Improve variations logic. Add sand zombie

master
Hector Franqui 2019-05-11 09:37:39 -04:00
parent 4bdd5a33e7
commit eddaeda1f5
3 changed files with 199 additions and 82 deletions

281
init.lua
View File

@ -53,7 +53,9 @@ mobs:register_mob("natspawner:zombie", {
if self.spawn and self.spawn.pos then
local meta = minetest.get_meta(self.spawn.pos)
meta:set_int("entity_killed_count", meta:get_int("entity_killed_count") + 1)
if self.variation then meta:set_int("spawned_variation_count", 0) end
if self.variation then
meta:set_int("spawned_variation_count", meta:get_int("spawned_variation_count") - 1)
end
end
end
})
@ -66,11 +68,12 @@ local function spawn(pos, force)
if spawner_name then
local spawner = spawners[spawner_name]
local replacement_node_name = meta:get_string("replaced_node_name")
local timer = minetest.get_node_timer(pos)
local interval = math.random(spawner.min_spawn_interval, spawner.max_spawn_interval)
-- Check for players nearby
local objects = minetest.get_objects_inside_radius(pos, spawner.min_player_distance)
local objects = minetest.get_objects_inside_radius(pos, 25)
--local entity_spawn_count = meta:get_int("entity_spawn_count")
@ -91,82 +94,142 @@ local function spawn(pos, force)
end
end
-- Check for amount nearby
if force or (entity_count <= spawner.max_mob_count) then
-- Spawn
local spawn_pos = {x=pos.x + math.random(0, spawner.spawn_radius), y=pos.y+3, z=pos.z + math.random(0, spawner.spawn_radius)}
-- Check spawn position - if not air, then spawn just above the spawner
local spawn_node = minetest.get_node_or_nil(spawn_pos)
if spawn_node and spawn_node.name ~= "air" then
spawn_pos = pos
if replacement_node_name and replacement_node_name ~= "" then
local max_mob_count = spawner.max_mob_count
-- Force variations only
local force_variation = false
minetest.log("Spawner data: "..dump(spawners[spawner_name].replacement_nodes[replacement_node_name]))
if spawners[spawner_name].replacement_nodes[replacement_node_name].variations_only == true then
force_variation = true
end
minetest.log("Spawning "..spawner.entity_name.." at pos "..minetest.pos_to_string(spawn_pos))
local entity = minetest.add_entity(spawn_pos, spawner.entity_name)
if entity then
entity:get_luaentity().entity_name = spawner.entity_name
entity:get_luaentity().spawn = {
pos = pos
}
if force_variation
and spawners[spawner_name].replacement_nodes[replacement_node_name].max_count then
max_mob_count = spawners[spawner_name].replacement_nodes[replacement_node_name].max_count
minetest.log("The max count: "..dump(max_mob_count))
entity_count = meta:get_int("spawned_variation_count")
end
minetest.log("Entity count: "..dump(entity_count))
minetest.log("Max mob count: "..dump(max_mob_count))
minetest.log("Force: "..dump(force))
-- Check for amount nearby
if force or (entity_count <= max_mob_count) then
-- Spawn
local spawn_pos = {x=pos.x + math.random(0, spawner.spawn_radius), y=pos.y+3, z=pos.z + math.random(0, spawner.spawn_radius)}
-- Check spawn position - if not air, then spawn just above the spawner
local spawn_node = minetest.get_node_or_nil(spawn_pos)
if spawn_node and spawn_node.name ~= "air" then
spawn_pos = pos
end
minetest.log("Spawning "..spawner.entity_name.." at pos "..minetest.pos_to_string(spawn_pos))
local entity = minetest.add_entity(spawn_pos, spawner.entity_name)
if entity then
entity:get_luaentity().entity_name = spawner.entity_name
entity:get_luaentity().spawn = {
pos = pos
}
-- Set textures if requested
minetest.log(replacement_node_name)
if replacement_node_name and replacement_node_name ~= "" then
if spawners[spawner_name].replacement_nodes[replacement_node_name].textures then
entity:set_properties({
textures = spawners[spawner_name].replacement_nodes[replacement_node_name].textures
})
local max_variation_count = meta:get_int("max_variation_count")
local spawned_variation_count = meta:get_int("spawned_variation_count")
-- Spawn a variation with 30% chance
local variation_chance = math.random(1, 10)
local variations = spawners[spawner_name].replacement_nodes[replacement_node_name].variations
minetest.log("")
if (variations
and spawned_variation_count < max_variation_count
and variation_chance > 7) or force_variation == true then
-- Choose a variation
local index = math.random(1, #variations)
if spawners[spawner_name].variations.data[variations[index]] ~= nil then
local registered_variation = spawners[spawner_name].variations.data[variations[index]]
minetest.log("Spawning variation "..dump(variations[index]))
entity:get_luaentity().variation = true
-- Velocity
if registered_variation.walk_velocity then
entity:get_luaentity().walk_velocity =
registered_variation.walk_velocity
end
if registered_variation.run_velocity then
entity:get_luaentity().run_velocity =
registered_variation.run_velocity
end
-- View range
if registered_variation.view_range then
entity:get_luaentity().view_range =
registered_variation.view_range
end
-- HP
if registered_variation.hp_min and registered_variation.hp_max then
local hp =
math.random(registered_variation.hp_min, registered_variation.hp_max)
entity:get_luaentity().hp_max = hp
entity:get_luaentity().health = hp
entity:get_luaentity().old_health = hp
end
-- Damage
if registered_variation.damage then
entity:get_luaentity().damage = registered_variation.damage
end
if registered_variation.reach then
entity:get_luaentity().reach = registered_variation.reach
end
-- Armor
if registered_variation.armor then
entity:set_armor_groups({immortal = 1, fleshy = registered_variation.armor})
end
if registered_variation.knock_back then
entity:get_luaentity().knock_back = registered_variation.knock_back
end
if registered_variation.visual_size then
-- Size properties
entity:set_properties({
visual_size = registered_variation.visual_size,
collisionbox = registered_variation.collisionbox,
stepheight = registered_variation.stepheight
})
end
-- Textures
if registered_variation.textures then
entity:set_properties({
textures = registered_variation.textures
})
end
-- Increase variation count
meta:set_int("spawned_variation_count", meta:get_int("spawned_variation_count") + 1)
end
end
end
-- Spawn a variation with 30% chance
local variation_chance = math.random(1, 10)
if variation_chance > 7
and meta:get_int("spawned_variation_count") == 0
and spawners[spawner_name].variations then
-- Choose a variation
local variations = spawners[spawner_name].variations
local index = math.random(1, #variations)
entity:get_luaentity().variation = true
-- Velocity
entity:get_luaentity().walk_velocity = variations[index].walk_velocity
entity:get_luaentity().run_velocity = variations[index].run_velocity
-- View range
entity:get_luaentity().view_range = variations[index].view_range
-- HP
local hp = math.random(variations[index].hp_min, variations[index].hp_max)
entity:get_luaentity().hp_max = hp
entity:get_luaentity().health = hp
entity:get_luaentity().old_health = hp
-- Damage
entity:get_luaentity().damage = variations[index].damage
entity:get_luaentity().reach = variations[index].reach
-- Armor
entity:set_armor_groups({immortal = 1, fleshy = variations[index].armor})
entity:get_luaentity().knock_back = variations[index].knock_back
-- Other properties
entity:set_properties({
visual_size = variations[index].visual_size,
collisionbox = variations[index].collisionbox,
stepheight = variations[index].stepheight
})
-- Increase variation count
meta:set_int("spawned_variation_count", meta:get_int("spawned_variation_count") + 1)
end
minetest.log("Spawned variation count: "..meta:get_int("spawned_variation_count"))
minetest.log("Next spawning scheduled in "..interval.." seconds")
else
minetest.log("Max spawn limit reached")
-- Re-calulate interval using deactivation times
interval = math.random(spawner.min_deactivation_time, spawner.max_deactivation_time)
minetest.log("Deactivating spawner for "..interval.." seconds")
end
else
minetest.log("Max spawn limit reached")
-- Re-calulate interval using deactivation times
interval = math.random(spawner.min_deactivation_time, spawner.max_deactivation_time)
minetest.log("Deactivating spawner for "..interval.." seconds")
end
-- Re-schedule
timer:start(interval)
end
end
@ -174,7 +237,9 @@ natspawner.register_spawner = function(spawner_name, def)
spawners[spawner_name] = {
entity_name = def.entity_name,
variations = def.entity_variations,
variations = {
data = def.entity_variations
},
replacement_nodes = def.node_replacement_map,
min_player_distance = def.min_player_distance or 10,
max_spawn_interval = def.max_spawn_interval or 300, --300
@ -184,7 +249,7 @@ natspawner.register_spawner = function(spawner_name, def)
max_kill_count = def.max_kill_count or 35,
min_deactivation_time = def.min_deactivation_time or 60,
max_deactivation_time = def.max_deactivation_time or 120,
max_mob_count = def.max_mob_count or 40,
max_mob_count = def.max_mob_count or 15,
spawn_on_dig = def.spawn_on_dig
}
spawner_count = spawner_count + 1
@ -204,8 +269,12 @@ natspawner.register_spawner = function(spawner_name, def)
meta:set_int("entity_spawn_count", 0)
meta:set_int("entity_killed_count", 0)
meta:set_int("spawned_variation_count", 0)
meta:set_int("next_deactivation_count", math.random(def.min_kill_count, def.max_kill_count))
meta:set_int("next_deactivation_time", math.random(def.min_deactivation_time, def.max_deactivation_time))
meta:set_int("max_variation_count",
math.random(def.min_variation_count or 0, def.max_variation_count or 0))
meta:set_int("next_deactivation_count",
math.random(def.min_kill_count, def.max_kill_count))
meta:set_int("next_deactivation_time",
math.random(def.min_deactivation_time, def.max_deactivation_time))
local timer = minetest.get_node_timer(pos)
timer:start(def.min_spawn_interval)
@ -218,7 +287,7 @@ natspawner.register_spawner = function(spawner_name, def)
local entity_killed_count = meta:get_int("entity_killed_count")
local next_deactivation_count = meta:get_int("next_deactivation_count")
if (entity_killed_count < next_deactivation_count) then
if spawn_on_dig then
if def.spawn_on_dig then
spawn(pos, true)
end
minetest.chat_send_player(digger:get_player_name(), "You have killed "..entity_killed_count.." enemies!")
@ -235,7 +304,7 @@ end
natspawner.register_spawner("zombie", {
entity_name = "natspawner:zombie",
entity_variations = {
-- Giant zombie
["giant_zombie"] =
{
visual_size = {x=2.75, y=2.5, z=2.75},
collisionbox = {-0.63, -2.5, -0.75, 0.63, 1.88, 0.75},
@ -249,17 +318,55 @@ natspawner.register_spawner("zombie", {
reach = 4,
armor = 325,
knock_back = false,
},
["ice_zombie"] = {
textures = {"mobs_zombie_ice.png"}
},
["sand_zombie_small"] = {
textures = {"mobs_zombie_sand.png"},
visual_size = {x=0.5, y=0.5, z=0.5},
}
},
node_replacement_map = {
["default:stone"] = {name = "stone_spawner", tiles = {"default_stone.png^[cracko:1:2", "default_stone.png", {name = "default_stone.png"}}},
["default:sand"] = {name = "sand_spawner", tiles = {"default_sand.png^[cracko:1:2", "default_sand.png", {name = "default_sand.png"}}},
["default:desert_sand"] = {name = "desert_sand_spawner", tiles = {"default_desert_sand.png^[cracko:1:2", "default_desert_sand.png", {name = "default_desert_sand.png"}}},
["default:ice"] = {name = "ice_spawner", tiles = {"default_ice.png^[cracko:1:2", "default_ice.png", {name = "default_ice.png"}}},
["default:snowblock"] = {name = "snowblock_spawner", tiles = {"default_snow.png^[cracko:1:2", "default_snow.png", {name = "default_snow.png"}}},
["default:stone"] = {
name = "stone_spawner",
tiles = {"default_stone.png^[cracko:1:2", "default_stone.png", {name = "default_stone.png"}}
},
["default:sand"] = {
name = "sand_spawner",
tiles = {"default_sand.png^[cracko:1:2", "default_sand.png", {name = "default_sand.png"}},
variations = {"sand_zombie_small"}
},
["default:desert_sand"] = {
name = "desert_sand_spawner",
tiles = {"default_desert_sand.png^[cracko:1:2", "default_desert_sand.png", {name = "default_desert_sand.png"}}
},
["default:ice"] = {
name = "ice_spawner",
tiles = {"default_ice.png^[cracko:1:2", "default_ice.png", {name = "default_ice.png"}},
variations = {"ice_zombie"},
variations_only = true,
max_count = 15,
min_count = 10
},
["default:snowblock"] = {
name = "snowblock_spawner",
tiles = {"default_snow.png^[cracko:1:2", "default_snow.png", {name = "default_snow.png"}},
variations = {"ice_zombie"},
variations_only = true,
max_count = 15,
min_count = 10
},
["default:dirt_with_grass"] = {name = "dirt_with_grass_spawner", tiles = {"default_grass.png^[cracko:1:2", "default_dirt.png", {name = "default_dirt.png^default_grass_side.png"}}},
["default:dirt_with_dry_grass"] = {name = "dirt_with_dry_grass_spawner", tiles = {"default_dry_grass.png^[cracko:1:2", "default_dirt.png", {name = "default_dirt.png^default_dry_grass_side.png"}}},
["default:dirt_with_snow"] = {name = "dirt_with_snow_spawner", tiles = {"default_snow.png^[cracko:1:2", "default_dirt.png", {name = "default_dirt.png^default_snow_side.png"}}, textures = {"mobs_zombie_ice.png"}},
["default:dirt_with_snow"] = {
name = "dirt_with_snow_spawner",
tiles = {"default_snow.png^[cracko:1:2", "default_dirt.png", {name = "default_dirt.png^default_snow_side.png"}},
variations = {"ice_zombie"},
variations_only = true,
max_count = 15,
min_count = 10
},
["default:dirt_with_rainforest_litter"] = {name = "dirt_with_rainforest_litter_spawner", tiles = {"default_rainforest_litter.png^[cracko:1:2", "default_dirt.png", {name = "default_dirt.png^default_rainforest_litter_side.png"}}},
["default:dirt_with_coniferous_litter"] = {name = "dirt_with_coniferous_litter_spawner", tiles = {"default_coniferous_litter.png^[cracko:1:2", "default_dirt.png", {name = "default_dirt.png^default_coniferous_litter_side.png"}}},
["default:permafrost"] = {name = "permafrost_spawner", tiles = {"default_permafrost.png^[cracko:1:2", "default_permafrost.png", {name = "default_permafrost.png"}}},
@ -325,7 +432,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
local p2 = minetest.find_node_near(mpos, 25, {
"default:dirt_with_grass",
"default:dirt_with_snow",
"default:dirt_with_coniferous_litter"
"default:dirt_with_coniferous_litter",
"default:permafrost",
"default:permafrost_with_moss",
"default:permafrost_with_stones",
"default:sand",
"default:desert_sand"
})
while p2 == nil and cnt < 10 do
cnt = cnt+1
@ -333,7 +445,12 @@ minetest.register_on_generated(function(minp, maxp, seed)
p2 = minetest.find_node_near(mpos, 25, {
"default:dirt_with_grass",
"default:dirt_with_snow",
"default:dirt_with_coniferous_litter"
"default:dirt_with_coniferous_litter",
"default:permafrost",
"default:permafrost_with_moss",
"default:permafrost_with_stones",
"default:sand",
"default:desert_sand"
})
end
if p2 == nil then return end

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