573 lines
18 KiB
Plaintext
573 lines
18 KiB
Plaintext
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"Generic SYNTAX file for
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The ZORK Trilogy
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started on 7/21/83 by SEM"
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^L
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"Buzzwords, Prepositions and Directions"
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<BUZZ AGAIN G OOPS>
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<BUZZ A AN THE IS AND OF THEN ALL ONE BUT EXCEPT \. \, \" YES NO Y HERE>
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<COND (<==? ,ZORK-NUMBER 2>
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<BUZZ FEEBLE FUMBLE FEAR FILCH FREEZE FALL FRY FLUORESCE
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FERMENT FIERCE FLOAT FIREPROOF FENCE FUDGE FANTASIZE
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FROTZ OZMOO>)
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(<==? ,ZORK-NUMBER 3>
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<BUZZ FROTZ OZMOO>)>
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<SYNONYM WITH USING THROUGH THRU>
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<SYNONYM IN INSIDE INTO>
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<SYNONYM ON ONTO>
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<SYNONYM UNDER UNDERNEATH BENEATH BELOW>
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<SYNONYM NORTH N>
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<SYNONYM SOUTH S>
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<SYNONYM EAST E>
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<SYNONYM WEST W>
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<SYNONYM DOWN D>
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<SYNONYM UP U>
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<SYNONYM NW NORTHWEST>
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<SYNONYM NE NORTHE>
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<SYNONYM SW SOUTHWEST>
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<SYNONYM SE SOUTHE>
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^L
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"Game Commands"
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<SYNTAX VERBOSE = V-VERBOSE>
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<SYNTAX BRIEF = V-BRIEF>
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<SYNTAX SUPER = V-SUPER-BRIEF>
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<SYNONYM SUPER SUPERBRIEF>
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<SYNTAX DIAGNOSE = V-DIAGNOSE>
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<SYNTAX INVENTORY = V-INVENTORY>
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<SYNONYM INVENTORY I>
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<SYNTAX QUIT = V-QUIT>
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<SYNONYM QUIT Q>
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<SYNTAX RESTART = V-RESTART>
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<SYNTAX RESTORE = V-RESTORE>
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<SYNTAX SAVE = V-SAVE>
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<SYNTAX SCORE = V-SCORE>
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<SYNTAX SCRIPT = V-SCRIPT>
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<SYNTAX UNSCRIPT = V-UNSCRIPT>
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<SYNTAX VERSION = V-VERSION>
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<SYNTAX $VERIFY = V-VERIFY>
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<SYNTAX \#RANDOM OBJECT = V-RANDOM>
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<SYNTAX \#COMMAND = V-COMMAND-FILE>
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<SYNTAX \#RECORD = V-RECORD>
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<SYNTAX \#UNRECORD = V-UNRECORD>
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;<SYNTAX DEBUG = V-DEBUG>
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^L
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"Real Verbs"
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<SYNTAX ACTIVATE OBJECT (FIND LIGHTBIT)
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(HELD CARRIED ON-GROUND IN-ROOM) = V-LAMP-ON>
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;<SYNTAX AGAIN = V-AGAIN>
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;<SYNONYM AGAIN G>
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<SYNTAX ANSWER = V-ANSWER>
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<SYNTAX ANSWER OBJECT = V-REPLY>
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<SYNONYM ANSWER REPLY>
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<SYNTAX APPLY OBJECT TO OBJECT = V-PUT PRE-PUT>
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<COND (<==? ,ZORK-NUMBER 2>
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<SYNTAX ATTACK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
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= V-ATTACK>)>
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<SYNTAX ATTACK OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
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WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-ATTACK>
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<SYNONYM ATTACK FIGHT HURT INJURE HIT>
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<SYNTAX BACK = V-BACK>
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<SYNTAX BLAST = V-BLAST>
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<SYNTAX BLOW OUT OBJECT = V-LAMP-OFF>
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<SYNTAX BLOW UP OBJECT WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED) = V-INFLATE>
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<SYNTAX BLOW UP OBJECT = V-BLAST>
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<SYNTAX BLOW IN OBJECT = V-BREATHE>
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<SYNTAX BOARD OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNTAX BRUSH OBJECT (HELD CARRIED ON-GROUND IN-ROOM) = V-BRUSH>
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<SYNTAX BRUSH OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT = V-BRUSH>
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<SYNONYM BRUSH CLEAN>
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<SYNTAX BUG = V-BUG>
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<SYNTAX BURN OBJECT (FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
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= V-BURN PRE-BURN>
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<SYNTAX BURN DOWN OBJECT (FIND BURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE)
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= V-BURN PRE-BURN>
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<SYNONYM BURN INCINERATE IGNITE>
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<SYNTAX CHOMP = V-CHOMP>
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<SYNONYM CHOMP LOSE BARF>
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<SYNTAX CLIMB UP OBJECT (FIND RMUNGBIT) = V-CLIMB-UP>
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<SYNTAX CLIMB UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
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<SYNTAX CLIMB DOWN OBJECT (FIND RMUNGBIT) = V-CLIMB-DOWN>
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<SYNTAX CLIMB DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
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<SYNTAX CLIMB OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-FOO>
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<SYNTAX CLIMB IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
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<SYNTAX CLIMB ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
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<SYNTAX CLIMB WITH OBJECT = V-THROUGH>
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<SYNONYM CLIMB SIT>
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<SYNTAX CLOSE OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-CLOSE>
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<SYNTAX COMMAND OBJECT (FIND ACTORBIT) = V-COMMAND>
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<SYNTAX COUNT OBJECT = V-COUNT>
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<SYNTAX CROSS OBJECT = V-CROSS>
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<SYNONYM CROSS FORD>
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<SYNTAX CUT OBJECT WITH OBJECT (FIND WEAPONBIT) (CARRIED HELD) = V-CUT>
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<SYNONYM CUT SLICE PIERCE>
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<SYNTAX CURSE = V-CURSES>
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<SYNTAX CURSE OBJECT (FIND ACTORBIT) = V-CURSES>
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<SYNONYM CURSE SHIT FUCK DAMN>
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<SYNTAX DEFLATE OBJECT = V-DEFLATE>
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<SYNTAX DESTROY OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH OBJECT (HELD CARRIED TAKE) = V-MUNG PRE-MUNG>
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<SYNTAX DESTROY DOWN OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
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WITH OBJECT (HELD CARRIED TAKE) = V-MUNG PRE-MUNG>
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<SYNTAX DESTROY IN OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-OPEN>
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<SYNONYM DESTROY DAMAGE BREAK BLOCK SMASH>
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<SYNTAX DIG IN OBJECT (ON-GROUND IN-ROOM) = V-DIG>
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<SYNTAX DIG IN OBJECT (ON-GROUND IN-ROOM)
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WITH OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE) = V-DIG>
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<SYNTAX DIG OBJECT (ON-GROUND IN-ROOM)
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WITH OBJECT (FIND TOOLBIT) (HELD CARRIED HAVE) = V-DIG>
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<SYNTAX DISEMBARK OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM)
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= V-DISEMBARK>
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<SYNTAX DISENCHANT OBJECT = V-DISENCHANT>
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<SYNTAX DRINK OBJECT (FIND DRINKBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-DRINK>
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<SYNTAX DRINK FROM OBJECT (HELD CARRIED) = V-DRINK-FROM>
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<SYNONYM DRINK IMBIBE SWALLOW>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) = V-DROP PRE-DROP>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) DOWN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX DROP OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT-ON PRE-PUT>
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;<SYNONYM DROP RELEASE>
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<SYNTAX EAT OBJECT (FIND FOODBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
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= V-EAT>
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<SYNONYM EAT CONSUME TASTE BITE>
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<SYNTAX ECHO = V-ECHO>
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<SYNTAX ENCHANT OBJECT (ON-GROUND IN-ROOM) = V-ENCHANT>
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<SYNTAX ENTER = V-ENTER>
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<SYNTAX ENTER OBJECT = V-THROUGH>
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<SYNTAX EXIT = V-EXIT>
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<SYNTAX EXIT OBJECT = V-EXIT>
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<SYNTAX EXAMINE OBJECT (MANY) = V-EXAMINE>
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<SYNTAX EXAMINE IN OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
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= V-LOOK-INSIDE>
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<SYNTAX EXAMINE ON OBJECT (HELD CARRIED IN-ROOM ON-GROUND MANY)
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= V-LOOK-INSIDE>
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<SYNONYM EXAMINE DESCRIBE WHAT WHATS>
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<SYNTAX EXORCISE OBJECT = V-EXORCISE>
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<SYNTAX EXORCISE OUT OBJECT (FIND ACTORBIT) = V-EXORCISE>
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<SYNTAX EXORCISE AWAY OBJECT (FIND ACTORBIT) = V-EXORCISE>
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<SYNONYM EXORCISE BANISH CAST DRIVE BEGONE>
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<SYNTAX EXTINGUISH OBJECT (FIND ONBIT)
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(HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE) = V-LAMP-OFF>
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<SYNONYM EXTINGUISH DOUSE>
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<SYNTAX FILL OBJECT (FIND CONTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT = V-FILL PRE-FILL>
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<SYNTAX FILL OBJECT (FIND CONTBIT)
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(HELD CARRIED ON-GROUND IN-ROOM) = V-FILL PRE-FILL>
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<SYNTAX FIND OBJECT = V-FIND>
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<SYNONYM FIND WHERE SEEK SEE>
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<SYNTAX FOLLOW = V-FOLLOW>
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<SYNTAX FOLLOW OBJECT = V-FOLLOW>
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<SYNONYM FOLLOW PURSUE CHASE COME>
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<SYNTAX FROBOZZ = V-FROBOZZ>
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<SYNTAX GIVE OBJECT (MANY HELD HAVE)
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TO OBJECT (FIND ACTORBIT) (ON-GROUND) = V-GIVE PRE-GIVE>
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<SYNTAX GIVE OBJECT (FIND ACTORBIT) (ON-GROUND)
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OBJECT (MANY HELD HAVE) = V-SGIVE PRE-SGIVE>
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<SYNONYM GIVE DONATE OFFER FEED>
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<COND (<N==? ,ZORK-NUMBER 3>
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<SYNONYM GIVE HAND>)>
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<SYNTAX HATCH OBJECT = V-HATCH>
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<SYNTAX HELLO = V-HELLO>
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<SYNTAX HELLO OBJECT = V-HELLO>
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<SYNONYM HELLO HI>
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<SYNTAX INCANT = V-INCANT>
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<SYNONYM INCANT CHANT>
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<SYNTAX INFLAT OBJECT WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED) = V-INFLATE>
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;<SYNTAX IS OBJECT IN OBJECT = V-IS-IN>
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;<SYNTAX IS OBJECT ON OBJECT = V-IS-IN>
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<SYNTAX JUMP = V-LEAP>
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<SYNTAX JUMP OVER OBJECT = V-LEAP>
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<SYNTAX JUMP ACROSS OBJECT = V-LEAP>
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<SYNTAX JUMP IN OBJECT = V-LEAP>
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<SYNTAX JUMP FROM OBJECT = V-LEAP>
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<SYNTAX JUMP OFF OBJECT = V-LEAP>
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<SYNONYM JUMP LEAP DIVE>
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<SYNTAX KICK OBJECT = V-KICK>
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<SYNONYM KICK TAUNT>
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<COND (<==? ,ZORK-NUMBER 2>
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<SYNTAX KILL OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
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= V-ATTACK>)>
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<SYNTAX KILL OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
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WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-ATTACK>
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<SYNONYM KILL MURDER SLAY DISPATCH>
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<SYNTAX STAB OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-STAB>
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<SYNTAX STAB OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
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WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-ATTACK>
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<SYNTAX KISS OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-KISS>
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<SYNTAX KNOCK AT OBJECT = V-KNOCK>
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<SYNTAX KNOCK ON OBJECT = V-KNOCK>
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<SYNTAX KNOCK DOWN OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-ATTACK>
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<SYNONYM KNOCK RAP>
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<SYNTAX LAUNCH OBJECT (FIND VEHBIT) = V-LAUNCH>
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<SYNTAX LEAN ON OBJECT (HELD HAVE) = V-LEAN-ON>
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<SYNTAX LEAVE = V-LEAVE>
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<SYNTAX LEAVE OBJECT = V-DROP PRE-DROP>
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<SYNTAX LIGHT OBJECT (FIND LIGHTBIT)
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(HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE) = V-LAMP-ON>
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<SYNTAX LIGHT OBJECT (FIND LIGHTBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT (FIND FLAMEBIT) (HELD CARRIED TAKE HAVE) = V-BURN PRE-BURN>
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<SYNTAX LISTEN TO OBJECT = V-LISTEN>
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<SYNTAX LISTEN FOR OBJECT = V-LISTEN>
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<SYNTAX LOCK OBJECT (ON-GROUND IN-ROOM) WITH
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OBJECT (FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE) = V-LOCK>
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<SYNTAX LOOK = V-LOOK>
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<SYNTAX LOOK AROUND OBJECT (FIND RMUNGBIT) = V-LOOK>
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<SYNTAX LOOK UP OBJECT (FIND RMUNGBIT) = V-LOOK>
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<SYNTAX LOOK DOWN OBJECT (FIND RMUNGBIT) = V-LOOK>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-EXAMINE>
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<SYNTAX LOOK ON OBJECT = V-LOOK-ON>
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<SYNTAX LOOK WITH OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-LOOK-INSIDE>
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<SYNTAX LOOK UNDER OBJECT = V-LOOK-UNDER>
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<SYNTAX LOOK BEHIND OBJECT = V-LOOK-BEHIND>
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<SYNTAX LOOK IN OBJECT (HELD CARRIED ON-GROUND IN-ROOM MANY) = V-LOOK-INSIDE>
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<SYNTAX LOOK AT OBJECT (HELD CARRIED ON-GROUND IN-ROOM)
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WITH OBJECT = V-READ PRE-READ>
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<SYNTAX LOOK FOR OBJECT = V-FIND>
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<SYNONYM LOOK L STARE GAZE>
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<SYNTAX LOWER OBJECT = V-LOWER>
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<SYNTAX LUBRICATE OBJECT WITH OBJECT (HELD CARRIED) = V-OIL>
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<SYNONYM LUBRICATE OIL GREASE>
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<SYNTAX MAKE OBJECT = V-MAKE>
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<SYNTAX MELT OBJECT
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WITH OBJECT (FIND FLAMEBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-MELT>
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<SYNONYM MELT LIQUIFY>
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<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
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<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) OBJECT = V-PUSH-TO>
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<SYNTAX MOVE OBJECT (ON-GROUND IN-ROOM) TO OBJECT = V-PUSH-TO>
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<SYNTAX MOVE OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
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<SYNTAX MOVE OBJECT WITH OBJECT (FIND TOOLBIT) = V-TURN PRE-TURN>
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<SYNTAX ROLL UP OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
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<SYNTAX ROLL OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
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<SYNTAX MUMBLE = V-MUMBLE>
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<SYNONYM MUMBLE SIGH>
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<SYNTAX ODYSSEUS = V-ODYSSEUS>
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<SYNONYM ODYSSEUS ULYSSES>
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<SYNTAX OPEN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM) = V-OPEN>
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<SYNTAX OPEN UP OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM)
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= V-OPEN>
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<SYNTAX OPEN OBJECT (FIND DOORBIT) (HELD CARRIED ON-GROUND IN-ROOM) WITH
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OBJECT (FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-OPEN>
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<SYNTAX PICK OBJECT = V-PICK>
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<SYNTAX PICK OBJECT WITH OBJECT = V-PICK>
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<SYNTAX PICK UP OBJECT (FIND TAKEBIT) (ON-GROUND MANY) = V-TAKE PRE-TAKE>
|
||
|
|
||
|
<SYNTAX PLAY OBJECT = V-PLAY>
|
||
|
|
||
|
<SYNTAX PLUG OBJECT WITH OBJECT = V-PLUG>
|
||
|
<SYNONYM PLUG GLUE PATCH REPAIR FIX>
|
||
|
|
||
|
<SYNTAX PLUGH = V-ADVENT>
|
||
|
<SYNONYM PLUGH XYZZY>
|
||
|
|
||
|
<SYNTAX POKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
|
||
|
WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-MUNG PRE-MUNG>
|
||
|
<SYNTAX PUNCTURE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM)
|
||
|
WITH OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-MUNG PRE-MUNG>
|
||
|
|
||
|
<SYNTAX POUR OBJECT (HELD CARRIED) = V-DROP PRE-DROP>
|
||
|
<SYNTAX POUR OBJECT (HELD CARRIED) IN OBJECT = V-DROP PRE-DROP>
|
||
|
<SYNTAX POUR OBJECT (HELD CARRIED) ON OBJECT = V-POUR-ON>
|
||
|
<SYNTAX POUR OBJECT (HELD CARRIED) FROM OBJECT = V-DROP PRE-DROP>
|
||
|
<SYNONYM POUR SPILL>
|
||
|
|
||
|
<SYNTAX PRAY = V-PRAY>
|
||
|
|
||
|
<SYNTAX PULL OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
|
||
|
<SYNTAX PULL ON OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
|
||
|
<SYNTAX PULL UP OBJECT (ON-GROUND IN-ROOM) = V-MOVE PRE-MOVE>
|
||
|
<SYNONYM PULL TUG YANK>
|
||
|
|
||
|
<SYNTAX PUMP UP OBJECT = V-PUMP>
|
||
|
<SYNTAX PUMP UP OBJECT WITH OBJECT = V-PUMP>
|
||
|
|
||
|
<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND) OBJECT = V-PUSH-TO>
|
||
|
<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND) TO OBJECT = V-PUSH-TO>
|
||
|
<SYNTAX PUSH OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
|
||
|
<SYNTAX PUSH ON OBJECT (IN-ROOM ON-GROUND MANY) = V-PUSH>
|
||
|
<SYNTAX PUSH OBJECT WITH OBJECT (FIND TOOLBIT) = V-TURN PRE-TURN>
|
||
|
<SYNTAX PUSH OBJECT UNDER OBJECT = V-PUT-UNDER>
|
||
|
<SYNONYM PUSH PRESS>
|
||
|
|
||
|
<SYNTAX PUT OBJECT (HELD MANY HAVE) IN OBJECT = V-PUT PRE-PUT>
|
||
|
<SYNTAX PUT OBJECT (HELD MANY HAVE) ON OBJECT = V-PUT-ON PRE-PUT>
|
||
|
<SYNTAX PUT DOWN OBJECT (HELD MANY) = V-DROP PRE-DROP>
|
||
|
<SYNTAX PUT OBJECT (HELD HAVE) UNDER OBJECT = V-PUT-UNDER>
|
||
|
<SYNTAX PUT OUT OBJECT (FIND ONBIT)
|
||
|
(HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE) = V-LAMP-OFF>
|
||
|
<SYNTAX PUT ON OBJECT (IN-ROOM ON-GROUND CARRIED MANY) = V-WEAR>
|
||
|
<SYNTAX PUT OBJECT (HELD MANY HAVE) BEHIND OBJECT = V-PUT-BEHIND>
|
||
|
<SYNONYM PUT STUFF INSERT PLACE HIDE>
|
||
|
|
||
|
<SYNTAX RAISE OBJECT = V-RAISE>
|
||
|
<SYNTAX RAISE UP OBJECT = V-RAISE>
|
||
|
<SYNONYM RAISE LIFT>
|
||
|
|
||
|
<SYNTAX RAPE OBJECT (FIND ACTORBIT) = V-RAPE>
|
||
|
<SYNONYM RAPE MOLEST>
|
||
|
|
||
|
<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
||
|
= V-READ PRE-READ>
|
||
|
<SYNTAX READ FROM OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
||
|
= V-READ PRE-READ>
|
||
|
<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
||
|
WITH OBJECT = V-READ PRE-READ>
|
||
|
<SYNTAX READ OBJECT (FIND READBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE)
|
||
|
OBJECT = V-READ-PAGE>
|
||
|
<SYNONYM READ SKIM>
|
||
|
|
||
|
<SYNTAX REPENT = V-REPENT>
|
||
|
|
||
|
<SYNTAX RING OBJECT (TAKE) = V-RING>
|
||
|
<SYNTAX RING OBJECT (TAKE) WITH OBJECT = V-RING>
|
||
|
<SYNONYM RING PEAL>
|
||
|
|
||
|
<SYNTAX RUB OBJECT = V-RUB>
|
||
|
<SYNTAX RUB OBJECT WITH OBJECT = V-RUB>
|
||
|
<SYNONYM RUB TOUCH FEEL PAT PET>
|
||
|
|
||
|
<SYNTAX TALK TO OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TELL>
|
||
|
<SYNTAX SAY = V-SAY>
|
||
|
|
||
|
<SYNTAX SEARCH OBJECT = V-SEARCH>
|
||
|
<SYNTAX SEARCH IN OBJECT = V-SEARCH>
|
||
|
<SYNTAX SEARCH FOR OBJECT = V-FIND>
|
||
|
|
||
|
<SYNTAX SEND FOR OBJECT = V-SEND>
|
||
|
|
||
|
<SYNTAX SHAKE OBJECT (HAVE) = V-SHAKE>
|
||
|
|
||
|
<SYNTAX SKIP = V-SKIP>
|
||
|
<SYNONYM SKIP HOP>
|
||
|
|
||
|
;<SYNTAX SLIDE OBJECT = V-PUSH>
|
||
|
<SYNTAX SLIDE OBJECT UNDER OBJECT = V-PUT-UNDER>
|
||
|
<SYNTAX SLIDE OBJECT (IN-ROOM ON-GROUND) OBJECT = V-PUSH-TO>
|
||
|
<SYNTAX SLIDE OBJECT (IN-ROOM ON-GROUND) TO OBJECT = V-PUSH-TO>
|
||
|
|
||
|
<SYNTAX SMELL OBJECT = V-SMELL>
|
||
|
<SYNONYM SMELL SNIFF>
|
||
|
|
||
|
<SYNTAX SPIN OBJECT = V-SPIN>
|
||
|
|
||
|
<SYNTAX SPRAY OBJECT ON OBJECT = V-SPRAY>
|
||
|
<SYNTAX SPRAY OBJECT WITH OBJECT = V-SSPRAY>
|
||
|
|
||
|
<SYNTAX SQUEEZE OBJECT = V-SQUEEZE>
|
||
|
<SYNTAX SQUEEZE OBJECT ON OBJECT = V-PUT PRE-PUT>
|
||
|
|
||
|
<SYNTAX STAND = V-STAND>
|
||
|
<SYNTAX STAND UP OBJECT (FIND RMUNGBIT) = V-STAND>
|
||
|
|
||
|
<SYNTAX STAY = V-STAY>
|
||
|
|
||
|
<SYNTAX STRIKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) WITH OBJECT
|
||
|
(FIND WEAPONBIT) (HELD CARRIED ON-GROUND IN-ROOM HAVE) = V-ATTACK>
|
||
|
<SYNTAX STRIKE OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-STRIKE>
|
||
|
|
||
|
<SYNTAX SWIM = V-SWIM>
|
||
|
<SYNTAX SWIM IN OBJECT = V-SWIM>
|
||
|
<SYNTAX SWIM ACROSS OBJECT = V-SWIM>
|
||
|
<SYNONYM SWIM BATHE WADE>
|
||
|
|
||
|
<SYNTAX SWING OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE) = V-SWING>
|
||
|
<SYNTAX SWING OBJECT (FIND WEAPONBIT) (HELD CARRIED HAVE)
|
||
|
AT OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-SWING>
|
||
|
<SYNONYM SWING THRUST>
|
||
|
|
||
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (ON-GROUND IN-ROOM MANY) = V-TAKE PRE-TAKE>
|
||
|
<SYNTAX TAKE IN OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-BOARD PRE-BOARD>
|
||
|
<SYNTAX TAKE OUT OBJECT (FIND RMUNGBIT) (ON-GROUND IN-ROOM) = V-DISEMBARK>
|
||
|
<SYNTAX TAKE ON OBJECT (FIND VEHBIT) (ON-GROUND IN-ROOM) = V-CLIMB-ON>
|
||
|
<SYNTAX TAKE UP OBJECT (FIND RMUNGBIT) = V-STAND>
|
||
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
|
||
|
OUT OBJECT = V-TAKE PRE-TAKE>
|
||
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (CARRIED IN-ROOM MANY)
|
||
|
OFF OBJECT = V-TAKE PRE-TAKE>
|
||
|
<SYNTAX TAKE OBJECT (FIND TAKEBIT) (IN-ROOM CARRIED MANY)
|
||
|
FROM OBJECT = V-TAKE PRE-TAKE>
|
||
|
<SYNONYM TAKE GET HOLD CARRY REMOVE GRAB CATCH>
|
||
|
|
||
|
<SYNTAX TELL OBJECT (FIND ACTORBIT) (IN-ROOM) = V-TELL>
|
||
|
<SYNTAX TELL OBJECT (FIND ACTORBIT) (IN-ROOM) ABOUT OBJECT = V-TELL>
|
||
|
<SYNONYM TELL ASK>
|
||
|
|
||
|
<SYNTAX THROW OBJECT (HELD CARRIED HAVE)
|
||
|
AT OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-THROW>
|
||
|
<SYNTAX THROW OBJECT (HELD CARRIED HAVE)
|
||
|
WITH OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-THROW>
|
||
|
<SYNTAX THROW OBJECT OBJECT = V-OVERBOARD>
|
||
|
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) IN OBJECT = V-PUT PRE-PUT>
|
||
|
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) ON OBJECT = V-PUT-ON PRE-PUT>
|
||
|
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) OFF OBJECT = V-THROW-OFF>
|
||
|
<SYNTAX THROW OBJECT (HELD CARRIED HAVE) OVER OBJECT = V-THROW-OFF>
|
||
|
<SYNONYM THROW HURL CHUCK TOSS>
|
||
|
|
||
|
<SYNTAX TIE OBJECT TO OBJECT = V-TIE>
|
||
|
<SYNTAX TIE UP OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) WITH OBJECT
|
||
|
(FIND TOOLBIT) (ON-GROUND IN-ROOM HELD CARRIED HAVE) = V-TIE-UP>
|
||
|
<SYNONYM TIE FASTEN SECURE ATTACH>
|
||
|
|
||
|
<SYNTAX TREASURE = V-TREASURE>
|
||
|
<SYNONYM TREASURE TEMPLE>
|
||
|
|
||
|
<SYNTAX TURN OBJECT (FIND TURNBIT) (HELD CARRIED ON-GROUND IN-ROOM)
|
||
|
WITH OBJECT (FIND RMUNGBIT) = V-TURN PRE-TURN>
|
||
|
<SYNTAX TURN ON OBJECT (FIND LIGHTBIT)
|
||
|
(HELD CARRIED ON-GROUND IN-ROOM) = V-LAMP-ON>
|
||
|
<SYNTAX TURN ON OBJECT WITH OBJECT (HAVE) = V-LAMP-ON>
|
||
|
<SYNTAX TURN OFF OBJECT (FIND ONBIT)
|
||
|
(HELD CARRIED ON-GROUND IN-ROOM TAKE HAVE) = V-LAMP-OFF>
|
||
|
<SYNTAX TURN OBJECT (FIND TURNBIT) TO OBJECT = V-TURN PRE-TURN>
|
||
|
<SYNTAX TURN OBJECT (FIND TURNBIT) FOR OBJECT = V-TURN PRE-TURN>
|
||
|
;<SYNTAX TURN OBJECT (FIND TURNBIT) = V-TURN PRE-TURN>
|
||
|
<SYNONYM TURN SET FLIP SHUT>
|
||
|
|
||
|
<SYNTAX UNLOCK OBJECT (ON-GROUND IN-ROOM) WITH OBJECT
|
||
|
(FIND TOOLBIT) (HELD CARRIED ON-GROUND IN-ROOM TAKE) = V-UNLOCK>
|
||
|
|
||
|
<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM HELD CARRIED) = V-UNTIE>
|
||
|
<SYNTAX UNTIE OBJECT (ON-GROUND IN-ROOM HELD CARRIED)
|
||
|
FROM OBJECT = V-UNTIE>
|
||
|
<SYNONYM UNTIE FREE RELEASE UNFASTEN UNATTACH UNHOOK>
|
||
|
|
||
|
<SYNTAX WAIT = V-WAIT>
|
||
|
<SYNONYM WAIT Z>
|
||
|
|
||
|
<SYNTAX WAKE OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-ALARM>
|
||
|
<SYNTAX WAKE UP OBJECT (FIND ACTORBIT) (ON-GROUND IN-ROOM) = V-ALARM>
|
||
|
<SYNONYM WAKE AWAKE SURPRISE STARTLE>
|
||
|
|
||
|
<SYNTAX WALK = V-WALK-AROUND>
|
||
|
<SYNTAX WALK OBJECT = V-WALK>
|
||
|
<SYNTAX WALK AWAY OBJECT = V-WALK>
|
||
|
<SYNTAX WALK IN OBJECT = V-THROUGH>
|
||
|
<SYNTAX WALK WITH OBJECT = V-THROUGH>
|
||
|
<SYNTAX WALK ON OBJECT = V-THROUGH>
|
||
|
<SYNTAX WALK OVER OBJECT = V-LEAP>
|
||
|
<SYNTAX WALK TO OBJECT = V-WALK-TO>
|
||
|
<SYNTAX WALK AROUND OBJECT = V-WALK-AROUND>
|
||
|
<SYNTAX WALK UP OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-UP>
|
||
|
<SYNTAX WALK DOWN OBJECT (FIND CLIMBBIT) (ON-GROUND IN-ROOM) = V-CLIMB-DOWN>
|
||
|
<SYNONYM WALK GO RUN PROCEED STEP>
|
||
|
|
||
|
<SYNTAX WAVE OBJECT (HELD CARRIED TAKE HAVE) = V-WAVE>
|
||
|
<SYNTAX WAVE OBJECT (HELD CARRIED TAKE HAVE) AT OBJECT = V-WAVE>
|
||
|
<SYNTAX WAVE AT OBJECT = V-WAVE>
|
||
|
<SYNONYM WAVE BRANDISH>
|
||
|
|
||
|
<SYNTAX WEAR OBJECT = V-WEAR>
|
||
|
|
||
|
<SYNTAX WIN = V-WIN>
|
||
|
<SYNONYM WIN WINNAGE>
|
||
|
|
||
|
<SYNTAX WIND OBJECT = V-WIND>
|
||
|
<SYNTAX WIND UP OBJECT = V-WIND>
|
||
|
|
||
|
<SYNTAX WISH = V-WISH>
|
||
|
|
||
|
<SYNTAX YELL = V-YELL>
|
||
|
<SYNONYM YELL SCREAM SHOUT>
|
||
|
|
||
|
<SYNTAX ZORK = V-ZORK>
|