Merge branch 'light_cycle' into 'master'
Fix firefly lights not properly refreshing sometimes when shown/hidden See merge request Df458/fly_b_gone!1
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commit
71c099e9a4
18
init.lua
18
init.lua
@ -28,6 +28,9 @@ end
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if minetest.settings:get_bool("hide_fireflies", "Firefly") then
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disable_node("fireflies:firefly", "Firefly", "firefly");
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-- These nodes need to be 'cycled' to trigger a lighting update
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local to_cycle = { "fireflies:firefly" };
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if minetest.settings:get_bool("keep_bottled_fireflies") == false then
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-- Make firefly_bottle look and behave like a regular glass bottle
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minetest.override_item("fireflies:firefly_bottle", {
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@ -40,6 +43,9 @@ if minetest.settings:get_bool("hide_fireflies", "Firefly") then
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on_rightclick = nil,
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});
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-- Add firefly_bottle to the list of light nodes to cycle
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to_cycle[#to_cycle + 1] = "fireflies:firefly_bottle";
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-- Fallback for re-using bottles, allow crafting firefly_bottle into glass_bottle
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minetest.register_craft({
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output = "vessels:glass_bottle",
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@ -47,4 +53,16 @@ if minetest.settings:get_bool("hide_fireflies", "Firefly") then
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recipe = { "fireflies:firefly_bottle" },
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});
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end
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-- Register an LBM that triggers a node update on light-creating firefly
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-- nodes. This will force the lighting to refresh.
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minetest.register_lbm({
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label = "Refresh firefly lights",
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name = "fly_b_gone:cycle_fireflies",
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nodenames = to_cycle,
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run_at_every_load = false,
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action = function(pos, node)
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minetest.set_node(pos, { name = node.name });
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end
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})
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end
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