preliminary portal gun mod
This commit is contained in:
parent
ec715c4ee2
commit
300c11ff34
@ -75,7 +75,7 @@ function trace_gap(x,y,z)
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xlen,ylen,zlen = common.map_get_dims()
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local l = common.map_pillar_get(math.floor(x), math.floor(z))
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i = 1
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local i = 1
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local h1,h2
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h1 = nil
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while true do
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265
pkg/gm/portalgun/gun_portal.lua
Normal file
265
pkg/gm/portalgun/gun_portal.lua
Normal file
@ -0,0 +1,265 @@
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--[[
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This file is derived from code from Ice Lua Components.
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Ice Lua Components is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Ice Lua Components is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>.
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]]
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local thisid = ...
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if client then
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weapon_models[thisid] = model_load({
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kv6 = {
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bdir = DIR_PKG_KV6,
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name = "rifle.kv6",
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scale = 1.0/128.0,
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},
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pmf = {
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bdir = DIR_PKG_PMF,
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name = "rifle.pmf",
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},
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}, {"kv6", "pmf"})
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end
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weapon_names[thisid] = "Portal Gun"
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return function (plr)
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local this = tpl_gun(plr, {
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dmg = {
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head = 0,
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body = 0,
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legs = 0,
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},
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block_damage = 0,
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ammo_clip = 10,
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ammo_reserve = 50,
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time_fire = 1/3,
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time_reload = 1/3,
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recoil_x = 0.0001,
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recoil_y = -0.05,
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model = client and (weapon_models[thisid] {}),
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name = "Rifle",
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})
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function this.reload()
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end
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local s_tick = this.tick
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function this.tick(sec_current, sec_delta, ...)
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this.ammo_clip = 10
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return s_tick(sec_current, sec_delta, ...)
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end
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function this.textgen()
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local cols
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col = 0xFFC0C0C0
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return col, "- -"
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end
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function this.click(button, state)
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if button == 1 or button == 3 then
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-- LMB
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if this.ammo_clip > 0 then
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if state then
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this.portal_select = (button==1 and 1) or 2
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end
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this.firing = state
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else
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-- Shouldn't happen!
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this.firing = false
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client.wav_play_global(wav_pin, plr.x, plr.y, plr.z)
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plr.reload_msg.visible = true
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plr.reload_msg.static_alarm{name='reloadviz',
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time=0.5, on_trigger=function() plr.reload_msg.visible = false end}
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end
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elseif button == 2 then
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-- RMB
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if hold_to_zoom then
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plr.zooming = state and not this.reloading
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else
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if state and not this.reloading then
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plr.zooming = not plr.zooming
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end
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end
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end
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end
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function this.prv_fire(sec_current)
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local xlen, ylen, zlen
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xlen, ylen, zlen = common.map_get_dims()
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if client then
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client.wav_play_global(this.cfg.shot_sound, plr.x, plr.y, plr.z)
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bcase_part_mdl = bcase_part_mdl or new_particle_model(250, 215, 0)
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particles_add(new_particle{
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x = plr.x,
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y = plr.y,
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z = plr.z,
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vx = math.sin(plr.angy - math.pi / 4) / 2 + math.random() * 0.25,
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vy = 0.1 + math.random() * 0.25,
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vz = math.cos(plr.angy - math.pi / 4) / 2 + math.random() * 0.25,
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model = bcase_part_mdl,
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size = 8,
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lifetime = 2
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})
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end
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net_send(nil, common.net_pack("BBB", PKT_PLR_GUN_SHOT, 0, 1))
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-- TODO: Better spread
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-- spread
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local angy = plr.angy + (this.cfg.spread * (math.random() - 0.5))
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local angx = plr.angx + (this.cfg.spread * (math.random() - 0.5))
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local sya = math.sin(angy)
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local cya = math.cos(angy)
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local sxa = math.sin(angx)
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local cxa = math.cos(angx)
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local fwx,fwy,fwz
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fwx,fwy,fwz = sya*cxa, sxa, cya*cxa
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-- tracer
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if client then
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tracer_add(plr.x, plr.y, plr.z, angy, angx)
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end
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-- perform a trace
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portal_traces_enabled = false
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local d,cx1,cy1,cz1,cx2,cy2,cz2
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d,cx1,cy1,cz1,cx2,cy2,cz2
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= trace_map_ray_dist(plr.x+sya*0.4,plr.y,plr.z+cya*0.4, fwx,fwy,fwz, this.cfg.range)
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d = d or this.cfg.range
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portal_traces_enabled = true
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-- see if there's anyone we can kill
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local hurt_idx = nil
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local hurt_part = nil
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local hurt_part_idx = 0
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local hurt_dist = d*d
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local i,j
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for i=1,players.max do
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local p = players[i]
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if p and p ~= plr and p.alive then
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local dx = p.x-plr.x
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local dy = p.y-plr.y+0.1
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local dz = p.z-plr.z
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for j=1,3 do
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local dot, dd = isect_line_sphere_delta(dx,dy,dz,fwx,fwy,fwz)
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if dot and dot < 0.55 and dd < hurt_dist then
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hurt_idx = i
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hurt_dist = dd
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hurt_part_idx = j
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hurt_part = ({"head","body","legs"})[j]
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break
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end
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dy = dy + 1.0
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end
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end
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end
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if hurt_idx then
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if server then
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--[[
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players[hurt_idx].gun_damage(
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hurt_part, this.cfg.dmg[hurt_part], plr)
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]]
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else
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--[[
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net_send(nil, common.net_pack("BBB"
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, PKT_PLR_GUN_HIT, hurt_idx, hurt_part_idx))
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]]
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plr.show_hit()
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end
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else
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if client then
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--[[
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net_send(nil, common.net_pack("BBB"
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, PKT_PLR_GUN_HIT, 0, 0))
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]]
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end
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if cx2 and cy2 <= ylen-2 and cx2 >= 0 and cx2 < xlen and cz2 >= 0 and cz2 < zlen then
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print("Portal hit ("..cx2..", "..cy2..", "..cz2..") type "..this.portal_select)
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local dx,dy,dz = cx2-cx1, cy2-cy1, cz2-cz1
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dx = math.floor(dx + 0.5)
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dy = math.floor(dy + 0.5)
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dz = math.floor(dz + 0.5)
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print("Direction ("..dx..", "..dy..", "..dz..")")
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-- Check if valid...
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local valid = true
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-- CHECK: Ensure back is all solid, front is all clear
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local cx = math.floor(cx2)
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local cy = math.floor(cy2)
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local cz = math.floor(cz2)
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if valid then
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local i,j,k
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for i=-1,1 do
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for j=-1,1 do
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for k=-1,0 do
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if not valid then break end
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local x = cx+k*dx+i*dy+j*dz
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local y = cy+k*dy+i*dz+j*dx
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local z = cz+k*dz+i*dx+j*dy
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if k == 0 then
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if map_block_get(x,y,z) == nil then valid = false end
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else
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if map_block_get(x,y,z) ~= nil then valid = false end
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end
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end
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end
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end
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end
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if valid and dy == 0 and (dx ~= 0 or dz ~= 0) then
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net_send(nil, common.net_pack("BBBhhhbbbbbb", PKT_PORTALGUN_SET,
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0, this.portal_select, cx, cy, cz,
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dx, dy, dz, 0, 1, 0))
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elseif valid and dy ~= 0 and (dx == 0 and dz == 0) then
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local sx, sz = 0, 0
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if math.abs(fwx) > math.abs(fwz) then
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sx = (fwx < 0 and -1) or 1
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else
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sz = (fwz < 0 and -1) or 1
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end
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net_send(nil, common.net_pack("BBBhhhbbbbbb", PKT_PORTALGUN_SET,
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0, this.portal_select, cx, cy, cz,
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dx, dy, dz, sx, 0, sz))
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end
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end
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end -- if hurt_idx
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-- apply recoil
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-- attempting to emulate classic behaviour provided i have it right
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plr.recoil(sec_current, this.cfg.recoil_y, this.cfg.recoil_x)
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end
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return this
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end
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529
pkg/gm/portalgun/hook_map.lua
Normal file
529
pkg/gm/portalgun/hook_map.lua
Normal file
@ -0,0 +1,529 @@
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--[[
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This file is derived from code from Ice Lua Components.
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Ice Lua Components is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Ice Lua Components is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with Ice Lua Components. If not, see <http://www.gnu.org/licenses/>.
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]]
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local portal_transforms = {}
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local portal_traces = {}
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local portal_traces_mcache = {}
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portal_traces_enabled = true
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portal_transforms_performed = {}
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local function trace_portal_get_transform(cx, cy, cz)
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if not(portal_traces[cz] and portal_traces[cz][cx] and portal_traces[cz][cx][cy]) then
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return nil
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end
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local tidx = portal_traces[cz][cx][cy]
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local tf = portal_transforms[tidx]
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return tf
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end
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function trace_portal_transform(tf, cx, cy, cz, vx, vy, vz)
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print("ENTRY", cx, cy, cz, vx, vy, vz)
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-- Get origins
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local cx1 = tf[1][1] + 0.5 + tf[1][4]*0.5
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local cy1 = tf[1][2] + 0.5 + tf[1][5]*0.5
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local cz1 = tf[1][3] + 0.5 + tf[1][6]*0.5
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local cx2 = tf[2][1] + 0.5 + tf[2][4]*0.5
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local cy2 = tf[2][2] + 0.5 + tf[2][5]*0.5
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local cz2 = tf[2][3] + 0.5 + tf[2][6]*0.5
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-- Get normals
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local nx1 = tf[1][4]
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local ny1 = tf[1][5]
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local nz1 = tf[1][6]
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local nx2 = tf[2][4]
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local ny2 = tf[2][5]
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local nz2 = tf[2][6]
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-- Get sky vectors
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local sx1 = tf[1][7]
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local sy1 = tf[1][8]
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local sz1 = tf[1][9]
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local sx2 = tf[2][7]
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local sy2 = tf[2][8]
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local sz2 = tf[2][9]
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-- Get horiz vectors
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local hx1 = ny1*sz1-nz1*sy1
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local hy1 = nz1*sx1-nx1*sz1
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local hz1 = nx1*sy1-ny1*sx1
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local hx2 = ny2*sz2-nz2*sy2
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local hy2 = nz2*sx2-nx2*sz2
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local hz2 = nx2*sy2-ny2*sx2
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-- Get offsets
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local no1 = nx1*cx1 + ny1*cy1 + nz1*cz1
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local no2 = nx2*cx2 + ny2*cy2 + nz2*cz2
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local so1 = sx1*cx1 + sy1*cy1 + sz1*cz1
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local so2 = sx2*cx2 + sy2*cy2 + sz2*cz2
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local ho1 = hx1*cx1 + hy1*cy1 + hz1*cz1
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local ho2 = hx2*cx2 + hy2*cy2 + hz2*cz2
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print("NORMS", nx1, ny1, nz1, nx2, ny2, nz2, no1)
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print("SKIES", sx1, sy1, sz1, sx2, sy2, sz2, so1)
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print("HORIZ", hx1, hy1, hz1, hx2, hy2, hz2, ho1)
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-- Get source offsets
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local noP = nx1*cx + ny1*cy + nz1*cz - no1
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local soP = sx1*cx + sy1*cy + sz1*cz - so1
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local hoP = hx1*cx + hy1*cy + hz1*cz - ho1
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-- Update position
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cx = nx2*noP + sx2*soP + hx2*hoP + no2*nx2 + so2*sx2 + ho2*hx2
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cy = ny2*noP + sy2*soP + hy2*hoP + no2*ny2 + so2*sy2 + ho2*hy2
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cz = nz2*noP + sz2*soP + hz2*hoP + no2*nz2 + so2*sz2 + ho2*hz2
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-- Get direction offsets
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local noV = nx1*vx + ny1*vy + nz1*vz
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local soV = sx1*vx + sy1*vy + sz1*vz
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local hoV = hx1*vx + hy1*vy + hz1*vz
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-- Update direction
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vx = -(nx2*noV + sx2*soV + hx2*hoV)
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vy = -(ny2*noV + sy2*soV + hy2*hoV)
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vz = -(nz2*noV + sz2*soV + hz2*hoV)
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-- Return!
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print("EXIT ", cx, cy, cz, vx, vy, vz)
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return cx, cy, cz, vx, vy, vz
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end
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local function trace_portal_set_mark(pid, portal_select, cx, cy, cz)
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local l = portal_traces
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if not l[cz] then l[cz] = {} end
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if not l[cz][cx] then l[cz][cx] = {} end
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l[cz][cx][cy] = pid*2+portal_select
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--print(cx, cy, cz)
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end
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local function trace_portal_insert(p, pid, portal_select)
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local cx, cy, cz = p[1], p[2], p[3]
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local dx, dy, dz = p[4], p[5], p[6]
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local sx, sy, sz = p[7], p[8], p[9]
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local hx = dy*sz-dz*sy
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local hy = dz*sx-dx*sz
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local hz = dx*sy-dy*sx
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-- Mark area
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trace_portal_set_mark(pid, portal_select, cx , cy , cz )
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trace_portal_set_mark(pid, portal_select, cx-sx, cy-sy, cz-sz)
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trace_portal_set_mark(pid, portal_select, cx+sx, cy+sy, cz+sz)
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trace_portal_set_mark(pid, portal_select, cx +hx, cy +hy, cz +hz)
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trace_portal_set_mark(pid, portal_select, cx-sx+hx, cy-sy+hy, cz-sz+hz)
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trace_portal_set_mark(pid, portal_select, cx+sx+hx, cy+sy+hy, cz+sz+hz)
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trace_portal_set_mark(pid, portal_select, cx -hx, cy -hy, cz -hz)
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trace_portal_set_mark(pid, portal_select, cx-sx-hx, cy-sy-hy, cz-sz-hz)
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trace_portal_set_mark(pid, portal_select, cx+sx-hx, cy+sy-hy, cz+sz-hz)
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end
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local function trace_portal_setup()
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local i
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portal_traces = {}
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portal_transforms = {}
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if not portal_traces_enabled then return end
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-- Gather portal info
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for i=1,players.max do
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local plr = players[i]
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if plr then
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local p1 = plr.portal_list[1]
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local p2 = plr.portal_list[2]
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if p1 and p2 then
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-- Create transformation!
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local t1 = {p1, p2}
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local t2 = {p2, p1}
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-- Save transformation!
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portal_transforms[i*2+1] = t1
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portal_transforms[i*2+2] = t2
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-- TODO! (instead we're drilling the map)
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-- Place marks which indicate the transformation thing!
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trace_portal_insert(p1, i, 1)
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trace_portal_insert(p2, i, 2)
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end
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end
|
||||
end
|
||||
end
|
||||
|
||||
local function map_pillar_get_fake(x, z)
|
||||
-- Check if we have a portal list
|
||||
if not (portal_traces[z] and portal_traces[z][x]) then
|
||||
return common.map_pillar_get(x, z)
|
||||
end
|
||||
|
||||
-- Check if we have a cache
|
||||
if portal_traces_mcache[z] and portal_traces_mcache[z][x] then
|
||||
return portal_traces_mcache[z][x]
|
||||
end
|
||||
|
||||
--print("TRACES EXIST", x, z)
|
||||
|
||||
-- We have to edit because of this portal list
|
||||
local l = common.map_pillar_get(x, z)
|
||||
local pl = portal_traces[z][x]
|
||||
|
||||
-- Unpack
|
||||
local ul = map_pillar_raw_unpack(l)
|
||||
|
||||
-- Replace things
|
||||
local xlen,ylen,zlen
|
||||
xlen,ylen,zlen = common.map_get_dims()
|
||||
local i
|
||||
for i=1,ylen do
|
||||
if pl[i-1] then
|
||||
--print("DELETE", x, i, z)
|
||||
ul[i] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- Repack
|
||||
l = map_pillar_raw_pack(ul)
|
||||
|
||||
-- Dump this into the cache
|
||||
if not portal_traces_mcache[z] then portal_traces_mcache[z] = {} end
|
||||
portal_traces_mcache[z][x] = l
|
||||
|
||||
-- Return
|
||||
return l
|
||||
end
|
||||
|
||||
-- need to copy-paste these functions from lib_vector.lua in order to mangle them
|
||||
-- Map helpers
|
||||
function trace_gap(x,y,z)
|
||||
local xlen,ylen,zlen
|
||||
xlen,ylen,zlen = common.map_get_dims()
|
||||
|
||||
local l = map_pillar_get_fake(math.floor(x), math.floor(z))
|
||||
local i = 1
|
||||
local h1,h2
|
||||
h1 = nil
|
||||
while true do
|
||||
h2 = l[i+1]
|
||||
if h2 == ylen-1 then h2 = ylen end
|
||||
if y < l[i+1] or l[i] == 0 then return h1, h2 end
|
||||
i = i + l[i]*4
|
||||
if y < l[i+3] then return h1, h2 end
|
||||
h1 = l[i+3]
|
||||
h2 = l[i+1]
|
||||
end
|
||||
end
|
||||
|
||||
function box_is_clear(x1,y1,z1,x2,y2,z2,canwrap)
|
||||
local x,z,i
|
||||
|
||||
x1 = math.floor(x1)
|
||||
y1 = math.floor(y1)
|
||||
z1 = math.floor(z1)
|
||||
x2 = math.floor(x2)
|
||||
y2 = math.floor(y2)
|
||||
z2 = math.floor(z2)
|
||||
|
||||
local xlen,ylen,zlen
|
||||
xlen,ylen,zlen = common.map_get_dims()
|
||||
|
||||
if not canwrap then
|
||||
if x1 < 0 or z1 < 0 then
|
||||
return false
|
||||
elseif x2 >= xlen or z2 >= zlen then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
for z=z1,z2 do
|
||||
for x=x1,x2 do
|
||||
local l = map_pillar_get_fake(x, z)
|
||||
i = 1
|
||||
while true do
|
||||
if l[i+1] == ylen-1 and y2 < ylen then break end
|
||||
if y2 < l[i+1] then break end
|
||||
if l[i] == 0 then return false end
|
||||
i = i + l[i]*4
|
||||
if y1 < l[i+3] then return false end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
-- Ray tracing
|
||||
function trace_map_ray_dist(x1,y1,z1, vx,vy,vz, maxdist, nil_on_maxdist)
|
||||
if nil_on_maxdist == nil then nil_on_maxdist = true end
|
||||
|
||||
local function depsilon(d)
|
||||
if d < 0.0000001 then
|
||||
return 0.0000001
|
||||
else
|
||||
return d
|
||||
end
|
||||
end
|
||||
|
||||
local xlen,ylen,zlen
|
||||
xlen,ylen,zlen = common.map_get_dims()
|
||||
|
||||
-- direction
|
||||
local gx,gy,gz
|
||||
if vx < 0 then gx = -1 else gx = 1 end
|
||||
if vy < 0 then gy = -1 else gy = 1 end
|
||||
if vz < 0 then gz = -1 else gz = 1 end
|
||||
vx = vx * gx
|
||||
vy = vy * gy
|
||||
vz = vz * gz
|
||||
|
||||
-- cell
|
||||
local cx,cy,cz
|
||||
if not x1 then return nil end
|
||||
cx = math.floor(x1)
|
||||
cy = math.floor(y1)
|
||||
cz = math.floor(z1)
|
||||
|
||||
-- subpos
|
||||
local sx,sy,sz
|
||||
sx = x1-cx
|
||||
sy = y1-cy
|
||||
sz = z1-cz
|
||||
if gx >= 0 then sx = 1-sx end
|
||||
if gy >= 0 then sy = 1-sy end
|
||||
if gz >= 0 then sz = 1-sz end
|
||||
|
||||
local dist = 0
|
||||
local pillar, npillar
|
||||
npillar = map_pillar_get_fake(cx,cz)
|
||||
pillar = npillar
|
||||
|
||||
trace_portal_setup() -- Have to do this!
|
||||
while true do
|
||||
local tx = sx/depsilon(vx)
|
||||
local ty = sy/depsilon(vy)
|
||||
local tz = sz/depsilon(vz)
|
||||
local t,d
|
||||
local ncx,ncy,ncz
|
||||
ncx,ncy,ncz = cx,cy,cz
|
||||
|
||||
if tx < ty and tx < tz then
|
||||
t = tx
|
||||
d = 0
|
||||
ncx = cx + gx
|
||||
npillar = map_pillar_get_fake(ncx,ncz)
|
||||
elseif ty < tx and ty < tz then
|
||||
t = ty
|
||||
d = 1
|
||||
ncy = cy + gy
|
||||
else
|
||||
t = tz
|
||||
d = 2
|
||||
ncz = cz + gz
|
||||
npillar = map_pillar_get_fake(ncx,ncz)
|
||||
end
|
||||
|
||||
dist = dist + t
|
||||
|
||||
if dist > maxdist and nil_on_maxdist then
|
||||
return nil, nil, nil, nil, nil, nil, nil
|
||||
elseif dist > maxdist and not nil_on_maxdist then
|
||||
return dist, cx, cy, cz, ncx, ncy, ncz
|
||||
end
|
||||
|
||||
local i=1
|
||||
while true do
|
||||
if ncy < npillar[i+1] then break end
|
||||
if npillar[i] == 0 then return dist, cx, cy, cz, ncx, ncy, ncz end
|
||||
i = i + npillar[i]*4
|
||||
if ncy < npillar[i+3] then return dist, cx, cy, cz, ncx, ncy, ncz end
|
||||
end
|
||||
|
||||
sx = sx - vx*t
|
||||
sy = sy - vy*t
|
||||
sz = sz - vz*t
|
||||
|
||||
cx,cy,cz = ncx,ncy,ncz
|
||||
|
||||
if d == 0 then sx = 1
|
||||
elseif d == 1 then sy = 1
|
||||
else sz = 1 end
|
||||
|
||||
pillar = npillar
|
||||
end
|
||||
end
|
||||
|
||||
function trace_map_box(x1,y1,z1, x2,y2,z2, bx1,by1,bz1, bx2,by2,bz2, canwrap)
|
||||
local function depsilon(d)
|
||||
if d < 0.0000001 then
|
||||
return 0.0000001
|
||||
else
|
||||
return d
|
||||
end
|
||||
end
|
||||
|
||||
-- delta
|
||||
local dx,dy,dz
|
||||
dx = x2-x1
|
||||
dy = y2-y1
|
||||
dz = z2-z1
|
||||
|
||||
-- offsets
|
||||
local fx,fy,fz
|
||||
if dx < 0 then fx = bx1 else fx = bx2 end
|
||||
if dy < 0 then fy = by1 else fy = by2 end
|
||||
if dz < 0 then fz = bz1 else fz = bz2 end
|
||||
|
||||
-- direction
|
||||
local gx,gy,gz
|
||||
if dx < 0 then gx = -1 else gx = 1 end
|
||||
if dy < 0 then gy = -1 else gy = 1 end
|
||||
if dz < 0 then gz = -1 else gz = 1 end
|
||||
dx = dx * gx
|
||||
dy = dy * gy
|
||||
dz = dz * gz
|
||||
|
||||
-- combined box size
|
||||
local bcx,bcy,bcz
|
||||
bcx = (bx2-bx1)
|
||||
bcy = (by2-by1)
|
||||
bcz = (bz2-bz1)
|
||||
|
||||
-- top left offset (note, incorrect name!)
|
||||
local tlx,tly,tlz
|
||||
if gx >= 0 then tlx = 0.999 else tlx = 0.001 end
|
||||
if gy >= 0 then tly = 0.999 else tly = 0.001 end
|
||||
if gz >= 0 then tlz = 0.999 else tlz = 0.001 end
|
||||
|
||||
-- apply offset
|
||||
x1 = x1 + fx
|
||||
y1 = y1 + fy
|
||||
z1 = z1 + fz
|
||||
bx1 = bx1 - fx
|
||||
by1 = by1 - fy
|
||||
bz1 = bz1 - fz
|
||||
bx2 = bx2 - fx
|
||||
by2 = by2 - fy
|
||||
bz2 = bz2 - fz
|
||||
|
||||
-- cell
|
||||
local cx,cy,cz
|
||||
cx = math.floor(x1)
|
||||
cy = math.floor(y1)
|
||||
cz = math.floor(z1)
|
||||
|
||||
-- target cell
|
||||
local tcx,tcy,tcz
|
||||
tcx = math.floor(x2+fx+gx*0.002)
|
||||
tcy = math.floor(y2+fy+gy*0.002)
|
||||
tcz = math.floor(z2+fz+gz*0.002)
|
||||
|
||||
-- sub deltas
|
||||
local sx, sy, sz
|
||||
sx = (x1 % 1.0) - 0.001
|
||||
sy = (y1 % 1.0) - 0.001
|
||||
sz = (z1 % 1.0) - 0.001
|
||||
if gx >= 0 then sx = 1-sx end
|
||||
if gy >= 0 then sy = 1-sy end
|
||||
if gz >= 0 then sz = 1-sz end
|
||||
|
||||
-- restricted x/y/z
|
||||
local rx,ry,rz
|
||||
rx = nil
|
||||
ry = nil
|
||||
rz = nil
|
||||
|
||||
trace_portal_setup() -- Have to do this!
|
||||
-- TODO: unset these when another boundary is crossed
|
||||
|
||||
local i
|
||||
local iend = (
|
||||
math.abs(tcx-cx)
|
||||
+ math.abs(tcy-cy)
|
||||
+ math.abs(tcz-cz)
|
||||
)
|
||||
|
||||
portal_transforms_performed = {}
|
||||
for i=1,iend do
|
||||
-- get the time it takes to hit the boundary
|
||||
local tx = sx/depsilon(dx)
|
||||
local ty = sy/depsilon(dy)
|
||||
local tz = sz/depsilon(dz)
|
||||
|
||||
local t, d, ck
|
||||
|
||||
if tx < ty and tx < tz then
|
||||
-- X first
|
||||
d = 0
|
||||
t = tx
|
||||
elseif ty < tx and ty < tz then
|
||||
-- Y first
|
||||
d = 1
|
||||
t = ty
|
||||
else
|
||||
-- Z first
|
||||
d = 2
|
||||
t = tz
|
||||
end
|
||||
|
||||
sx = sx - t*dx
|
||||
sy = sy - t*dy
|
||||
sz = sz - t*dz
|
||||
x1 = rx or x1 + t*dx*gx
|
||||
y1 = ry or y1 + t*dy*gy
|
||||
z1 = rz or z1 + t*dz*gz
|
||||
|
||||
if d == 0 then
|
||||
-- X first
|
||||
sx = 1.0
|
||||
ck = rx or box_is_clear(cx+gx,y1+by1,z1+bz1,cx+gx,y1+by2,z1+bz2,canwrap)
|
||||
if not ck then rx = cx + tlx end
|
||||
if not rx then cx = cx + gx end
|
||||
elseif d == 1 then
|
||||
-- Y first
|
||||
sy = 1.0
|
||||
ck = ry or box_is_clear(x1+bx1,cy+gy,z1+bz1,x1+bx2,cy+gy,z1+bz2,canwrap)
|
||||
if not ck then ry = cy + tly end
|
||||
if not ry then cy = cy + gy end
|
||||
else
|
||||
-- Z first
|
||||
sz = 1.0
|
||||
ck = rz or box_is_clear(x1+bx1,y1+by1,cz+gz,x1+bx2,y1+by2,cz+gz,canwrap)
|
||||
if not ck then rz = cz + tlz end
|
||||
if not rz then cz = cz + gz end
|
||||
end
|
||||
|
||||
--if not ck then return x1-bx1, y1-by1, z1-bz1 end
|
||||
local tf = trace_portal_get_transform(cx, cy, cz)
|
||||
if tf then
|
||||
table.insert(portal_transforms_performed, tf)
|
||||
cx, cy, cz, dx, dy, dz = trace_portal_transform(tf, cx, cy, cz, dx, dy, dz)
|
||||
x1, y1, z1, gx, gy, gz = trace_portal_transform(tf, x1, y1, z1, gx, gy, gz)
|
||||
x2, y2, z2 = trace_portal_transform(tf, x2, y2, z2, 0, 0, 0)
|
||||
if dx < 0 then sx = 1.0 - sx; dx = -dx end
|
||||
if dy < 0 then sy = 1.0 - sy; dy = -dy end
|
||||
if dz < 0 then sz = 1.0 - sz; dz = -dz end
|
||||
end
|
||||
end
|
||||
--
|
||||
if rx then rx = rx - fx end
|
||||
if ry then ry = ry - fy end
|
||||
if rz then rz = rz - fz end
|
||||
|
||||
return rx or x2, ry or y2, rz or z2
|
||||
end
|
||||
|
117
pkg/gm/portalgun/hook_player.lua
Normal file
117
pkg/gm/portalgun/hook_player.lua
Normal file
@ -0,0 +1,117 @@
|
||||
do
|
||||
local s_new_player = new_player
|
||||
|
||||
print(new_player)
|
||||
function new_player(settings, ...)
|
||||
local this = s_new_player(settings, ...)
|
||||
|
||||
this.portal_list = {}
|
||||
this.portal_list_va = {}
|
||||
|
||||
local s_calc_motion_trace = this.calc_motion_trace
|
||||
function this.calc_motion_trace(sec_current, sec_delta, ox, oy, oz, nx, ny, nz, ...)
|
||||
local tx1, ty1, tz1 = s_calc_motion_trace(sec_current, sec_delta, ox, oy, oz, nx, ny, nz, ...)
|
||||
if #portal_transforms_performed == 0 then
|
||||
return tx1, ty1, tz1
|
||||
end
|
||||
|
||||
local k, v, _
|
||||
for k, v in pairs(portal_transforms_performed) do
|
||||
-- Apply to velocity
|
||||
_, _, _, this.vx, this.vy, this.vz = trace_portal_transform(
|
||||
v, 0, 0, 0, this.vx, this.vy, this.vz)
|
||||
|
||||
-- Get camera direction
|
||||
local sya = math.sin(this.angy)
|
||||
local cya = math.cos(this.angy)
|
||||
local sxa = math.sin(this.angx)
|
||||
local cxa = math.cos(this.angx)
|
||||
local fwx,fwy,fwz = sya*cxa, sxa, cya*cxa
|
||||
|
||||
-- Apply to camera direction
|
||||
_, _, _, fwx, fwy, fwz = trace_portal_transform(
|
||||
v, 0, 0, 0, fwx, fwy, fwz)
|
||||
|
||||
-- Set camera direction
|
||||
-- TODO: angx
|
||||
this.angy = math.atan2(fwx, fwz)
|
||||
|
||||
end
|
||||
|
||||
return tx1, ty1, tz1
|
||||
end
|
||||
local function render_portals()
|
||||
local i
|
||||
|
||||
for i=1,2 do
|
||||
local p = this.portal_list[i]
|
||||
if p then
|
||||
local cx, cy, cz = p[1], p[2], p[3]
|
||||
local dx, dy, dz = p[4], p[5], p[6]
|
||||
local sx, sy, sz = p[7], p[8], p[9]
|
||||
|
||||
--print("PORTAL", cx, cy, cz, dx, dy, dz, sx, sy, sz, i)
|
||||
if not p.va then
|
||||
local hx = dy*sz-dz*sy
|
||||
local hy = dz*sx-dx*sz
|
||||
local hz = dx*sy-dy*sx
|
||||
|
||||
local cr,cg,cb
|
||||
if i == 1 then
|
||||
cr,cg,cb = 0,0.5,1
|
||||
else
|
||||
cr,cg,cb = 1,0.5,0
|
||||
end
|
||||
|
||||
cx = cx + 0.5
|
||||
cy = cy + 0.5
|
||||
cz = cz + 0.5
|
||||
|
||||
local doffs = 0.5+0.02
|
||||
local rh = 1.5-0.12
|
||||
local rs = 1.5-0.12
|
||||
|
||||
local x1 = cx - doffs*dx - rh*hx - rs*sx
|
||||
local y1 = cy - doffs*dy - rh*hy - rs*sy
|
||||
local z1 = cz - doffs*dz - rh*hz - rs*sz
|
||||
local x2 = cx - doffs*dx + rh*hx - rs*sx
|
||||
local y2 = cy - doffs*dy + rh*hy - rs*sy
|
||||
local z2 = cz - doffs*dz + rh*hz - rs*sz
|
||||
local x3 = cx - doffs*dx - rh*hx + rs*sx
|
||||
local y3 = cy - doffs*dy - rh*hy + rs*sy
|
||||
local z3 = cz - doffs*dz - rh*hz + rs*sz
|
||||
local x4 = cx - doffs*dx + rh*hx + rs*sx
|
||||
local y4 = cy - doffs*dy + rh*hy + rs*sy
|
||||
local z4 = cz - doffs*dz + rh*hz + rs*sz
|
||||
|
||||
p.va = common.va_make({
|
||||
{x1,y1,z1,cr,cg,cb},
|
||||
{x3,y3,z3,cr,cg,cb},
|
||||
{x2,y2,z2,cr,cg,cb},
|
||||
{x4,y4,z4,cr,cg,cb},
|
||||
{x2,y2,z2,cr,cg,cb},
|
||||
{x3,y3,z3,cr,cg,cb},
|
||||
}, this.portal_list_va[i], "3v,3c")
|
||||
|
||||
this.portal_list_va[i] = p.va
|
||||
end
|
||||
|
||||
client.va_render_global(p.va, 0, 0, 0, 0, 0, 0, 1)
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local s_render = this.render
|
||||
function this.render(...)
|
||||
local ret = s_render(...)
|
||||
|
||||
render_portals()
|
||||
|
||||
return ret
|
||||
end
|
||||
|
||||
return this
|
||||
end
|
||||
end
|
||||
|
72
pkg/gm/portalgun/main.lua
Normal file
72
pkg/gm/portalgun/main.lua
Normal file
@ -0,0 +1,72 @@
|
||||
PKT_PORTALGUN_SET = network.sys_alloc_packet()
|
||||
|
||||
DIR_PORTALGUN = "pkg/gm/portalgun/"
|
||||
|
||||
WPN_PORTALGUN = weapon_add(DIR_PORTALGUN.."/gun_portal.lua")
|
||||
weapons_enabled[WPN_PORTALGUN] = true
|
||||
|
||||
network.sys_handle_c2s(PKT_PORTALGUN_SET, "BBhhhbbbbbb", nwdec_plrset(
|
||||
function (neth, cli, plr, sec_current, pid,
|
||||
portal_select, cx, cy, cz, dx, dy, dz, sx, sy, sz)
|
||||
print("RECEIVED")
|
||||
if not (plr and plr.has_permission("build")) then return end
|
||||
print("Got player")
|
||||
|
||||
if portal_select ~= 1 and portal_select ~= 2 then return end
|
||||
print("Got valid portal")
|
||||
|
||||
local xlen,ylen,zlen
|
||||
xlen,ylen,zlen = common.map_get_dims()
|
||||
if not (cx >= 0 and cx < xlen and cz >= 0 and cz < zlen and cy >= 0 and cy < ylen) then return end
|
||||
print("Got valid coords")
|
||||
|
||||
if dx == 0 and dy == 0 and dz == 0 then
|
||||
print("SERVER DELETE PORTAL "..portal_select)
|
||||
plr.portal_list[portal_select] = nil
|
||||
net_broadcast(nil, common.net_pack("BBBhhhbbbbbb",
|
||||
PKT_PORTALGUN_SET, cli.plrid, portal_select,
|
||||
cx, cy, cz, dx, dy, dz, sx, sy, sz))
|
||||
else
|
||||
print("SERVER CREATE PORTAL "..portal_select.." AT ("..cx..", "..cy..", "..cz..")")
|
||||
plr.portal_list[portal_select] = {cx, cy, cz, dx, dy, dz, sx, sy, sz}
|
||||
net_broadcast(nil, common.net_pack("BBBhhhbbbbbb",
|
||||
PKT_PORTALGUN_SET, cli.plrid, portal_select,
|
||||
cx, cy, cz, dx, dy, dz, sx, sy, sz))
|
||||
end
|
||||
end))
|
||||
|
||||
network.sys_handle_s2c(PKT_PORTALGUN_SET, "BBhhhbbbbbb",
|
||||
function (neth, cli, plr, sec_current, pid,
|
||||
portal_select, cx, cy, cz, dx, dy, dz, sx, sy, sz)
|
||||
|
||||
print("CLIENT RECEIVED", pid)
|
||||
local plr = players[pid]
|
||||
if not plr then return end
|
||||
print("Got player")
|
||||
|
||||
if portal_select ~= 1 and portal_select ~= 2 then return end
|
||||
print("Got valid portal")
|
||||
|
||||
local xlen,ylen,zlen
|
||||
xlen,ylen,zlen = common.map_get_dims()
|
||||
if not (cx >= 0 and cx < xlen and cz >= 0 and cz < zlen and cy >= 0 and cy < ylen) then return end
|
||||
print("Got valid coords")
|
||||
|
||||
if dx == 0 and dy == 0 and dz == 0 then
|
||||
print("CLIENT DELETE PORTAL "..pid..":"..portal_select)
|
||||
plr.portal_list[portal_select] = nil
|
||||
else
|
||||
print("CLIENT CREATE PORTAL "..pid..":"..portal_select.." AT ("..cx..", "..cy..", "..cz..")")
|
||||
plr.portal_list[portal_select] = {cx, cy, cz, dx, dy, dz, sx, sy, sz}
|
||||
end
|
||||
end)
|
||||
|
||||
if server then
|
||||
-- TODO more elegant method
|
||||
local s_slot_add = slot_add
|
||||
function slot_add(neth, tidx, wpn, name, ...)
|
||||
wpn = WPN_PORTALGUN
|
||||
return s_slot_add(neth, tidx, wpn, name, ...)
|
||||
end
|
||||
end
|
||||
|
4
pkg/gm/portalgun/mod.json
Normal file
4
pkg/gm/portalgun/mod.json
Normal file
@ -0,0 +1,4 @@
|
||||
{
|
||||
"preload": ["preload.lua"],
|
||||
"load": ["main.lua"],
|
||||
}
|
12
pkg/gm/portalgun/preload.lua
Normal file
12
pkg/gm/portalgun/preload.lua
Normal file
@ -0,0 +1,12 @@
|
||||
do
|
||||
local s_dofile = dofile
|
||||
function dofile(fname)
|
||||
s_dofile(fname)
|
||||
if fname == "pkg/base/common.lua" then
|
||||
-- can't grab libs via dofile, so use the next dofile on the list
|
||||
dofile("pkg/gm/portalgun/hook_player.lua")
|
||||
dofile("pkg/gm/portalgun/hook_map.lua")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
Loading…
x
Reference in New Issue
Block a user