blit(this._img, this.l, this.t, this.width, this.height, 0, 0, 0xFFFFFFFF, this.scalex, this.scaley)
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end
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end
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this._recalc_size()
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this._recalc_size()
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@ -161,10 +161,14 @@ do
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if string.sub(fname, 1,6) == "clsave" then return client.fetch_block(ftype, fname) end
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if string.sub(fname, 1,6) == "clsave" then return client.fetch_block(ftype, fname) end
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if widgets ~= nil then
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if widgets ~= nil then
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scene = gui_create_scene(w, h)
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scene = gui_create_scene(w, h)
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loading_img = scene.image{img=img_loading, x=screen_width/2, y=screen_height/2}
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img_loading_width, img_loading_height = client.img_get_dims(img_loading)
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img_loading_scale = math.min(screen_width/img_loading_width, screen_height/img_loading_height)
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loading_img = scene.image{img=img_loading, x=screen_width/2, y=screen_height/2, width = screen_width, height = screen_height, scalex = img_loading_scale, scaley = img_loading_scale}
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scene.root.add_child(loading_img)
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scene.root.add_child(loading_img)
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if img_map then
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if img_map then
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map_img = scene.image{img=img_map, x=-screen_width/2, y=screen_height/2}
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img_map_width, img_map_height = client.img_get_dims(img_map)
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img_map_scale = math.min(screen_width/img_map_width, screen_height/img_map_height)
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map_img = scene.image{img=img_map, x=-screen_width/2, y=screen_height/2, width = screen_width, height = screen_height, scalex = img_map_scale, scaley = img_map_scale}
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scene.root.add_child(map_img)
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scene.root.add_child(map_img)
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end
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end
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end
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end
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32
run.sh
32
run.sh
@ -1,32 +0,0 @@
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#!/bin/bash
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PS3='Please enter your choice: '
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options=("Single-player" "rakiru's server" "Lighting test" "Map editor" "PMF editor" "Quit")
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select opt in "${options[@]}"
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do
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case $opt in
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"Single-player")
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echo "Starting local server..."
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./iceball -s 0 pkg/base pkg/maps/mesa.vxl
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;;
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"rakiru's server")
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echo "Joining rakiru's server..."
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./iceball -c play.iceballga.me 20737
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;;
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"Lighting test")
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echo "Starting local server with lighting test..."
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./iceball -s 0 pkg/iceball/radtest
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;;
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"Map editor")
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echo "Starting map editor..."
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./iceball -s 0 pkg/iceball/mapedit
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;;
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"PMF editor")
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echo "Starting PMF editor..."
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./iceball -s 0 pkg/iceball/pmfedit
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;;
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"Quit")
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break
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;;
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*) echo invalid option;;
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esac
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done
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BIN
tools/lastsav.vxl
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BIN
tools/lastsav.vxl
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