dummied out an abort(), fixed teamchat, added player remove packet
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@ -109,7 +109,7 @@ Iceball Base Mod:
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if the gap between the server and client time
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if the gap between the server and client time
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extends by 10 seconds, client is probably using CE speedhack
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extends by 10 seconds, client is probably using CE speedhack
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0x03 pid x.s16 y.s16 z.s16:
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0x03 pid x.s16 y.s16 z.s16: @
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player set position
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player set position
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positions are 11.5 fixed point,
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positions are 11.5 fixed point,
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@ -117,7 +117,7 @@ Iceball Base Mod:
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note, for C->S pid MUST be 0x00
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note, for C->S pid MUST be 0x00
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0x04 pid ya.u8 xa.u8 keys.u8:
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0x04 pid ya.u8 xa.u8 keys.u8: @
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player set orientation / keys
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player set orientation / keys
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angles are as defined:
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angles are as defined:
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@ -136,7 +136,7 @@ Iceball Base Mod:
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note, for C->S pid MUST be 0x00
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note, for C->S pid MUST be 0x00
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0x05 pid team weapon score.s16 kills.s16 deaths.s16 namelen name[namelen]: (S->C)
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0x05 pid team weapon score.s16 kills.s16 deaths.s16 namelen name[namelen]: (S->C) @
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adds player to server
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adds player to server
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note, this can be used to update a player on the server
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note, this can be used to update a player on the server
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@ -146,10 +146,10 @@ Iceball Base Mod:
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yeah that's it really.
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yeah that's it really.
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0x06 pid: (S->C)
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0x06 pid: (S->C) @
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sets client player id to "pid"
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sets client player id to "pid"
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0x07 pid: (S->C)
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0x07 pid: (S->C) @
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removes player from server
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removes player from server
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0x08 x.u16 y.u16 z.u16 b g r typ:
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0x08 x.u16 y.u16 z.u16 b g r typ:
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@ -166,21 +166,21 @@ Iceball Base Mod:
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NOTE: will be IGNORED if the floodfill hits the bottom!
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NOTE: will be IGNORED if the floodfill hits the bottom!
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0x0C msg.z (C->S)
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0x0C msg.z (C->S) @
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send chat message
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send chat message
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0x0D msg.z (C->S)
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0x0D msg.z (C->S) @
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send teamchat message
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send teamchat message
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0x0E bgra.u32 msg.z (S->C)
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0x0E bgra.u32 msg.z (S->C) @
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add text to chat
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add text to chat
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0x0F bgra.u32 msg.z (S->C)
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0x0F bgra.u32 msg.z (S->C) @
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add text to killfeed
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add text to killfeed
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0x10 pid x.fs y.fs z.fs ya.u8 xa.u8: (S->C)
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0x10 pid x.fs y.fs z.fs ya.u8 xa.u8: (S->C) @
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player spawn
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player spawn
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0x11 team.s8 weapon.u8 name.z (C->S)
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0x11 team.s8 weapon.u8 name.z (C->S) @
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offer player
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offer player
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if team == -1, server autoselects
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if team == -1, server autoselects
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@ -1152,8 +1152,9 @@ void net_flush(void)
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{
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{
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fprintf(stderr, "EDOOFUS: given sockfd %i could not be found!\n"
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fprintf(stderr, "EDOOFUS: given sockfd %i could not be found!\n"
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, pkt->sockfd);
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, pkt->sockfd);
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fflush(stderr);
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net_packet_free(pkt, &(to_server.send_head), &(to_server.send_tail));
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abort();
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//fflush(stderr);
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//abort();
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} else {
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} else {
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net_flush_transfer(&to_server, cli, pkt);
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net_flush_transfer(&to_server, cli, pkt);
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}
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}
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@ -267,7 +267,7 @@ function h_tick_main(sec_current, sec_delta)
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local cid
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local cid
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cid, pkt = common.net_unpack("B", pkt)
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cid, pkt = common.net_unpack("B", pkt)
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print("pkt", cid)
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--print("pkt", cid)
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if cid == 0x03 then
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if cid == 0x03 then
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local pid, x, y, z
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local pid, x, y, z
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@ -313,6 +313,9 @@ function h_tick_main(sec_current, sec_delta)
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elseif cid == 0x06 then
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elseif cid == 0x06 then
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local pid, pkt = common.net_unpack("B", pkt)
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local pid, pkt = common.net_unpack("B", pkt)
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players.current = pid
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players.current = pid
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elseif cid == 0x07 then
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local pid, pkt = common.net_unpack("B", pkt)
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players[pid] = nil
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elseif cid == 0x0E then
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elseif cid == 0x0E then
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-- add to chat
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-- add to chat
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local color, msg
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local color, msg
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@ -65,8 +65,6 @@ function net_broadcast_team(tidx, msg)
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common.net_send(client_list.fdlist[i], msg)
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common.net_send(client_list.fdlist[i], msg)
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end
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end
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end
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end
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-- TODO!
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return net_broadcast(sockfd, msg)
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end
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end
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function server.hook_connect(sockfd, addrinfo)
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function server.hook_connect(sockfd, addrinfo)
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@ -109,6 +107,8 @@ function server.hook_disconnect(sockfd, server_force, reason)
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if plr then
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if plr then
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net_broadcast(nil, common.net_pack("BIz", 0x0E, 0xFF800000,
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net_broadcast(nil, common.net_pack("BIz", 0x0E, 0xFF800000,
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"* Player "..plr.name.." disconnected"))
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"* Player "..plr.name.." disconnected"))
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net_broadcast(sockfd, common.net_pack("BB",
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0x07, plrid))
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players[plrid] = nil
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players[plrid] = nil
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end
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end
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end
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end
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