remove unnecessary #version directive
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@ -1053,7 +1053,6 @@ void main()
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]=]}
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shader_world, result = shader_new{vert=[=[
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#version 120
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// Vertex shader
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varying vec4 cpos;
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@ -1074,7 +1073,6 @@ void main()
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}
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]=], frag=[=[
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#version 120
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// Fragment shader
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varying vec4 cpos;
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