adjusted the way the maximum player count is handled, and bumped it up to 64 just in case

This commit is contained in:
Ben Russell (300178622) 2013-06-25 19:52:44 +12:00
parent c0e7ce2a54
commit 2dac3d69f7
2 changed files with 5 additions and 3 deletions

View File

@ -57,6 +57,8 @@ MODE_DEBUG_SHOWBOXES = false
MODE_DEBUG_VPLTEST = false MODE_DEBUG_VPLTEST = false
MODE_CHEAT_FLY = false MODE_CHEAT_FLY = false
MODE_PLAYERS_MAX = 64
MODE_MAX_FOG = 127.5 MODE_MAX_FOG = 127.5
MODE_DEFAULT_FOG = 60 MODE_DEFAULT_FOG = 60
-- v This extends the fog distance a bit for gl users, to match the softgm renderer at the screen centre. -- v This extends the fog distance a bit for gl users, to match the softgm renderer at the screen centre.
@ -270,7 +272,7 @@ do
end end
damage_blk = {} damage_blk = {}
players = {max = 32, current = 1} players = {max = MODE_PLAYERS_MAX, current = 1}
intent = {} intent = {}
nades = {head = 1, tail = 0} nades = {head = 1, tail = 0}

View File

@ -60,7 +60,7 @@ function new_intel(settings)
-- see if anyone has picked us up -- see if anyone has picked us up
local mplr = nil local mplr = nil
local mdd = 2*2 local mdd = 2*2
for i=1,32 do for i=1,players.max do
local plr = players[i] local plr = players[i]
if plr and plr.alive then if plr and plr.alive then
@ -266,7 +266,7 @@ function new_tent(settings)
end end
-- see if anyone is restocking -- see if anyone is restocking
for i=1,32 do for i=1,players.max do
local plr = players[i] local plr = players[i]
if plr then if plr then